Glowy: Difference between revisions

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{{Epilepsy Warning}}
{{Epilepsy Warning}}
{{Infobox Level
{{Infobox Level
|image = File:Glowy4K1.png
|title      = Glowy
|creator = Rob Buck (published) and Galzo (Sunnet) (Verified by [[BoldStep]])
|image     = Glowy4K1.png
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|creator   = Rob Buck (published) and Galzo (Sunnet) (Verified by [[BoldStep]])
|stars = 10[[File:Star.png|15px]]
|difficulty = Extreme Demon
|id = 37361518
|stars     = 10
|version = 1
|id         = 37361518
|last_updated = 2.1
|song      = Tuxedo Lightsaber Battle
|composer = F-777
|composer   = F-777
|song = Tuxedo Lightsaber Battle
|song_id   = 581444
|song_id = 581444}}
}}
'''Glowy''' is a 2.0/2.1 Extreme Demon collaboration created by Rob Buck and Galzo, published by Rob Buck, and verified by [[BoldStep]].<ref>https://youtu.be/XkDcrHZS5QA</ref> Its difficulty is mainly achieved through its length, being three minutes long, and the increasingly ''glowing'' effects through the level. This level is a joke, meant to satirize the extremely heavy use of glow in most levels found around that time; the level also consists of Text Messages scattered around the level; Glowy heavilly increases the glow object count when the player progresses far, so a good recommendation would be to lower the graphics down before playing this level.


'''Glowy''' is a 2.0/2.1 Extreme Demon collaboration created by Rob Buck and Galzo, published by Rob Buck, and verified by [[BoldStep]]. Its difficulty is mainly achieved through its length, being three minutes long, and the increasingly ''glowing'' effects through the level. This level is a joke, meant to satirize the extremely heavy use of glow in most levels found around that time.
This took around 14 months to verify as it was finished on July 2016 as BH Fusion was the set verifier of the level, but ended up giving it to Boldstep later on, in which he asked Rob Buck for permission to verify the level, to which he was accepted.


==Gameplay==
==Gameplay==
''It is important to note that throughout the entire level, the amount of objects on the screen constantly increases making the level harder as it goes, so a good recommendation would be to lower the graphics down before playing this level.''
''Note: the level consists of some memory-based sections; Galzo was the one who made who made the layout, while Rob Buck later decorated it.''
 
*'''0-8%:''' The level begins with a brief cube section at normal followed by a ball and a robot at double-speed before the drop starts at half-speed; at 1%, a memory based mini-cube was also included.
The level starts off with a yellow orb throwing the player into the first cube section. Some text is present, including "Rob Buck", "Sunnets Layout" and the size portals being replaced by "Mini" and "Big". The gameplay consists of a few jumps and orbs, a small maze and back to the same gameplay style as before. After the initial cube, a ball appears with some tricky but simplistic timings, along with invisible size portals. Ending the pre-drop part is a double speed robot where a bunch of orbs must be ignored in order to hit the right ones, then a short auto section and a single jump as the music makes the noise of a light-saber being drawn.
*'''8-27%:''' After the pre-drop, the player transitions into a mini-ship with various straight-fly sections, size and gravity changes, and some ceiling hits; however, the player returns into a mini-ship after the auto cube with gravity portals; the next ship segment also conisists of a dual portal other than the straight-fly sections and the size and gravity changes. After a brief auto cube, the player goes into a dual cube section with high-end jumps followed by another auto cube and a ship section with a teleport, and gravity and size changes. After a fast-paced mini-ball, the player enters into a wave transition at triple-speed with gravity changes, a spam section, a non-spam section, and another spam section before the player goes into a curved mini-ship straight-fly.
 
*'''27-35%:''' After this, the player transition into a timing-based ball at double-speed before going into the dual mini-ball section being almost similar to [[Sonic Wave]]; then, the player proceeds into a timing-based UFO at half-speed being similar to [[Michigun]]'s UFO section in [[Bloodbath]]; at normal speed, the player enters into a wave segment with one gravity change and some spam sections on the wave segment.
The gameplay shifts to a mini ship sequence with mostly straight flying present along with many different gravity and size portals placed in the way. The flying is interrupted by a gravity stream into another ship part. It starts off in dual section but quickly goes back into normal. Just like before portals are present, teleportation portals this time as well. Likewise, this ship section ends with a short auto into a dual cube. This cube requires some precise timings in order to pass, and as it ends, it goes normal and transitions via an auto into another ship. This ship lasts for a bit shorter than the ones before but keeps the same style of gameplay. Next is a ball with lots of slopes and blue orbs to hit, and then comes a spam wave with the name of the level shown off in big letters as the first drop ends with a short mini ship straight fly.
*'''35-42%:''' After the level slows down at half-speed, the player transitions into a memory-based cube followed by a dual combination with a ship and wave; the ship only is an auto due to constant game mode changing in ball and UFO while the wave section only consists of spam and a teleport.
 
*'''42-52%:''' The player proceeds into a ship segment at triple speed with gravity changes, yellow orbs in gravity portals, and various straight-fly sections; the ship segment is rather unique due to constant wave spam sections at half-speed to match the song's sync; however, the last ship section is a mini-ship which focuses on manoeuvring before the straight-fly.
The music slows down as a ball shows up with lots of difficult timings and jump pads guiding the way. A few purple orbs are also present, and the ball eventually turns mini/dual, similar to [[Windy Landscape]]. The first section of this "after-drop" part is finished off with a slow UFO resembling that of [[Michigun]]'s part in [[Bloodbath]]. The second half consists entirely of a standard wave doing what the wave does best: avoiding spikes located all over the place. The gameplay and song now slow down even more as the player turns into a cube for the first half, and the text "I love glow!" can be seen. This cube is relatively maze-like and features many fake ways the player must avoid. The next half is played in dual mode and starts as a Ship/Wave where the ship is completely irrelevant for the entire segment, only changing game modes. On the other hand, the wave is quite tight, and spikes pose a major threat throughout the whole dual.
*'''52-59%:''' After the level slows down at half-speed again, the player enters into a timing-based robot followed by a ball section at normal speed before being slowed down again at half-speed.
 
*'''59-76%:''' The player then transitions into a ship with some speed and gravity changes; the ship section is mainly a straight-fly section before the player goes into a slow-paced wave at half-speed; after the wave, the player proceeds into a dual ship segment at half speed; this dual section consists of straight-flying and yellow orbs in which the player must miss; after this, the player returns to the wave at normal speed wtih gravity changes followed by a timing-based mini-ufo section at half-speed with some pink-orb sections. The player then transitions into a mini-ship at half-speed with various straight-fly sections, size and gravity changes, yellow orbs in gravity portals, and some platforms in which the player must slide; the player then goes into a fast-paced ball at double-speed followed by a timing-based UFO at triple-speed with gravity changes and an auto section with gravity portals.
As the song hits its second drop, a triple-speed ship is now used to maneuver through the obstacles. A very short wave spam will then take the player to a straight fly where the text "O SH*T STR8 FLY" and "Idea by incarnate maiden" is visible. Another short wave spam leads to another straight fly which in turn leads into yet another combination of wave spam and a straight fly finished off with two gravity portals. The ship continues with yellow orbs inside gravity portals leading into wave spam, two more orb/portal combos, another wave spam, a straight fly, and finally a wave spam leading into a mini straight fly into another slowed down part of the level. This slow part is played as a robot with many different types of timings and some very smartly worded text saying "Dangus Dongus" and "Halfway There!". The next segment of this slow part is a ball with many orbs and regular timings to pass, and a yellow jump pad to send the player into the third drop.
*'''76-83%:''' Next, the player enters into a cube at normal speed followed by a ship section with gravity changes at half-speed, a wave section at normal speed with some gravity changes, and a memory-based dual cube segment at half-speed.
 
*'''83-92%:''' The player enters into the following: A dual-mini wave at triple-speed later slowing down to half-speed, a timing-based UFO at triple-speed later slowing down to half-speed again, a straight-fly ship segment with teleports at triple-speed later slowing down to half-speed, a mini-wave section at normal speed, a memory-based mini-ball section at double-speed, a mini-robot at half-speed, a timing-based mini-UFO at double speed, and a mini-ship straight-fly at triple-speed with a lot of keys.
A fast ship appears and is like most other ship sections in the level, majorly straight flying. The speed slows down and speeds up to the beat of the music, and a wave is used to transition into an unorthodox straight fly dual ship segment. Next up is a wave where the path can be relatively hard to see due to the massive object count at this point. After this is a mini UFO having to hit invisible purple orbs located inside the mouths of two monsters as the text "Dingus!" and "GO!" can be seen. The ship coming up is mini and requires the player to straight fly through multiple monster teeth, all while changing gravity and size many times over, and it end with the text "Christmas Confirmed!!! XDXD". A ball then appears with fast timings and more text in the form of "Sezzy ;)" and "Dingbat!" just before a triple speed UFO takes its place holding difficult maneuvering and a bunch of gravity portals in both single- and stream form.
*'''92-100%:''' Afterwards, the player goes into a cube section at half-speed followed by a ship section with a gravity change; and lastly, the player transitions into a wave segment in which the player goes into a dual wave afterwards; the dual wave only contains some size changes, however. The level ends with a cube with the Rob Buck logo on it.
 
A cube is next and starts with "Maudanik is a dingus" visible before the gameplay consisting of regular jump and orbs timings starts. Lots of blue pads then appear, with the last one in every quartet holding a purple orb which needs to be hit. A slow ship with two gravity portals will end this first half of this slow part. This then comes to a wave where purple orbs guide the way through the glowy madness. This wave finishes off with a gravity portal and then a dual switching into a slow cube that requires some memory of which orbs to hit to reach the next wave. It stays dual and contains lots of text saying "Star lmfao" and "Slow Down Dingus!" replacing slow speed changes. A short UFO with a single orb, gravity portal and a quote by Platnuu saying "Internet pool is lyft" comes after this and is followed by a straight fly with teleportation portals involved. A quote by Walkertech reading "Hullo" is then flown through into a wave portal with fairly standard gameplay afterwards.
 
Mini ball is achieved, and memorization must once again be necessary to reach the slow robot afterwards where "KEK" can be seen twice, and three orbs must be hit. A UFO takes its place and holds gameplay with jump orbs and gravity portals alike, and then a mini ship straight fly through spike balls where lots of keys are picked up as another aesthetic of the level. The final segment of the level begins as a slow cube with the text "Jae is sez" and "[[Rustam]] the dingus" are present in all of the spike jumps and orbs. Following this is a ship with a unique effect around itself, a single gravity portal and "Scoped B*tch" visible at the start. This then turns into a wave which will in turn go dual for the last few seconds of the level where even more text can be seen, a chicken art, and a list of people whom the level is dedicated to. The wave goes mini, then back and finally solo to show the text "Verified by BoldStep," "Luv U All Lmao," and Rob Buck's logo as the wave turns into a cube and leaps towards the end of the level. It is possible to die at 99% due to late timings or portal entries.


==Trivia==
==Trivia==
*The level cannot be copied.
*The level cannot be copied.
*The level contains 269,297 objects, meaning that lag is unavoidable on low-end devices.
*The level contains 269,297 objects, meaning that lag is unavoidable on low-end devices.
**It's also impossible to beat on mobile due to its object count as well.
*The level is 3m 17s in length.
*The level is 3m 17s in length.
*The level was initially placed at #17 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on September 26, 2017, above [[Hatred]] (#18) and below [[Black Blizzard]] (#16).
*The level was initially placed at #17 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on 26 September 2017, above [[Hatred]] (#18) and below [[Black Blizzard]] (#16).
**This addition to the Demonlist knocked [[Retention]] into the Legacy List.
**This addition pushed [[Retention]] into the Legacy List for the first time.
*Galzo made the layout for the level, with Rob Buck later decorating it.
**This addition also became the hardest rated level with the most objects; this was until it was dethroned by [[Freedom08]] on 18 May 2019.
*At first, BH Fusion was set to verify the level, but he eventually dropped it for not wanting "to prolong the verification any longer."
*BH Fusion, the previous said verifier of Glowy, eventually dropped it for not wanting "to prolong the verification any longer."
**[[BoldStep]] then asked Rob Buck for permission to verify the level, to which he was accepted.
*Rob Buck stated that this would be his last level ever made until Damascus.<ref>https://youtu.be/nkbNiWH0CIw</ref>
*Rob Buck stated that this would be his last level ever made but has since started work on his next level "Damascus," an Extreme Demon mega-collaboration.<ref>https://www.youtube.com/watch?v=nkbNiWH0CIw</ref>
*Opinions on the gameplay are very diverse, with some like [[Technical]] hating it and others like Railblazer claiming it has the best gameplay of any level in ''Geometry Dash''.
*Opinions on the gameplay are very diverse, with some like [[Technical]] hating it and others like Railblazer claiming it has the best gameplay of any level in ''Geometry Dash''.
*The placement of The Hell Nutz on July 1, 2022 knocked Glowy into the Legacy List of the Demonlist.
*The placement of The Hell Nutz on 1 July 2022 pushed Glowy into the Legacy List of the Demonlist.


==Walkthrough==
==Videos==
<tabber>
|-|Verification=
[[File:Geometry Dash - Glowy (Extreme Demon) - By Rob Buck (Verified by BoldStep)|center|thumb|330x330px|The verification of Glowy. Credits to [[BoldStep]].]]
[[File:Geometry Dash - Glowy (Extreme Demon) - By Rob Buck (Verified by BoldStep)|center|thumb|330x330px|The verification of Glowy. Credits to [[BoldStep]].]]
|-|Full-detail completion=
[[File:-Geometry Dash- Glowy by- Rob Buck (Extreme Demon) - 100%|center|thumb|330x330px|A full-detail 4K-available completion of the level. Credits to ButterFish GD.]]
[[File:-Geometry Dash- Glowy by- Rob Buck (Extreme Demon) - 100%|center|thumb|330x330px|A full-detail 4K-available completion of the level. Credits to ButterFish GD.]]
</tabber>


==Demonlist==
==Demonlist==

Revision as of 11:26, 28 May 2024

Template:Goodpage Template:Epilepsy Warning Template:Infobox Level Glowy is a 2.0/2.1 Extreme Demon collaboration created by Rob Buck and Galzo, published by Rob Buck, and verified by BoldStep.[1] Its difficulty is mainly achieved through its length, being three minutes long, and the increasingly glowing effects through the level. This level is a joke, meant to satirize the extremely heavy use of glow in most levels found around that time; the level also consists of Text Messages scattered around the level; Glowy heavilly increases the glow object count when the player progresses far, so a good recommendation would be to lower the graphics down before playing this level.

This took around 14 months to verify as it was finished on July 2016 as BH Fusion was the set verifier of the level, but ended up giving it to Boldstep later on, in which he asked Rob Buck for permission to verify the level, to which he was accepted.

Gameplay

Note: the level consists of some memory-based sections; Galzo was the one who made who made the layout, while Rob Buck later decorated it.

  • 0-8%: The level begins with a brief cube section at normal followed by a ball and a robot at double-speed before the drop starts at half-speed; at 1%, a memory based mini-cube was also included.
  • 8-27%: After the pre-drop, the player transitions into a mini-ship with various straight-fly sections, size and gravity changes, and some ceiling hits; however, the player returns into a mini-ship after the auto cube with gravity portals; the next ship segment also conisists of a dual portal other than the straight-fly sections and the size and gravity changes. After a brief auto cube, the player goes into a dual cube section with high-end jumps followed by another auto cube and a ship section with a teleport, and gravity and size changes. After a fast-paced mini-ball, the player enters into a wave transition at triple-speed with gravity changes, a spam section, a non-spam section, and another spam section before the player goes into a curved mini-ship straight-fly.
  • 27-35%: After this, the player transition into a timing-based ball at double-speed before going into the dual mini-ball section being almost similar to Sonic Wave; then, the player proceeds into a timing-based UFO at half-speed being similar to Michigun's UFO section in Bloodbath; at normal speed, the player enters into a wave segment with one gravity change and some spam sections on the wave segment.
  • 35-42%: After the level slows down at half-speed, the player transitions into a memory-based cube followed by a dual combination with a ship and wave; the ship only is an auto due to constant game mode changing in ball and UFO while the wave section only consists of spam and a teleport.
  • 42-52%: The player proceeds into a ship segment at triple speed with gravity changes, yellow orbs in gravity portals, and various straight-fly sections; the ship segment is rather unique due to constant wave spam sections at half-speed to match the song's sync; however, the last ship section is a mini-ship which focuses on manoeuvring before the straight-fly.
  • 52-59%: After the level slows down at half-speed again, the player enters into a timing-based robot followed by a ball section at normal speed before being slowed down again at half-speed.
  • 59-76%: The player then transitions into a ship with some speed and gravity changes; the ship section is mainly a straight-fly section before the player goes into a slow-paced wave at half-speed; after the wave, the player proceeds into a dual ship segment at half speed; this dual section consists of straight-flying and yellow orbs in which the player must miss; after this, the player returns to the wave at normal speed wtih gravity changes followed by a timing-based mini-ufo section at half-speed with some pink-orb sections. The player then transitions into a mini-ship at half-speed with various straight-fly sections, size and gravity changes, yellow orbs in gravity portals, and some platforms in which the player must slide; the player then goes into a fast-paced ball at double-speed followed by a timing-based UFO at triple-speed with gravity changes and an auto section with gravity portals.
  • 76-83%: Next, the player enters into a cube at normal speed followed by a ship section with gravity changes at half-speed, a wave section at normal speed with some gravity changes, and a memory-based dual cube segment at half-speed.
  • 83-92%: The player enters into the following: A dual-mini wave at triple-speed later slowing down to half-speed, a timing-based UFO at triple-speed later slowing down to half-speed again, a straight-fly ship segment with teleports at triple-speed later slowing down to half-speed, a mini-wave section at normal speed, a memory-based mini-ball section at double-speed, a mini-robot at half-speed, a timing-based mini-UFO at double speed, and a mini-ship straight-fly at triple-speed with a lot of keys.
  • 92-100%: Afterwards, the player goes into a cube section at half-speed followed by a ship section with a gravity change; and lastly, the player transitions into a wave segment in which the player goes into a dual wave afterwards; the dual wave only contains some size changes, however. The level ends with a cube with the Rob Buck logo on it.

Trivia

  • The level cannot be copied.
  • The level contains 269,297 objects, meaning that lag is unavoidable on low-end devices.
    • It's also impossible to beat on mobile due to its object count as well.
  • The level is 3m 17s in length.
  • The level was initially placed at #17 on the Geometry Dash Demonlist on 26 September 2017, above Hatred (#18) and below Black Blizzard (#16).
    • This addition pushed Retention into the Legacy List for the first time.
    • This addition also became the hardest rated level with the most objects; this was until it was dethroned by Freedom08 on 18 May 2019.
  • BH Fusion, the previous said verifier of Glowy, eventually dropped it for not wanting "to prolong the verification any longer."
  • Rob Buck stated that this would be his last level ever made until Damascus.[2]
  • Opinions on the gameplay are very diverse, with some like Technical hating it and others like Railblazer claiming it has the best gameplay of any level in Geometry Dash.
  • The placement of The Hell Nutz on 1 July 2022 pushed Glowy into the Legacy List of the Demonlist.

Videos

Demonlist

Template:Demonlist

References