CYCLOLCYC: Difference between revisions
geometrydash.wiki.gg>Zero-iwspp- m Created page with "{{IB-Level |image = cyclolcyc_thumbnail.jpg |id = 76372236 |publisher = TeamPoopfish |creator = eightos, lexy, darmuth, auraxalaiv, skub, madotsuki, orbperson, maus999, ewe23, tio2, magytu, prototype hipo |created = Update 2.1 |difficulty = x35px Insane unranked (Top #4 ILL) |stars = Not available |length = 6m 19s (XL) |objects = 300'020 |copytype = Cop..." |
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* https://www.youtube.com/watch?v=u6-QzqaYg (A brief look into CYCLOLCYC by Eightos and more by nolli) | |||
* https://www.youtube.com/watch?v=0iuG6WcPoOw (20K SPECIAL | CYCLOLCYC with Frame Perfects counter — Geometry Dash by LeTim [GD]) | |||
Revision as of 16:07, 19 March 2026
CYCLOLCYC (also written as CyclolcyC) is a Top 10 ILL 2.1 level created by eightos and various collaborators. The level is renowned for being a former Top 1 ILL and is currently ranked 4th (as of the ILL List, 19th of March 2026).
Description
Uploaded on December 7th, 2021, CYCLOLCYC is a 2-player level featuring a wide array of complex mechanics and gameplay styles. It successfully defended its #1 spot for over a year before being dethroned by Tax Evasion. The level gained massive popularity due to its extreme length (over 6 minutes) and insane mechanics that pushed the absolute limits of botting technology at the time. The entire level maintains a consistent (dark) blue theme with no color transitions.
(Note: In the editor there are only some parts where also the creator name is mentioned but not for every part.)
- 0.00% – 1.75%: The level starts off with 22 double spike jumps. Each requires 3 clicks within a single frame at 1974 FPS, giving the player a ~0.5ms timing window per jump.
- 1.75% – 7.42%: This section features straightforward but humanly impossible cube, robot, and ball gameplay.
- 7.42% – 11.37%: The first ship, wave, and dual gameplay sections appear. Difficulty ramps up rapidly with invisible buffs and tight gaps.
- 11.37% – 11.40% (The Infamous 11%): The player encounters an invisible, rotated 0.5x speed portal. Depending on the entry angle, the frame alignment changes, potentially making subsequent parts physically impossible.
- 11.40% – 15.15%: Features varied gameplay with invisible buffs. Just before the drop, a brutal 2-player ship segment leaves the player with roughly 5-frame windows for most movements.
- 15.15% – 30.94%: The first major 2-player drop. Both sides switch game modes rapidly. The bottom player faces significantly more frame-perfects (approx. 43) compared to the top player (approx. 11).
- 30.94% – 31.38%: An infamous ball part requiring frame-perfect precision and the specific alignment from the 11% portal.
- 31.38% – 37.97%: 2-player gameplay continues with tight timings and invisible buffs.
- 37.97% – 45.40%: The first minuswave section. While visually less complex, the difficulty remains extreme.
- 45.40% – 45.92%: A short transition featuring three stacked dash orbs. This requires 3 clicks in a single frame at 1974 FPS or higher.
- 45.92% – 52.81%: The second minuswave part, including brief ship and ball segments.
- 52.81% – 53.34%: A ship transition where the difficulty takes a significant dip.
- 53.34% – 58.88%: A cube-based orb section. While easier than previous parts, it requires exactly 282 clicks to proceed. Deviating by even one click results in an unskippable death.
- 58.88% – 59.97%: The only humanly possible part of the level—a narrow but manageable ship section.
- 59.97% – 63.74%: Difficulty spikes again with 1 and 2-player segments leading into the second major drop.
- 63.64% – 70.08%: The start of the second major drop, containing approximately 28 frame-perfect clicks within dual gameplay.
- 70.08% – 77.90%: A long minuswave section alternating between big and small wave forms.
- 77.91% – 83.59%: Dual gameplay featuring ball and ship modes.
- 83.59% – 84.19%: Another alignment-dependent ball timing. Failure at the 11% portal makes this physically impossible.
- 84.19% – 89.17%: Cube dual gameplay. Frame alignment is again crucial to avoid an impossible pass.
- 89.17% – 89.41%: A simple dual ship transition.
- 89.41% – 95.03%: A dual section where decoration masks the true difficulty. A "spike box" follows one player, making the ship flight much tighter than it appears.
- 95.03% – 95.50%: Final ship transition.
- 95.50% – 99.43%: Dual wave gameplay while the spike box continues its pursuit.
- 99.43% – 100%: The end screen. Features 2-player ship gameplay and a sawblade wall that only retracts if the player finished with exactly 3,870 clicks.
Gameplay
Trivia
- The first cube part requieres at each double spike jump, 3 clicks in one frame at 1974 FPS. This gives the player a ~0.5ms timing window to execute it pro jump.
- The level utilizes negative scale mechanics in certain segments, rendering object hitboxes nonexistent.
- There is the so called infamous 11% (11.37%) part where the player ecounters a invisible rotated 0.5x speed portal. Depending on how the player hits the portal it changes the frame alignment and makes subsequently parts impossible.
- The current World Record is 0-0.23% by scarlllet.
- The ball part at ~30.94% - ~31.38% is frame perfect and requires the correct frame alignment from speed portal at 11%.
- 58.88% - 60% is the only human possible part in the entire level.
- The ball timing at ~83.59% is physically impossible if the player messed up the alignment at the infamous 11% speed portal.
- At the end screen there is a wall of sawbaldes which only gets disabled if you complete the level with exactly 3870 clicks. Even just one click less or more disallows the player to complete the level.
- The level features 216 frame-perfect clicks (on 1974 FPS), 90 of which occur in the first 1.75%.
Music
- The in-game music is "Chroma" by Boonanaofficial (ID: 666666), though the level was originally conceptualized for "Cyclone" by Arcanoid.
Botting Difficulty
- These scores are soley based on the community's opinion and do not follow any specific criteria.
- Botting Difficulty: 99/100
- Botting Enjoyment: 75/100
References
- https://www.youtube.com/watch?v=u6-QzqaYg (A brief look into CYCLOLCYC by Eightos and more by nolli)
- https://www.youtube.com/watch?v=0iuG6WcPoOw (20K SPECIAL | CYCLOLCYC with Frame Perfects counter — Geometry Dash by LeTim [GD])