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[[File:Rocketportal.jpg|300px|thumb|The first two portals encountered]]
[[File:Rocketportal.jpg|300px|thumb|The first two portals encountered]]
'''Portals''' are objects in [[Geometry Dash]]. They change the square into a [[Rocket portals|rocket]], [[Ball portals|ball]], [[UFO portals|UFO]], change the square's [[Size portals|size]], [[Gravity portals|gravity]], and (as of 1.7.0) [[Speed portals|speed]] or even [[Mirror portals|mirror the gameplay]] or (as of 1.8.0) [[Copy portals|create a copy of the player.]]
'''Portals''' are special [[Map Components]] in [[Geometry Dash]]. They modify the way the cube interacts with the level, and can even change the cube into a different [[Forms|form]].  


==Portal appearence and action==
 
They change the square into a [[Rocket portals|rocket]], [[Ball portals|ball]], [[UFO portals|UFO]], change the square's [[Size portals|size]], [[Gravity portals|gravity]], and (as of 1.7.0) [[Speed portals|speed]] or even [[Mirror portals|mirror the gameplay]] or (as of 1.8.0) [[Copy portals|create a copy of the player.]]
 
==Types of portals==
*Gravity portal: There are two variants; yellow changes the gravity to up, and blue changes the gravity to down.
*Mirror portal: There are two variants; orange flips the screen to travel left, and blue flips the screen to travel right.
*Size portal: There are two variants; pink shrinks the player, and green enlarges the player.mThe player cannot be enlarged beyond normal size or shrunk more than once.
*Speed portal: There are four variants; etc.
*Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one.


* The thick pink portals turn your character into a rocket.
* The thick pink portals turn your character into a rocket.
* The thick green portals turn your character back to normal.
* The thick green portals turn your character back to normal.
* The thin yellow portals flip the block's gravity up.
* The thin blue portals flip the block's gravity down.
* The big huge orange portals mirror the world.
* The big huge blue portals mirror the world back.
* The thick red portals turn your character into a ball.
* The thick red portals turn your character into a ball.
* The bumpy pink portals shrink you.
* The bumpy green portals return you to normal size.
* The thick orange portals turn your character into a UFO.
* The thick orange portals turn your character into a UFO.
* The triangular arrow portals change the player's speed
* The triangle shaped orange portals create a copy with reversed gravity and colors.
* And the triangle shaped blue portals delete the copy.
[[Category:Portals]]
[[Category:Portals]]

Revision as of 09:10, 14 August 2014

File:Rocketportal.jpg
The first two portals encountered

Portals are special Map Components in Geometry Dash. They modify the way the cube interacts with the level, and can even change the cube into a different form.


They change the square into a rocket, ball, UFO, change the square's size, gravity, and (as of 1.7.0) speed or even mirror the gameplay or (as of 1.8.0) create a copy of the player.

Types of portals

  • Gravity portal: There are two variants; yellow changes the gravity to up, and blue changes the gravity to down.
  • Mirror portal: There are two variants; orange flips the screen to travel left, and blue flips the screen to travel right.
  • Size portal: There are two variants; pink shrinks the player, and green enlarges the player.mThe player cannot be enlarged beyond normal size or shrunk more than once.
  • Speed portal: There are four variants; etc.
  • Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one.
  • The thick pink portals turn your character into a rocket.
  • The thick green portals turn your character back to normal.
  • The thick red portals turn your character into a ball.
  • The thick orange portals turn your character into a UFO.