Geometry Dash: Difference between revisions

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Revision as of 00:30, 11 October 2026

File:Appicon.jpg
Official App Icon

Geometry Dash is a mobile game developed by Robert Topala and released in August 2013. The objective of the game is to navigate a small cube through a series of obstacles to reach the end of a level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also control a ship, a ball and a UFO. A Lite Version of the game is also available with fewer features.

Levels

File:Difficulty.jpg
Symbols of difficulty

There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying to complete it, or Practice Mode, which offers the option to place checkpoints midway. Completing Normal Mode rewards stars, and also Secret Coins if the player manages to collect the three hidden in each level.

Level Difficulty Stars
Stereo Madness Easy 1
Back on Track Normal 2
Polargeist Hard 3
Dry Out Harder 4
Base After Base Harder 5
Can't Let Go Insane 6
Jumper Insane 7
Time Machine Insane 8
Cycles Insane 9
XStep Insane 10
Clutterfunk Insane 11
Theory of Everything Insane 12
Electroman Adventures Insane/Harder 10
Clubstep (20 coin lock) Demon 14
Electrodynamix Insane 12
Hexagon Force Insane 12

Other features

Geometry Dash includes a number of features such as:

  • A Level Editor where you can create and share your own levels.

Trivia

Geometry Dash started as a platforming game where a character would move in different directions with name "Geometry Jump".