Back On Dash: Difference between revisions
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geometrydash.wiki.gg>DrawASeashell2 m audieo made the level and now he made the VC |
geometrydash.wiki.gg>Josh994 mNo edit summary |
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|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 5M+ | ||
|likes = | |likes = 299K+ | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://djvi.newgrounds.com/ DJVI] | |artist = [https://djvi.newgrounds.com/ DJVI] | ||
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|musicid = 10012530 | |musicid = 10012530 | ||
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'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever [[Event Level]], preceding Geometry. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track. | '''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever [[Event Level]], preceding [[Geometry]]. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track. | ||
==Description== | ==Description== | ||
*'''0-18%''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations. | *'''0-18%:''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations. | ||
*'''18-36%''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section. | *'''18-36%:''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section. | ||
*'''36-58%''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section. | *'''36-58%:''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section. | ||
*'''58-76%''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal. | *'''58-76%:''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal. | ||
*'''76-100%''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing. | *'''76-100%:''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing. | ||
==User coins== | ==User coins== | ||
*The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure, the player must | *The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure at 42%, the player must make a full jump above the structure, obtaining the coin. | ||
*The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the coin. | *The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle at 61% to obtain the coin. | ||
*The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must | *The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must fall below it, obtaining the coin. To drop beneath the platform, the player must make a late jump at 88%. | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 15:17, 13 May 2026
Back On Dash is a 2.2 Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever Event Level, preceding Geometry. It is a 2.2 remake of the main level Back On Track, using DJVI's new version of Back On Track.
Description
- 0-18%: The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.
- 18-36%: More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
- 36-58%: This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
- 58-76%: This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
- 76-100%: The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.
User coins
- The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure at 42%, the player must make a full jump above the structure, obtaining the coin.
- The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle at 61% to obtain the coin.
- The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must fall below it, obtaining the coin. To drop beneath the platform, the player must make a late jump at 88%.
Gameplay
Trivia
- Though aware he was creating a level for the NCS x GD Album Event, AudieoVisual was not aware that Back On Dash would become the first.[1]