Valor: Difference between revisions

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  |objects    = 43,592
  |objects    = 43,592
  |copytype  = Password (112358)
  |copytype  = Password (112358)
  |downloads  = 860.1K
  |downloads  = 860.7K
  |likes      = 54.3K
  |likes      = 54.3K
  |rating    = Featured
  |rating    = Featured

Revision as of 03:26, 17 September 2026

Valor
ID
25540324
Creator(s)
⁨Megaman9 (host)
Contributors
Inversion, MrSleepy, TheDevon, Mosertron, Pizzafire, Dysfunctional Popo, Benjamaster7, KrmaL, Uzendayo, Viceroy, Alter, Hexhammer, and Jdfr03
Verifier(s)
Created
Attributes
Difficulty
Length
2m 0s (XL)
Objects
43,592
Copy type
Password (112358)
Statistics
Downloads
860.7K
Likes
54.3K
Rating
Featured
Audio info
Artist(s)
Music
Music ID
656875

Valor is a 2.0 Insane Demon mega-collaboration level hosted by Megaman9, verified and published by KrmaL.[1] It is the first instalment of the Valor trilogy, succeeded by Mystic and Instinct.

Description

  • Inversion: Valor begins with a cube section at normal speed with a purple background. First up comes a blue orb followed by a green and yellow orb. Two more blue orbs are also present, but they are traps, as marked by red Xs. Then comes a short auto section with two more yellow orbs to hit correctly, followed by a staircase with hidden pink orbs inside the blocks. After this comes another short auto section, slowing down as a yellow pad takes the player into the next part.
  • MrSleepy: Here the player will transform into a mini-UFO and, if necessary, get an LDM key. Purple switches to red, and multiple big squares act as safe zones while the player avoids lots of spike wheels all over the place. Halfway through, the UFO will switch gravity and keep going with the same gameplay style for the rest of the part. Right before the end of the part, the level returns to normal speed, the screen goes black, and the word 'VALOR' forms as the song drops.
  • TheDevon: As the next part appears, clouds fill up the top and bottom of the screen, and the background takes on a very sky-like setting and colour. The gameplay consists of a triple-speed wave segment with obstacles synchronised to the song. A bit into this part, the wave will turn mini for a second, then return to pass through the hazards that make up the name of the part's creator. The first coin of the level can be collected here by going to the top of the screen just after TheDevon's name appears. At the halfway point, the gameplay shifts to a ship focused on orbs and gravity portals. Soon, the ship shrinks and becomes a UFO, requiring two jumps to reach the next section.
  • Mosertron: The gameplay goes dual and changes into two mini-cubes going through a complex series of orbs, all while the bottom cube also takes the form of a ball in the middle of the chaos. The two parts eventually sync up and turn into normal cubes passing through another section, although this time, more circular jumps instead of orbs. When the part ends, the speed will switch from the triple speed kept from the previous part to normal speed, and the dual will also end to prepare for the upcoming chunk of gameplay.
  • Megaman9: The level changes to double speed and ball gameplay for Megaman's part. It starts with gameplay involving blue orbs inside gravity portals that confuse the player. If passed, three pink orbs within gravity portals must be hit, followed by a yellow pad. The ball goes dual and asymmetrical, with lots of orbs both inside the pillars the balls touch and floating in the air, waiting to be hit by one or both of the balls; the end of the dual rewards the player with a short auto section and a slow speed change.
  • Pizzafire: Next up is a double-speed robot section over a very detailed background signature by the creator of the part. Gameplay unfolds as the robot proceeds, and two bright pillars frequently appear on the left and right sides of the screen, creating lightning as they flash. After this jumping segment, four blue orbs must be hit, and another orb must be hit to avoid a trap underneath. The robot then turns mini and continues with the same style of jumping gameplay as before. A gravity stream then appears, followed by a wave spam to end the part.
  • Dysfunctional Popo: This section starts with a mini-UFO with a stream of pink orbs to time well. This is followed by a regular wave passing through a similar obstacle to the one before. A mini-ship with gameplay involving passing gravity portals in a tight space (resembling that of 8o) comes next, and then a similar part, but this time as a ball with more spikes and no portals to mess with the player. The part then ends with the player having to hit four pink orbs in good timing, without hitting either the monsters at the bottom or the spikes above.
  • Benjamaster7: The first half of Benjamaster7's part consists of the same mini-cube as before, going through multiple gravity portals with orbs inside of them. The player must remember which ones to hit and also time the jumps well to avoid hazards all around the place. A blue and green orb will take the cube to a ball segment, which requires very good timing to get through the tight spike spaces and reach the cube portal up ahead. This final cube only needs three hits to get through, but the player has to watch out for three trap orbs so as not to crash.
  • KrmaL: The level picks up some speed, and the creator's name can be seen at the very beginning. The gameplay here is very reminiscent of that in Heartbeat, another level by KrmaL. The entire part is riddled with orbs of all types and size/gravity portals scattered around as well to amp up the difficulty even more. The order of orbs goes as follows: Y, 3B, 2G, B, Y, G, 4B, Y, 4B, Y (Y = Yellow, B = Blue, G = Green). After this intense orb madness ends, 'Krazy' can be seen, just like at the beginning of the part. The decoration here is also very unique and stands out a lot compared to the rest of the level, with spikes and pillars flashing in a very weird pattern.
  • Uzendayo: Double speed is once again reached, and the mini-ball form is achieved. A very active background fills up this part, and the first bit of gameplay holds some tough timings with the ball right before switching to the waveform and going through a short segment with spikes to avoid. After this comes a UFO that has to pass through a teleportation portal and switch gravity at the same time to get by the spike wheels coming up. The end of the part is an unorthodox section with loads of blue pads in a tight space filled with more spike wheels. Getting through requires lots of spamming, and afterwards comes a fairly long auto with the words 'Ready?' and Viceroy's name. The second coin is available here through a simple jump.
  • Viceroy: 'GO!' can be seen right at the beginning, as the part begins as a triple-speed robot with lots of orbs and gravity portals involved in the gameplay. Throughout the entire part, the player will rapidly switch back and forth between robot and cube. The player will have to avoid a yellow orb, hit the next blue one, then the green one. Next up is a yellow pad, which the player can ignore; the player will jump into a gravity portal and reach a semi-auto cube segment. The gameplay continues with very fast jumps, as both a robot and a cube fill the rest of the part, while a short auto section acts as a transition into the next creator's part.
  • Alter: The background here features a spinning globe and a row of circuits going through it. The gameplay starts with a mini-cube bouncing off a pink pad and a yellow pad to hit two green orbs, then performing a jump and hitting a blue orb, leading into the UFO coming next. The UFO is very short and quickly turns into a ship, with two more green orbs to hit. Next comes a robot with yet another two orbs, and wave spam leading into an auto ball. The cube lasts a little longer, but not by much, as it then becomes a slowed-down ship to fly through a corridor-like hazard and reach the second-to-last part.
  • Hexhammer: Mini-cube form is activated, and gameplay here is built with miniature blocks for the cube to jump from. The platforms move very fast, so it is best if the player learns the part as muscle memory and knows which orbs to hit and which not to, to have the least trouble with it. A green orb finishes the cube segment, and the final coin can be obtained by hitting an additional blue orb to reverse gravity an extra time and reach a lower elevation. After this intervention, there is another similarly styled part with even more tiny blocks to jump from. The part ends with the player having to perform two jumps on Hexhammer's name, after which they will reach the final part of the level.
  • jdfr03: This part begins with a narrow UFO section with gravity portals and a single-size portal appearing, and a block formation approaching the player from the left side of the screen used as a distraction. A short mini-straight-fly is used to take the player into the mini-wave afterwards. This mini-wave is difficult and contains gravity portals for the player to pass through. When passed, a final jump as a cube appears, and the level will be finished as a ship with the end screen in the background with the level's name, the name of all the creators, a quote stating 'Human trafficing is illgela - Trump, 2016', a discrete message on the side, 'U S A', and a 'GG'.

Trivia

  • Valor was initially placed at #98 on the Demonlist on 23 October 2017.
  • Valor was originally going to be verified by one of the other members of the collaboration, Dysfunctional Popo. He achieved 84% before handing it to KrmaL.
  • The names of all three levels in the Valor trilogy are a reference to three rival teams in Pokémon GO, which all have a different philosophy about the game.
  • Valor is #105 on the Insane Demonlist, above Noctacide and below Eraser.
  • If the player goes to the level editor, they can notice the messages from the creators of Valor. Most of them are related to the moving bug.
    • It is also shown that the moving bug occurred six times in the making of the level.
  • Valor features some Easter Eggs:
    • At 0%, if the player jumps over the jump pad, they will see a Lenny face.
    • At 10%, if the player goes through the gap between the spikes instead of the blue pads, then the player will crash, and a 'NO' will appear.
    • At 41%, if the player crashes at the beginning of the wave segment, then the word 'RIP' will appear.
    • At the very last jump of the level, players will see 'You did it...' If the player dies there, another blurb of text appears below it. It says 'Or not...'
  • 'Human trafficking is illegal' was spelled incorrectly; it spells 'Human trafficing is illgela'.
  • Valor was criticised for its decoration by the community.
    • Valor was meant to be a fire-themed level, but it ended up with a colourful background, decorations, and glowy parts.
  • Valor is one of the handful of levels that are Insane Demons and were in the Top 150 of Demonlist.
  • Valor was pushed out of the Top 100 on the Demonlist on 1 February 2018.
    • The placement of Zodiac on 9 March 2019 pushed Valor into the Legacy list of the Demonlist.

References