Backbeat Revenge: Difference between revisions

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'''Backbeat Revenge''' is a 2.2 Easy Demon Event level made by [[Darwin]] as a collaboration with Camellia. It is the 16th Event level, succeeding [[Skeletal Shenanigans]] and preceding [[Space Invaders]]. This level is known for being extremely flashy.
'''Backbeat Revenge''' is a 2.2 Easy Demon Event level made by [[Darwin]] as a collaboration with Camellia. It is the 16th Event level, succeeding [[Skeletal Shenanigans]] and preceding [[Space Invaders]]. This level is known for its bright, flashy effects and heavy use of shaders.


== Gameplay ==
== Gameplay ==
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== Trivia ==
== Trivia ==
*This level contains 115,972 objects.
*This level contains 115,972 objects.
*This level faced heavy backlash due to how flashy it is, and how Darwin did not put an epilepsy warning at the beginning of the level.
*This level faced heavy backlash due to its seizure-inducing, and how Darwin previously did not put an epilepsy warning at the beginning of the level.
**Darwin would add an epilepsy warning not long after, however the Event level version still used the original version of the level without the warning.
**Darwin would add an epilepsy warning not long after, however the Event level version still used the original version of the level without the warning.
*Backbeat Revenge was nominated for ''Best Advanced Classic'' in [[The Geometry Dash Awards]] 2025.
*Backbeat Revenge was nominated for ''Best Advanced Classic'' in [[The Geometry Dash Awards]] 2025.

Revision as of 03:17, 19 April 2026

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Template:Epilepsy Warning Template:Infobox Level Backbeat Revenge is a 2.2 Easy Demon Event level made by Darwin as a collaboration with Camellia. It is the 16th Event level, succeeding Skeletal Shenanigans and preceding Space Invaders. This level is known for its bright, flashy effects and heavy use of shaders.

Gameplay

The gameplay begins with the screen being rotated. The player starts as a cube, navigating through green and black orbs. The screen slowly rotates to normal, and the section ends with a yellow pad, followed by a slide transition which displays Camellia's (on the bottom) and Darwin's (on the top) names. The next section is relatively simple, but very flashy. The player has to click on orbs indicated with jump indicators, later ending the section with four pink dash orbs and two extra green ones, with the last one leading to the next section, which continues with cube gameplay as the scenery turns green. The player must nagivate through various obstacles indicated with jump indicators, later followed by a green dash orb leading to a short wave section with an orange scenery, decorated with gears. At the end of the wave section, the player becomes a cube again, however, this time in dual mode. The background then changes to white, before the text "BACKBEAT REVENGE" appears, following the song’s lyrics.

Trivia

  • This level contains 115,972 objects.
  • This level faced heavy backlash due to its seizure-inducing, and how Darwin previously did not put an epilepsy warning at the beginning of the level.
    • Darwin would add an epilepsy warning not long after, however the Event level version still used the original version of the level without the warning.
  • Backbeat Revenge was nominated for Best Advanced Classic in The Geometry Dash Awards 2025.