Hextec Flow: Difference between revisions
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geometrydash.wiki.gg>Jamasto m Created page with "{{IB-Level |image = HextecFlow.png |creator = Darnoc |difficulty = Easy Demon |stars = 10 |id = 102765 |song = Jumper |composer = Waterflame |song_id = Official }} {{Quote |Very hard. Good Luck! |Darnoc }} '''Hextec Flow''' is a 1.3 Easy Demon created by Darnoc. It is the third and final level of Demon Pack 2, placed after StarQuake, and is the sequel to Cytic Flow. Unlike the rest of the levels in its pack, memory isn't as..." |
m 16 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Hextec+Flow&oldid=264441 ; contributors: https://geometrydash.wiki.gg/index.php?title=Hextec+Flow&action=history |
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{{IB-Level | {{IB-Level | ||
|image = HextecFlow.png | |image = HextecFlow.png | ||
|creator = [[Darnoc]] | |id = 102765 | ||
|difficulty = | |creator = [[Darnoc]] | ||
|stars = 10 | |created = [[Update 1.3]] | ||
| | |difficulty = {{EasyDemon}} | ||
| | |stars = 10 | ||
| | |length = 1m 23s (Long) | ||
| | |objects = 4,927 | ||
|copytype = No password | |||
|downloads = 14.38M | |||
|likes = 576.9K | |||
|rating = Featured | |||
|artist = [https://waterflame.newgrounds.com Waterflame] | |||
|music = [[Jumper]] | |||
|previous = [[StarQuake]] | |||
|next = [[Crescendo]] <br>(Demon Pack 3) | |||
}} | }} | ||
'''Hextec Flow''' is a [[Update 1.3|1.3]] Easy Demon by [[Darnoc]]. It is the last level in [[Map Packs|Demon Pack 2]]. | |||
'''Hextec Flow''' is a 1.3 Easy Demon | |||
==Description== | ==Description== | ||
*'''0-13%:''' | Unlike the rest of the levels in the [[Map Packs|Map Pack]], Hextec Flow priortises timings as the focus over memory. | ||
*'''0-13%:''' Hextec Flow begins as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section. | |||
*'''13-26%:''' A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part. | *'''13-26%:''' A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part. | ||
*'''26-39%:''' An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they | *'''26-39%:''' An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they will not target a spike located shortly afterwards. Another short ball part serves as a transition to the next section. | ||
*'''39-47%:''' Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after. | *'''39-47%:''' Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after. | ||
*'''47-80%:''' Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part. | *'''47-80%:''' Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part. | ||
| Line 25: | Line 30: | ||
==Gameplay== | ==Gameplay== | ||
{{VC|3H7Oo0HzZ-w}} | |||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Latest revision as of 12:28, 11 October 2026
Hextec Flow is a 1.3 Easy Demon by Darnoc. It is the last level in Demon Pack 2.
Description
[edit | edit source]Unlike the rest of the levels in the Map Pack, Hextec Flow priortises timings as the focus over memory.
- 0-13%: Hextec Flow begins as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section.
- 13-26%: A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part.
- 26-39%: An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they will not target a spike located shortly afterwards. Another short ball part serves as a transition to the next section.
- 39-47%: Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after.
- 47-80%: Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part.
- 80-90%: After a yellow pad and orb transition, another simple ball section follows.
- 90-100%: Even simpler cube gameplay continues until the end. Two paths emerge near the end of the level, but the section is cut short.