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{{Infobox level
{{Quality}}
|name = Jumper
{{IB-Level
|image = File:Jumper.png
|image         = Jumper.png
|imagewidth = 250px
|game          = Lite, Full
|levelnumber = 7
|released      = Initial release
|created = Original level
|levelnumber    = 7
|difficulty = [[File:Harder.png|20px]] Harder
|difficultymain = {{Harder}}
|sequences = Cube, Ship
|manaorbs      = 200
|portals = Gravity
|stars          = 7
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)<br /> [[File:Star.png|20px]] 7 stars
|practicemode  = [[File:Colour010.png|x24px]]<br>[primary]
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1 (Hop Hop...)
|normalmode    = [[File:Cube011.png|x35px]]
|musiccreator = Waterflame
|portals        = Cube, Ship; Gravity
|musicdate = Late 2005 <span style="color:#888;">(exact date unknown)</span>
|sequences      = C, S, C, S, C,
|music = file:Jumper.ogg
|artist        = [https://waterflame.newgrounds.com Waterflame]
|precededby = [[Can't Let Go]]
|audio          = [[File:Jumper.mp3]]
|followedby = [[Time Machine]]}}'''Jumper''' is the seventh level in ''[[Geometry Dash]]'' and ''[[Geometry Dash Lite]]''. It was originally rated Insane but changed to Harder in [[Update 1.9]].
|fullaudio      = [[File:JumperFull.mp3]]
|precededby     = [[Can't Let Go]]
|followedby     = [[Time Machine]]
}}
'''Jumper''' is the seventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Harder difficulty.


==Description==
==Description==
Jumper puts together many successive slides and jumps with a fast pace during its square sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.
Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.


== Secret coins ==
Ship sequences take place from 25% to 37% and from 62% to 75%.
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.


==Walkthrough==
==Secret coins==
[[File:Jumper Geometry Dash|thumb|center|300px]]
*The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
*The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
*The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.
 
==Gameplay==
{{VC|8RYFwfOZLO4}}


==Trivia==
==Trivia==
*It was believed that the soundtrack use in ''Jumper'' is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level, but it is now believed that ''Jumper ''is the least clipped soundtrack.
*Prior to [[Update 1.9]], Jumper possessed an Insane difficulty.
*This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
*Jumper contains small spikes, located below the first secret coin, which are not formally introduced until [[Clutterfunk]].
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).
*Among main levels, the music track ''Jumper'' is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game ''[[Wikipedia:Castle Crashers|Castle Crashers]]''.
***And is Waterflame's first soundtrack used in Geometry Dash.
*Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
* Completing the level takes 1:29.
**Skips the second jump ring at 87%.
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can't Let Go]], and [[Theory of Everything 2]].
** However, it does introduce a new mechanic: anti-gravity ship mode.


==Gallery==
==Gallery==
<gallery position="center" captionposition="below">
<gallery mode="packed">
JumperMenu.png|Jumper on the main menu
JumperSecretCoin1.png|First secret coin
JumperMenuOld.jpg|Jumper before Update 1.9
JumperSecretCoin2.png|Second secret coin
Cube11.png|Icon unlocked after completing in Normal Mode.
JumperSecretCoin3.png|Third secret coin
Jumper-C1.png|First coin.
JumperMenu.png|Level selection
Jumper-C2.png|Second coin.
JumperMenuOld.jpg|Original difficulty
Jumper-C3.png|Third coin.
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 00:32, 11 October 2026

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Jumper
Game
Lite, Full
Released
Initial release
Level
7
Difficulty
Cube, Ship; Gravity
Sequences
C, S, C, S, C,
Audio info
Artist(s)
Audio
Full audio
Level sequence
Preceded by
Followed by

Jumper is the seventh level of Geometry Dash and Geometry Dash Lite and the first level with a Harder difficulty.

Description

[edit | edit source]

Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.

Ship sequences take place from 25% to 37% and from 62% to 75%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
  • The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
  • The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Jumper possessed an Insane difficulty.
  • Jumper contains small spikes, located below the first secret coin, which are not formally introduced until Clutterfunk.
  • Among main levels, the music track Jumper is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game Castle Crashers.
  • Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
    • Skips the second jump ring at 87%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip