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{{Infobox Level
{{IB-Level
|image = File:Quantum Processing.jpg
|image     = QuantumProcessing.png
|creator = Riot, Hinds, Sil3nce (Verified by Rampage)
|id        = 38235367
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon (if rated)
|creator   = [[Riot]] (publisher)
|stars = 10[[File:Star.png|15px]] (if rated)
;Contributors
|id = 38235367
Hinds, [[Zobros]], and Sil3nce
|song = Blast Processing
|verifier  = Rampage
|composer = Waterflame}}
|created    = [[Update 1.9]]
'''Quantum Processing''' is an extremely buffed remake of Blast Processing made by [[Riot]], [[Hinds]] and Sil3nce and was verified by Rampage. It is very difficult due to incredibly tight spaces in the wave sections and intense straight flying.
|updated    = [[Update 2.1]]
|difficulty = {{ExtremeDemon}}
|stars      = 10
|length    = 1m 41s (Long)
|objects    = 21,269
|copytype  = No password
|downloads  = 10.49M
|likes      = 196.3K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Blast Processing]]
}}
'''Quantum Processing''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] Extreme Demon collaboration level by [[Riot]], Hinds, [[Zobros]], and Sil3nce, verified by Rampage on 12 October 2017.<ref>https://www.youtube.com/watch?v=lt8GNUsFMQo</ref> It is a super-buffed remake of the main level [[Blast Processing]]. Quantum Processing's difficulty derives from exceptionally tight spaces throughout the wave sections and intense straight-flying.


== Gameplay ==
==Description==
''It is important to note that as this is a remake of Blast Processing, the sections will be heavily inspired by those used in that level.''
Quantum Processing begins with a cube section, with three difficult jumps over cogwheels and a yellow pad. Two orbs follow, and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing take the player to another set of cogwheel jumps, then a blue orb leads into a mini-portal that quickly goes back to normal after a blue orb. A pink orb and a triple spike jump come next, and then an orb maze requiring memorising the correct orbs to hit to reach the wave segment coming up.


The level starts off with three difficult jumps over cogwheels and then a yellow jump pad. Two orbs follow and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing takes the player to another set of cogwheel jumps and a blue orb leading into a mini portal which quickly gues back to normal after a blue orb. A pink orb and a triple spike jump comes next and then, an orb maze where it is required to memorize what orbs to hit in order to reach the wave coming up.
This wave segment is remarkably tight and will require maximum concentration to pass. The hazards are mostly built up of cogwheels and spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for the final spam before the next section. It is a tight ship sequence where the player must fly through four pillars to reach a timing ball segment with many difficult but similar timings and a sort of corridor. After this is a mini-ship section where the player must fly through another four pillars before another ball with a bunch of fake pads and orbs to avoid but also a bunch to hit. The ball ends with some timing, and the text 'GO!' appears.


This wave is insanely tight and will require maximum concentration in order to pass. The hazards are mostly built up of cogwheels and it spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for a final spam before the next section. This is a tight ship where four pillars must be flown through to reach a timing ball with many difficult but similar timings an a sort of corridor. After this, another ship, this time mini, must fly through another four pillars before another ball with a bunch of fake jump pads and orbs to avoid, but also a bunch to hit as well. The ball ends with some timing and a text appearing saying "GO!".
Another wave segment appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Similar to the wave before, it goes dual after a little bit and then back to regular, with little change to the gameplay style. Another change to dual comes next, this one lasting a little longer than before. The very last moments of the wave return to normal before approaching the next segment of the level. It is a cube with many timing jumps, featuring cogwheels, spikes, and orbs. Next up is a ball segment with some hard timings and some orbs mixed in as well. A UFO makes its first appearance, with some extreme timings between spikes everywhere. Gravity portals appear as well, along with a mini-portal at the very end. A cube segment with fake spikes follows after that, as well as many orb timings to learn.


Another wave appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Just like the wave before, it goes dual afer a little bit, and then back to regular, with little change to the gameplay style at all. Another change to dual comes next, this one lasting a little longer than the one before. The very last moments of the wave turn it back to normal before approaching the next segment of the level. This is a cube with lots of timing jumps with both cogwheels, spikes and orbs alike. Next up is a ball with timing to begin with and some orbes mixed in as well. A UFO makes its first appearance and contains some extreme timing between icons with spikes all over the place. Gravity portals appear as well, along with a mini portal at the very end. A cube with some fake spike follow after that, as well as many orb timings to learn.
Coming up is a very narrow ship sequence with multiple gravity portals to adapt to, followed by a ball segment with numerous orbs and slopes to go off of, some of which are fake, and the player must avoid them to pass through. Next comes a UFO with gravity portals and a handful of tight spaces scattered throughout, followed by a tight ship sequence with mixed gameplay between manoeuvring and straight-flying. The final part of the level is a cube section with many hard jumps, about three to five spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, a small maze of blocks and orbs appears as a final threat to the player, who must remember what blocks to jump from and what orbs to hit to avoid failing. Two jumps, one being a triple spike, will serve as the final jumps of the level, as 'YOU WIN' can be seen in the background while the level finishes with a yellow pad.


Coming up is a very narrow ship with multiple gravity portals to adapt to, and then a ball with many orbs and slopes to go off of, all while some of the orbs are fake and must be avoided to pass through. Next comes a UFO with some gravity portals and many tight spaces scattered throughout, follwed by a tight ship with mixed gameplay between manouver and straight flying alike. The final part of the level is a cube section with many hard jumps, about 3,5 spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, A small maze of blocks and orbs appear as a final threat to the player whom must remenmber what blocks to jump from and what orbs to hit in order to not fail. Two jumps, one being a triple spike will serve as the final jumps of the level as "YOU WIN" can be seen in the background while the level finishes with a yellow jump pad.
==Gameplay==
{{VC|hLmKHwAFT5I}}


== Trivia ==
==Trivia==
* This level was originally built in 1.9, set to be verified by [[Riot]]. But because of all the delays and the [[Sonic Wave]] and [[Yatagarasu]] drama. After being one of the most long-awaited demons, it was finally verified by Rampage after 2 years.
*Quantum Processing was placed at #7 on the [[Demonlist (Pointercrate)|Demonlist]] on 31 October 2017, above Cadrega City and below [[ZAPHKIEL]].
* This is said to be in the Top 5 in the [[Official Extreme and Insane Demons Ranking List]] by Rampage himself.
**This addition pushed [[Heartbeat]] into the Extended List and DeltaNova into the Legacy List.
*Quantum Processing was originally built in Update 1.9 and set to be verified by Riot. He never verified it due to all the delays, as well as the [[Sonic Wave]] and [[Yatagarasu]] drama. After being one of the most anticipated Demons, it was finally verified by Rampage after two years.
*Quantum Processing was said to be in the Top 5 hardest Demons in the game by Rampage himself. However, it was placed below #5 due to several hard levels being verified shortly after, such as [[Stalemate Redux]], Gamma, and [[Plasma Pulse Finale]].
*There is a sequel to Quantum Processing called Quantum Dynamix, a super-buffed remake of [[Electrodynamix]], hosted by [[Riot]] and [[icedcave]]. It was published by GrenadeofTacos and was verified by Cersia.
*There is a joke remake of Quantum Processing called [[Quanteuse processing]], created by Renn241 and BlankB. It was initially placed at #6 on the Demonlist.
*If the player fails at the last triple-spike, the 'YOU WIN' text will switch to 'YOU LOSE'.
*The placement of Polygonal Paradox on 28 July 2022 pushed Quantum Processing into the Legacy List of the Demonlist.


== Walkthrough ==
==Videos==
[[File:Geometry Dash - Quantum Processing - -DEMON- - Published By- Riot - Verified By- Rampage -|thumb|330x330px|The verification of Quantum Processing. Credits to Riot.|centre]]
{{VC|QSNNv38UVZY
[[Category:User Created levels]]
|cpt1 = Old version
[[Category:Long Levels]]
}}
[[Category:1.9 Levels]]
 
[[Category:2.0 Levels]]
==References==
[[Category:2.0 levels]]
<references />
[[Category:2.1 Levels]]
[[Category:Demon List levels]]
[[Category:2016 Levels]]
[[Category:2016 levels]]
[[Category:2017 Levels]]
[[Category:Levels with a removed song]]
[[Category:2015 levels]]
[[Category:Level Remakes]]
[[Category:Levels]]

Latest revision as of 20:33, 11 October 2026

Quantum Processing
ID

38235367

Creator(s)

Riot (publisher)

Contributors

Hinds, Zobros, and Sil3nce

Verifier(s)

Rampage

Created
Last updated
Attributes
Difficulty

10

Length

1m 41s (Long)

Objects

21,269

Copy type

No password

Statistics
Downloads

10.49M

Likes

196.3K

Rating

Featured

Audio info
Artist(s)

Quantum Processing is a 1.9-2.1 Extreme Demon collaboration level by Riot, Hinds, Zobros, and Sil3nce, verified by Rampage on 12 October 2017.[1] It is a super-buffed remake of the main level Blast Processing. Quantum Processing's difficulty derives from exceptionally tight spaces throughout the wave sections and intense straight-flying.

Description

[edit | edit source]

Quantum Processing begins with a cube section, with three difficult jumps over cogwheels and a yellow pad. Two orbs follow, and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing take the player to another set of cogwheel jumps, then a blue orb leads into a mini-portal that quickly goes back to normal after a blue orb. A pink orb and a triple spike jump come next, and then an orb maze requiring memorising the correct orbs to hit to reach the wave segment coming up.

This wave segment is remarkably tight and will require maximum concentration to pass. The hazards are mostly built up of cogwheels and spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for the final spam before the next section. It is a tight ship sequence where the player must fly through four pillars to reach a timing ball segment with many difficult but similar timings and a sort of corridor. After this is a mini-ship section where the player must fly through another four pillars before another ball with a bunch of fake pads and orbs to avoid but also a bunch to hit. The ball ends with some timing, and the text 'GO!' appears.

Another wave segment appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Similar to the wave before, it goes dual after a little bit and then back to regular, with little change to the gameplay style. Another change to dual comes next, this one lasting a little longer than before. The very last moments of the wave return to normal before approaching the next segment of the level. It is a cube with many timing jumps, featuring cogwheels, spikes, and orbs. Next up is a ball segment with some hard timings and some orbs mixed in as well. A UFO makes its first appearance, with some extreme timings between spikes everywhere. Gravity portals appear as well, along with a mini-portal at the very end. A cube segment with fake spikes follows after that, as well as many orb timings to learn.

Coming up is a very narrow ship sequence with multiple gravity portals to adapt to, followed by a ball segment with numerous orbs and slopes to go off of, some of which are fake, and the player must avoid them to pass through. Next comes a UFO with gravity portals and a handful of tight spaces scattered throughout, followed by a tight ship sequence with mixed gameplay between manoeuvring and straight-flying. The final part of the level is a cube section with many hard jumps, about three to five spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, a small maze of blocks and orbs appears as a final threat to the player, who must remember what blocks to jump from and what orbs to hit to avoid failing. Two jumps, one being a triple spike, will serve as the final jumps of the level, as 'YOU WIN' can be seen in the background while the level finishes with a yellow pad.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Quantum Processing was placed at #7 on the Demonlist on 31 October 2017, above Cadrega City and below ZAPHKIEL.
    • This addition pushed Heartbeat into the Extended List and DeltaNova into the Legacy List.
  • Quantum Processing was originally built in Update 1.9 and set to be verified by Riot. He never verified it due to all the delays, as well as the Sonic Wave and Yatagarasu drama. After being one of the most anticipated Demons, it was finally verified by Rampage after two years.
  • Quantum Processing was said to be in the Top 5 hardest Demons in the game by Rampage himself. However, it was placed below #5 due to several hard levels being verified shortly after, such as Stalemate Redux, Gamma, and Plasma Pulse Finale.
  • There is a sequel to Quantum Processing called Quantum Dynamix, a super-buffed remake of Electrodynamix, hosted by Riot and icedcave. It was published by GrenadeofTacos and was verified by Cersia.
  • There is a joke remake of Quantum Processing called Quanteuse processing, created by Renn241 and BlankB. It was initially placed at #6 on the Demonlist.
  • If the player fails at the last triple-spike, the 'YOU WIN' text will switch to 'YOU LOSE'.
  • The placement of Polygonal Paradox on 28 July 2022 pushed Quantum Processing into the Legacy List of the Demonlist.

Videos

[edit | edit source]
Old version






References

[edit | edit source]