Clutterfunk 2017: Difference between revisions
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{{Infobox Level|creator = GD Jose|image = File:Screen Shot 2018-02-10 at 6.09.35 DAB on em people!.png|stars = 9[[File:Star.png|15px]]|id = 35418030|song = Clutterfunk|composer = Waterflame|difficulty = [[File:Insane.png|20px]] Insane|last_updated = 2.1|version = 1|song_id = N/A}}'''[[Clutterfunk 2017]] '''is a 2.1 Insane 9* level created by GD Jose. As it name suggests, it is a rebirth of Clutterfunk and uses a lot of 2017 decorations and moving objects. It is a part of the 2017 Remake Series. | {{Infobox Level|creator = GD Jose|image = File:Screen Shot 2018-02-10 at 6.09.35 DAB on em people!.png|stars = 9[[File:Star.png|15px]]|id = 35418030|song = Clutterfunk|composer = Waterflame|difficulty = [[File:Insane.png|20px]] Insane|last_updated = 2.1|version = 1|song_id = N/A}}'''[[Clutterfunk 2017]] '''is a 2.1 Insane 9* level created by GD Jose. As it name suggests, it is a rebirth of Clutterfunk and uses a lot of 2017 decorations and moving objects. It is a part of the 2017 Remake Series. | ||
== Gameplay == | == Gameplay == | ||
To retain its difficulty of Insane in spite of player opinion, Clutterfunk 2017 has been slightly buffed. | |||
The first cube is just like the original Clutterfunk, however, with one troll pillar at the beginning, which the player would have to drop to. It also introduces a dark vignette theme. The screen then completely fades and the player enters a mini cube section that, like the first cube, isn't much harder than the original. The transitional ship part after is very similar to the original, except a darker background and shades on the obstacles. Next comes a mini ball part that is significantly harder than the original, because due to the dark transitions, the player will have to memorize. There are also a couple of instances in this section in which the vignette borders cut off some obstacles and force the player to memorize jumps. After the screen goes black again, it transitions into a very difficult mini ship section that is much harder than the original, due to saw-blades and spikes piled everywhere. The ship then turns to normal size, where it becomes significantly easier for a short while. Next comes a cube part which turns mini and normal size a few times rapidly, which is not that hard, albeit the decoration can throw off the player on the first time. Then comes a final mini-cube that is just like the original, except there is more moving objects and decoration. Then, after a final staircase, the level ends. | The first cube is just like the original Clutterfunk, however, with one troll pillar at the beginning, which the player would have to drop to. It also introduces a dark vignette theme. The screen then completely fades and the player enters a mini cube section that, like the first cube, isn't much harder than the original. The transitional ship part after is very similar to the original, except a darker background and shades on the obstacles. Next comes a mini ball part that is significantly harder than the original, because due to the dark transitions, the player will have to memorize. There are also a couple of instances in this section in which the vignette borders cut off some obstacles and force the player to memorize jumps. After the screen goes black again, it transitions into a very difficult mini ship section that is much harder than the original, due to saw-blades and spikes piled everywhere. The ship then turns to normal size, where it becomes significantly easier for a short while. Next comes a cube part which turns mini and normal size a few times rapidly, which is not that hard, albeit the decoration can throw off the player on the first time. Then comes a final mini-cube that is just like the original, except there is more moving objects and decoration. Then, after a final staircase, the level ends. | ||
== Walkthrough == | == Walkthrough == | ||
[[File:Clutterfunk 2017 !! - by GD Jose with 3 coins|centre|thumb|330x330px|The verification of Clutterfunk 2017. Credits to GD Jose.]] | [[File:Clutterfunk 2017 !! - by GD Jose with 3 coins|centre|thumb|330x330px|The verification of Clutterfunk 2017. Credits to GD Jose.]] | ||
[[Category:Levels with user coins]] | [[Category:Levels with user coins]] | ||
[[Category:2.1 levels]] | [[Category:2.1 levels]] | ||
[[Category:Insane levels]] | [[Category:Insane levels]] | ||
[[Category:Long levels]] | [[Category:Long levels]] | ||
[[Category:Level remakes]] | [[Category:Level remakes]] | ||
Revision as of 11:53, 15 May 2019
Template:Infobox LevelClutterfunk 2017 is a 2.1 Insane 9* level created by GD Jose. As it name suggests, it is a rebirth of Clutterfunk and uses a lot of 2017 decorations and moving objects. It is a part of the 2017 Remake Series.
Gameplay
To retain its difficulty of Insane in spite of player opinion, Clutterfunk 2017 has been slightly buffed.
The first cube is just like the original Clutterfunk, however, with one troll pillar at the beginning, which the player would have to drop to. It also introduces a dark vignette theme. The screen then completely fades and the player enters a mini cube section that, like the first cube, isn't much harder than the original. The transitional ship part after is very similar to the original, except a darker background and shades on the obstacles. Next comes a mini ball part that is significantly harder than the original, because due to the dark transitions, the player will have to memorize. There are also a couple of instances in this section in which the vignette borders cut off some obstacles and force the player to memorize jumps. After the screen goes black again, it transitions into a very difficult mini ship section that is much harder than the original, due to saw-blades and spikes piled everywhere. The ship then turns to normal size, where it becomes significantly easier for a short while. Next comes a cube part which turns mini and normal size a few times rapidly, which is not that hard, albeit the decoration can throw off the player on the first time. Then comes a final mini-cube that is just like the original, except there is more moving objects and decoration. Then, after a final staircase, the level ends.