Stereo Madness: Difference between revisions

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'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]].
'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Easy difficulty.


==Description==
==Description==
Stereo Madness introduces the cube game-mode, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship game-mode is also introduced with sequences involving spacious manoeuvres around obstacles.
Stereo Madness introduces the cube game-mode, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship game-mode is also introduced with sequences involving spacious manoeuvres around obstacles.


Ship sequences take place from 29% to 46% and from 85% to 100%, the rest is cube gameplay.
Ship sequences take place from 29% to 46% and from 85% to 100%, the rest are cube sequences.


==Secret coins==
==Secret coins==
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*The third secret coin passage is particularly unique:
*The third secret coin passage is particularly unique:
**Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
**Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
**It reveals short spikes, small spikes and pulsating star decorations, which are formally introduced in Back On Track, [[Clutterfunk]] and [[xStep]], respectively.
**It reveals short spikes, small spikes and pulsating star decorations, which are formally introduced in [[Back On Track]], [[Clutterfunk]] and [[xStep]], respectively.
**It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
**It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
*Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
*Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.

Revision as of 16:14, 23 March 2026

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Stereo Madness
Game
Lite, Full
Released
Initial release
Level
1
Difficulty
Cube, Ship
Sequences
C, S, C, S,
Audio info
Artist(s)
Audio
Level sequence
Preceded by
N/A
Followed by

Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.

Description

Stereo Madness introduces the cube game-mode, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship game-mode is also introduced with sequences involving spacious manoeuvres around obstacles.

Ship sequences take place from 29% to 46% and from 85% to 100%, the rest are cube sequences.

Secret coins

  • The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
  • The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
  • The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.

Gameplay






Trivia

  • Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
  • Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
  • The third secret coin passage is particularly unique:
    • Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
    • It reveals short spikes, small spikes and pulsating star decorations, which are formally introduced in Back On Track, Clutterfunk and xStep, respectively.
    • It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
  • Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
  • Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
    • Uses the first secret coin route.