Final Step: Difference between revisions
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|creator = [[Darnoc]] | |creator = [[Darnoc]] | ||
|created = [[Update 1.5]] | |created = [[Update 1.5]] | ||
|length = 1m 20s | |difficulty = {{Insane}} | ||
|stars = 8 | |||
|length = 1m 20s (Long) | |||
|objects = 5,102 | |objects = 5,102 | ||
|copytype = No password | |copytype = No password | ||
|downloads = 3.45M | |||
|likes = 176.1K | |||
|downloads =3 | |||
|likes = | |||
|rating = Featured | |rating = Featured | ||
|artist = DJVI | |artist = [https://djvi.newgrounds.com/ DJVI] | ||
|music = xStep | |music = [[xStep]] | ||
|previous = [[Theory of Relativity]] | |previous = [[Theory of Relativity]] | ||
|next = [[Time Machine x3]]<br>(Magma Pack) | |next = [[Time Machine x3]]<br>(Magma Pack) | ||
}} | }} | ||
'''Final Step''' is a [[Update 1.5|1.5]] Insane level by [[Darnoc]], published on 11 March 2014. It is the third and final level of the [[Map Packs|Chaos Pack]]. | |||
'''Final Step''' is a 1.5 Insane | |||
==Description== | ==Description== | ||
*'''0-9%:''' | *'''0-9%:''' Final Step begins off with a cube section containing simple inputs whilst moving between gravity portals. | ||
*'''9-18%:''' The player then enters closed in segment and becomes mini, several fake paths now emerge where the player must avoid hitting the wrong jump orbs and pads. | *'''9-18%:''' The player then enters closed in segment and becomes mini, several fake paths now emerge where the player must avoid hitting the wrong jump orbs and pads. | ||
*'''18-27%:''' Afterwards, a short mini ship part begins containing several floating blocky structures that must be avoided. | *'''18-27%:''' Afterwards, a short mini ship part begins containing several floating blocky structures that must be avoided. | ||
*'''27-36%:''' A short ball section with a few fakes begins. | *'''27-36%:''' A short ball section with a few fakes begins. | ||
*'''36-54%:''' At the drop, a cube section starts where the player must jump between floating blocks and | *'''36-54%:''' At the drop, a cube section starts where the player must jump between floating blocks and memorize correct jump orbs to hit, the player is briefly mini from 43-50%. | ||
*'''54-73%:''' Up next the player falls down to the ground as a cube and must avoid several obstacles whilst | *'''54-73%:''' Up next the player falls down to the ground as a cube and must avoid several obstacles whilst memorizing correct paths. The player is briefly mini from 64-70%. | ||
*'''73-82%:''' Afterwards, another ball section starts whilst mirrored, with a few memory elements. | *'''73-82%:''' Afterwards, another ball section starts whilst mirrored, with a few memory elements. | ||
*'''82-100%:''' Finally, a short normal sized ship segment begins before entering a brief auto cube transition from 89-91%. The level ends off as a mini-UFO jumping away from fuzzy structures. | *'''82-100%:''' Finally, a short normal sized ship segment begins before entering a brief auto cube transition from 89-91%. The level ends off as a mini-UFO jumping away from fuzzy structures. | ||
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==Gameplay== | ==Gameplay== | ||
{{VC|5gmzQVTQKqo}} | {{VC|5gmzQVTQKqo}} | ||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Latest revision as of 15:37, 11 October 2026
Final Step is a 1.5 Insane level by Darnoc, published on 11 March 2014. It is the third and final level of the Chaos Pack.
Description
[edit | edit source]- 0-9%: Final Step begins off with a cube section containing simple inputs whilst moving between gravity portals.
- 9-18%: The player then enters closed in segment and becomes mini, several fake paths now emerge where the player must avoid hitting the wrong jump orbs and pads.
- 18-27%: Afterwards, a short mini ship part begins containing several floating blocky structures that must be avoided.
- 27-36%: A short ball section with a few fakes begins.
- 36-54%: At the drop, a cube section starts where the player must jump between floating blocks and memorize correct jump orbs to hit, the player is briefly mini from 43-50%.
- 54-73%: Up next the player falls down to the ground as a cube and must avoid several obstacles whilst memorizing correct paths. The player is briefly mini from 64-70%.
- 73-82%: Afterwards, another ball section starts whilst mirrored, with a few memory elements.
- 82-100%: Finally, a short normal sized ship segment begins before entering a brief auto cube transition from 89-91%. The level ends off as a mini-UFO jumping away from fuzzy structures.