Stereo Madness: Difference between revisions
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geometrydash.wiki.gg>Hackey5 m Corrected spelling/grammar |
geometrydash.wiki.gg>Hackey5 m Updated information |
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|sequences = C, S, C, S, | |sequences = C, S, C, S, | ||
|composer = [http://foreverbound.newgrounds.com ForeverBound] | |composer = [http://foreverbound.newgrounds.com ForeverBound] | ||
| | |audio = [[File:StereoMadness.ogg]] | ||
|fullaudio = [[File:StereoMadnessFull.ogg]] | |||
|precededby = N/A | |precededby = N/A | ||
|followedby = [[Back On Track]] | |followedby = [[Back On Track]] | ||
Revision as of 12:04, 29 July 2016
Template:Infobox level Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.
Description
Stereo Madness begins with a basic cube sequence involving spikes and simple jumping patterns. An introductory sequence of the ship form takes place from 30% to 48%. The next cube sequence is slightly harder and includes triple spike sets which are encountered twice. The level finishes with a more narrow ship sequence from 85%.
Secret Coins
- The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
- The second secret coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
- The third secret coin located at 98% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.
Walkthrough
Trivia
- Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
- Stereo Madness is the only level not to contain manipulation portals, pads or rings and is also the only level to introduce more than one form, the cube and ship.
- The third secret coin passage is particularly unique:
- Reaching its end is the only instance where the player can diverge from the main passage and end somewhere different.
- It reveals small spikes, short spikes and flashing star decorations which are formally introduced in later levels.
- It was edited and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
- Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
- Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 78 jumps.
Gallery
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First secret coin
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Second secret coin
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Third secret coin
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Level selection