Hexagon HyperDrive: Difference between revisions

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{{Infobox Level|creator = Mitchell|difficulty = [[File:Hard.png|20px]] Hard|sequences = C, S, SS, S, B, S, C, s, C, c|portals = Speed, Gravity, Dual|stars = 4[[File:Star.png|15px]]|image = File:HHyperdrive.jpeg|song = Hexagon Force|composer = Waterflame|created = March 1st, 2014}}
{{Stub}}
'''Hexagon HyperDrive''' is the first level in the [[Hexagon HyperDrive (series)|Hexagon Hyperdrive series]] and the second level in Geometry Dash's Amethyst Pack .
{{IB-Level
|image      = Hexagon hyperdrive.png
|id        = 1629780
|creator   = Mitchell
|created    = [[Update 1.8]]
|difficulty = {{Hard}}
|stars      = 4
|length    = 1m 30s (Long)
|objects    = 4,080
|copytype  = Non-copyable
|downloads  = 34.87M
|likes      = 1.52M
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Hexagon Force]]
|previous  = [[Dry Out RM]]
|next      = [[simple cloud]]
}}
'''Hexagon HyperDrive''' is a [[Update 1.8|1.8]]/[[Update 2.1|2.1]] Hard level by Mitchell. It is the second level in the [[Map Packs|Amethyst Pack]], as well as the first level in the Hexagon Hyperdrive series.


== Gameplay ==
==Description==
The level starts off with a few automatic jumps. Then, the player will turn into a ship, but the player can do nothing until they go between the blocks. The next cube part is a bit harder and needs some memorization, but it's still easy. The arrows show if the player needs to jump or not. The next ship part is easy, but doing nothing wo't save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube. The mini cube part is automatic, and the level ends with the creator's name without 'ell', and the number '300,000'.   
Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorization but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing wil not save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text '12 MIL'.   


== Trivia ==
==Gameplay==
* This is the most famous level in the Amethyst Pack.
{{VC|F-KOpDFGfY8}}
** It is also the only level which the player can copy.
* Unlike the other levels in the Amethyst Pack, this level has more ship sequences than cube sequences.


==Walkthrough==
==Trivia==
[[File:Geometry Dash Map Pack Series - Amethyst Pack - Hexagon HyperDrive (by Mitchell) All Coins|thumb|right|335 px|credits to [[Muzik Bike]]]]
*Hexagon HyperDrive cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
{{Mappacks}}
*At the start of Hexagon HyperDrive, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.
[[Category:User Created levels]]
[[Category:Map Pack levels]]
[[Category:Pre 1.9 Levels]]
[[Category:2014 levels]]
[[Category:Map Pack Levels]]
[[Category:Featured Levels]]
[[Category:Long Levels]]

Latest revision as of 15:38, 11 October 2026

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Hexagon HyperDrive
ID
1629780
Creator(s)
Mitchell
Created
Attributes
Difficulty
Length
1m 30s (Long)
Objects
4,080
Copy type
Non-copyable
Statistics
Downloads
34.87M
Likes
1.52M
Rating
Featured
Audio info
Artist(s)
Level sequence
Previous

Hexagon HyperDrive is a 1.8/2.1 Hard level by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series.

Description

[edit | edit source]

Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorization but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing wil not save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text '12 MIL'.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Hexagon HyperDrive cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
  • At the start of Hexagon HyperDrive, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.