Back On Dash: Difference between revisions

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m Created page with "{{IB-Level |image = Backondash.png |id = 111832753 |creator = AudieoVisual |created = Update 2.2 |difficulty = x35px |stars = 4 |coins = 3 |length = 1m 15s (Long) |objects = 27,580 |copytype = No password |downloads = 4.8M+ |likes = 296K+ |rating = Epic |artist = [https://djvi.newgrounds.com/ DJVI] |music = [https://www.newgrounds.com/audio/listen/10012530 Back On Dash] |music..."
 
geometrydash.wiki.gg>Rexster930
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{{IB-Level
{{IB-Level
  |image      = Backondash.png
  |image      = BackOnDash.png
  |id        = 111832753
  |id        = 111832753
  |creator    = AudieoVisual
  |creator    = AudieoVisual
Line 10: Line 10:
  |objects    = 27,580
  |objects    = 27,580
  |copytype  = No password
  |copytype  = No password
  |downloads  = 4.8M+
  |downloads  = 4.9M+
  |likes      = 296K+
  |likes      = 296.3K+
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://djvi.newgrounds.com/ DJVI]  
  |artist    = [https://djvi.newgrounds.com/ DJVI]  
  |music      = [https://www.newgrounds.com/audio/listen/10012530 Back On Dash]
  |music      = [https://ncs.io/BackOnDash Back On Dash]
  |musicid    = 10012530
  |musicid    = 10012530
}}
}}
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual.
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever [[Event Level]], preceding Geometry. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track.


==Description==
==Description==
*'''0-18%''' The first section of the level is very similar to the first section of [[Back On Track|Back on Track]], with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.  
*'''0-18%''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.  
*'''18-36%''' More decoration appears, with comets/meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini portals, and gravity portals also start to appear in this section.
*'''18-36%''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
*'''36-58%''' This section begins with the player turning into a fast robot (which later turns into a mini robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters "Back On DASH" appearing before transitioning into the next section.
*'''36-58%''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
*'''58-76%''' This section heavily builds on the Back on Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
*'''58-76%''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
*'''76-100%''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube, with spike jumps and orb clicks. When the player is about to complete the level, the level suddenly goes into slow-motion, with the level title appearing.
*'''76-100%''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.


==User coins==
==User coins==
* The first user coin is obtained in the first robot section, where instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin.
*The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin.
* The second user coin is obtained almost the same way as the second secret coin in Back on Track: Avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin.
*The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin.
* The third secret coin is obtained in the second cube section, where instead of going above a platform, the player has to go below it, obtaining the third secret coin.
*The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player has to go below it, obtaining the third secret coin.


==Trivia==
==Trivia==
* Back On Dash was the first ever event level in the game.   
*AudieoVisual was not aware of Back On Dash becoming the first ever Event Level.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE</ref>
** AudieoVisual was not aware of this happening.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE&t</ref>
 
==References==
==References==
<references />
[[Category:Classic levels]]

Revision as of 02:37, 1 May 2026

Back On Dash
ID
111832753
Creator(s)
AudieoVisual
Created
Attributes
Difficulty
Length
1m 15s (Long)
Objects
27,580
Copy type
No password
Statistics
Downloads
4.9M+
Likes
296.3K+
Rating
Epic
Audio info
Artist(s)
Music ID
10012530

Back On Dash is a 2.2 Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever Event Level, preceding Geometry. It is a 2.2 remake of the main level Back On Track, using DJVI's new version of Back On Track.

Description

  • 0-18% The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.
  • 18-36% More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
  • 36-58% This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
  • 58-76% This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
  • 76-100% The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.

User coins

  • The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin.
  • The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin.
  • The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player has to go below it, obtaining the third secret coin.

Trivia

  • AudieoVisual was not aware of Back On Dash becoming the first ever Event Level.[1]

References