Game Time: Difference between revisions
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==Description== | ==Description== | ||
*'''0-5% (Space Is Key):''' Game Time begins with a recreation of the game ''Space Is Key'', with the player controlling as a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is a mix of flash games that I like', and 'I hope you enjoy!!' Then the player meets the introduction, 'Game Time', and a cube breaks a star and speeds off the screen. | *'''0-5% (Space Is Key):''' Game Time begins with a recreation of the game ''Space Is Key'', with the player controlling as a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is a mix of flash games that I like', and 'I hope you enjoy!!' Then the player meets the introduction, 'Game Time', and a cube breaks a star and speeds off the screen. | ||
*'''5-12% (Heart Star):''' The player must use the Player 1 button to jump as a cube portraying as Heartgirl and Starboy, representing the colours red and blue, respectively, and the Player 2 button to change objects between red and blue to be solid, which also changes the character | *'''5-12% (Heart Star):''' The player must use the Player 1 button to jump as a cube portraying as Heartgirl and Starboy, representing the colours red and blue, respectively, and the Player 2 button to change objects between red and blue to be solid, which also changes the character accordingly to their colour. Purple blocks, however, always remain solid. | ||
*'''12-18% (The World's Hardest Game):''' The gameplay resembles the original game. The player controls the red cube, which is a wave, and must avoid the moving blue ball obstacles. The player also must collect four coins to pass after entering the green box at the end. | *'''12-18% (The World's Hardest Game):''' The gameplay resembles the original game. The player controls the red cube, which is a wave, and must avoid the moving blue ball obstacles. The player also must collect four coins to pass after entering the green box at the end. | ||
*'''18-27% (Crazy Tracker):''' The player controls a ship and has to pass through several metallic obstacles to get to the next part. | *'''18-27% (Crazy Tracker):''' The player controls a ship and has to pass through several metallic obstacles to get to the next part. | ||
Revision as of 00:40, 6 June 2026
Game Time is a 2.1 Insane Demon level by SimilarAMZ, published on 25 March 2018. Considered an homage to several now-defunct Flash games, the level features recreations of some of SimilarAMZ's favourites.
Description
- 0-5% (Space Is Key): Game Time begins with a recreation of the game Space Is Key, with the player controlling as a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is a mix of flash games that I like', and 'I hope you enjoy!!' Then the player meets the introduction, 'Game Time', and a cube breaks a star and speeds off the screen.
- 5-12% (Heart Star): The player must use the Player 1 button to jump as a cube portraying as Heartgirl and Starboy, representing the colours red and blue, respectively, and the Player 2 button to change objects between red and blue to be solid, which also changes the character accordingly to their colour. Purple blocks, however, always remain solid.
- 12-18% (The World's Hardest Game): The gameplay resembles the original game. The player controls the red cube, which is a wave, and must avoid the moving blue ball obstacles. The player also must collect four coins to pass after entering the green box at the end.
- 18-27% (Crazy Tracker): The player controls a ship and has to pass through several metallic obstacles to get to the next part.
- 27-33% (Light Bot): The player has to use the space bar to switch between walk, turn right, turn left and light and use the mouse/tap right side to choose.
- 33-38% (Spikes Tend to Kill You): Here, the player needs to control a mini-cube and avoid spikes and yellow bits that shoot out.
- 38-47% (Exit Path): The player controls a mini-robot and must avoid a large amount of sawblades, spikes and many obstacles. Fly to avoid obstacles. Also very simple.
- 47-52% (Fear Less): The player uses the spacebar to jump and mouse to concentrate on the attack. They have to click when the arrow touches the red in the attack bar. They also have to jump over mushrooms to stay alive.
- 52-59% (Last Egg Alive): The player uses the space bar to jump and mouse to use a power (Laser or shrink). Jump over spikes and jump in boxes to reach the end.
- 59-65% (Click Drag Type): Use space bar to turn left and mouse to turn right. The colour the player needs to go to will appear in the ball. Go to the right colours to reach the end. If the player manages to finish it before the time limit, the screen will say 'Good Job Please Wait'.
- 65-71% (Pwong): The player has to use the space bar and arrow keys to control the paddle. The paddle becomes shorter and the balls become faster after a while. The player must ensure both balls do not pass any of the paddles.
- 71-76% (Tower of Heaven): The player controls a mini-robot. They have to fly through spikes and not touch the light-colored blocks, as they are actually not solid. Reach the stairs to pass this part.
- 76-82% (Anbot): This has two parts. In the first part, the player has to use the spacebar to change the saws' positions so the Anbot can pass through. In the second part, three ships will pursue the player, who has to avoid the lasers using the spacebar to go up and the mouse to go down.
- 82-88% (Spewer): Use the spacebar to jump and the mouse to spew or float, like a swing-copter. Pass through spikes and jump over them to reach the end.
- 88-97% (The I of It): The player now controls a wave. It is very hard and at the end of the level so the player is more likely to die. As long as the player does not touch the orange blocks, they will survive. There are some invisible speed changes.
- 97-100 (Ending): The level ends with a quadruple mini-spike jump the player must do as the mini-cube. It is very easy to choke on this final jump.
Gameplay
Trivia
- Game Time was rated on 6 May 2018, six weeks after its release.
- Game Time was nominated for Best Game Recreation in the 2.1 Geometry Dash Awards. It went on to place first with 11,356 votes, or 43.54% of the total.
- Game Time is SimilarAMZ's only Featured level.
- SimilarAMZ's two other rated levels, ABLAZE and Cyber Planet, only received a star rating.
- By extension, all three of SimilarAMZ's rated levels are Insane Demons.
- The song used for Game Time is the same one used for the first game that was referenced, Space Is Key.
- There is an inspired level of Game Time called Game Switch, created by cubodix.
Notable fails
- Mulpan failed at 99% while livestreaming, missing the final jump. After turning off his stream in shock, he completed Game Time off-stream 11 minutes later.[1]
- Calculating his collected orbs reveals Mulpan had previously failed at 89%.
- Nexus also failed at 99%.[2]
- Calculating his collected orbs reveals Nexus had previously failed at 88%.
- Dimonkyky also failed at 99% before completing Game Time after 1,085 attempts. [3]
- Calculating their collected orbs reveals Dimonkyky had previously failed at 91%.
- JordanTRS failed at 94%, then at 99% twice.[4]
- MrSpud8 failed at 84% twice, 85%, and 86% twice.[5]