Remake Level 2: Difference between revisions

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{{stub}}
{{IB-Level
{{Infobox Level|creator = [[KFA]]|difficulty = [[File:Normal.png|20px]] Normal|stars = 3[[File:Star.png|15px]]|song = Back on Track|composer = DJVI|image = File:rmlv2.png}}
|image      = Remake level 2.png
'''Remake Level 2''' is the second level in the [[Cookie Pack]].
|id        = 2820124
|creator   = KFAOpitar
|created    = [[Update 1.9]]
|length    = 1m 19s
|objects    = 9,400
|difficulty = {{Normal}}
|stars     = 3
|copytype  = Non-copyable
|downloads  = 25.49M
|likes      = 1.19M
|rating    = Featured
|artist    = DJVI
|music      = Back on Track
|previous  = [[Glitter Madness 2k15]]
|next      = [[Mystery Dungeon]]
}}
'''Remake Level 2''' is a 1.9 Normal level by KFAOpitar. It is the second level of the [[Map Packs|Cookie Pack]].


==Walkthrough==
==Description==
[[File:Geometry Dash Map Pack Series - Cookie Pack - Remake Level 2 (by KFA) All Coins|thumb|right|335 px|credit to [[Muzik Bike]]]]
Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:
{{Mappacks}}
*A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
[[Category:Levels with fake user coins]]
*A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
*A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.
 
==Gameplay==
{{VC|4EpAqa3xjDU}}
[[Category:Map Pack levels]]

Latest revision as of 15:38, 11 October 2026

Remake Level 2
ID
2820124
Creator(s)
KFAOpitar
Created
Attributes
Difficulty
Length
1m 19s
Objects
9,400
Copy type
Non-copyable
Statistics
Downloads
25.49M
Likes
1.19M
Rating
Featured
Audio info
Artist(s)
DJVI
Music
Back on Track
Level sequence

Remake Level 2 is a 1.9 Normal level by KFAOpitar. It is the second level of the Cookie Pack.

Description

[edit | edit source]

Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:

  • A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
  • A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
  • A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.

Gameplay

[edit | edit source]