Stereo Madness: Difference between revisions
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'''Stereo Madness''' is the first level of [[Geometry Dash|''Geometry Dash'']] and [[Geometry Dash Lite|''Geometry Dash Lite'']] and the first level with an Easy difficulty. This level gives you 50 mana orbs if completed. | '''Stereo Madness''' is the first level of [[Geometry Dash|''Geometry Dash'']] and [[Geometry Dash Lite|''Geometry Dash Lite'']] and the first level with an Easy difficulty. This level gives you 50 mana orbs if completed. | ||
==Description== | ==Description== | ||
Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; | Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; an additional cube sequence from 48% to 85%, and another ship sequence from 85% to 100%. | ||
==Secret Coins== | ==Secret Coins== | ||
*The first Secret | *The first Secret Coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column. | ||
*The second | *The second Secret Coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route. | ||
*The third | *The third Secret Coin located at 98% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end. | ||
==Walkthrough== | ==Walkthrough== | ||
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*The third secret coin passage is particularly unique: | *The third secret coin passage is particularly unique: | ||
**Reaching its end is the only instance where the player can diverge from the main passage and end somewhere different. | **Reaching its end is the only instance where the player can diverge from the main passage and end somewhere different. | ||
**It reveals small spikes, short spikes and flashing star decorations which are formally introduced in later levels. | **It reveals touch-triggered changes, small spikes, short spikes and flashing star decorations which are formally introduced in later levels. | ||
**It was edited and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier. | **It was edited and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier. | ||
*Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level. | *Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level. | ||
Revision as of 15:03, 4 February 2017
Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty. This level gives you 50 mana orbs if completed.
Description
Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; an additional cube sequence from 48% to 85%, and another ship sequence from 85% to 100%.
Secret Coins
- The first Secret Coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
- The second Secret Coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
- The third Secret Coin located at 98% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.
Walkthrough
Trivia
- Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
- Stereo Madness is the only level not to contain manipulation portals, pads or rings and is also the only level to introduce more than one form, the cube and ship.
- The third secret coin passage is particularly unique:
- Reaching its end is the only instance where the player can diverge from the main passage and end somewhere different.
- It reveals touch-triggered changes, small spikes, short spikes and flashing star decorations which are formally introduced in later levels.
- It was edited and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
- Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
- Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 77 jumps.
Gallery
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First secret coin
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Second secret coin
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Third secret coin
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Level selection