Forest Temple: Difference between revisions
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{{Infobox Level|creator = [[Michigun]]|difficulty = [[File:Hard Demon.png|20px]] Hard Demon|stars = 10[[File: | {{Infobox Level | ||
{{Quote|You might get lost in the woods...|Michigun}} | |image = File:Forest_Temple_GD.png | ||
''' | |creator = [[Michigun]] | ||
|difficulty = [[File:Hard Demon.png|20px]] Hard Demon | |||
|stars = 10[[File:Star.png|15px]] | |||
|id = 11402965 | |||
|version = 1 | |||
|last_updated = 2.0 | |||
|composer = Waterflame | |||
|song = Haunted Woods | |||
|song_id = 478283}} | |||
{{Quote | |||
|You might get lost in the woods... | |||
|Michigun}} | |||
'''Forest Temple''' is a 2.0 solo Hard Demon created, verified, and published by [[Michigun]]. It is his fifth Temple level and first 2.0 level. It is also one of his most popular levels ever created. | |||
==Gameplay== | ==Gameplay== | ||
*'''0-20%:''' The level starts with a tricky normal-speed cube section with several difficult timings and spike jumps, many tight spaces, and tons of triple and quadruple spikes. | |||
* '''0-20%: '''The level starts with a tricky normal-speed cube section with several difficult timings and spike jumps, many tight spaces, and tons of triple and quadruple spikes. | *'''20-26%:''' The level transitions to a normal-speed UFO segment. This section contains several obstacles reminiscent of ''Flappy Bird'', and numerous tight spaces where consistency is required. | ||
* '''20-26%:''' The level transitions to a normal-speed UFO segment. This section contains several obstacles reminiscent of ''Flappy Bird'', and numerous tight spaces where consistency is required. | *'''26-31%:''' The level transitions to a half-speed ship sequence with extremely tight spaces and very little room to fly around. | ||
* '''26-31%:''' The level transitions to a half-speed ship sequence | *'''31-41%:''' Following this is a difficult transition into double-speed wave gameplay, with black "stuff" lining the walls which kill you. Due to the black stuff that blends in with the dark background, there is much less room than it seems. | ||
* '''31-41%:''' Following this is a difficult transition into double-speed wave gameplay, with black "stuff" lining the walls which | *'''41-50%:''' Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down and do a bit of straight flying. | ||
* '''41-50%:''' Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down | *'''51-57%:''' The player enters a dark normal-speed mini-UFO section. The obstacles consist of numerous fading spikes, blocks, and platforms, making it very difficult to see the gameplay. This part requires some memorization and timing to pass. | ||
* '''51-57%:''' The player enters a dark normal-speed mini-UFO section. | *'''58-65%:''' This is the most notorious part of the level. The player must maneuver as a normal ship through tight spaces, but the real challenge comes from the four "gates" that the player has to go through. They are made of spikes placed one block apart; however, they close in on the player, making it extremely tight to get through. | ||
* '''58-65%:''' This is the most notorious part of the level. The player | *'''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating but is one of the easier parts of the level. The transition into the robot is somewhat difficult though as you have to be going at the right angle not to fall too far or go up too much. | ||
* '''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating | *'''72-80%:''' After a rather difficult transition, the player is in a normal-speed robot section. This area is comprised of many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks. | ||
* '''72-80%:''' After a rather difficult transition, the player is in a normal-speed robot section. This area is comprised of many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks. | *'''81-87%:''' Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps. | ||
* '''81-87%:''' Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps. | *'''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words, Forest Temple, signaling the level is over, and at the end, a Triforce symbol will appear. | ||
* '''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words Forest Temple, signaling the level is over, and at the end, a Triforce symbol will appear. | |||
==Trivia== | ==Trivia== | ||
* The level cannot be copied. | *The level cannot be copied. | ||
* The level is Michigun's most downloaded and liked Temple level | *The level contains 19,186 objects. | ||
*The level is 1m 27s in length. | |||
*The level is Michigun's most downloaded and liked Temple level and his second most downloaded and liked level overall. | |||
*The level contains no jump orbs of any kind. | *The level contains no jump orbs of any kind. | ||
* Like other levels in the Temple series, it was inspired by ''The Legend of Zelda''. | *Like other levels in the Temple series, it was inspired by ''The Legend of Zelda''. | ||
*This level was nominated for the "Best Temple Level" at the ''Geometry Dash'' 2.0 Awards<ref>https://www.youtube.com/watch?v=6-37l16M9ws</ref> and came in second place.<ref>https://www.youtube.com/watch?v=iCIbgFeLBsw</ref> | *This level was nominated for the "Best Temple Level" at the ''Geometry Dash'' 2.0 Awards<ref>https://www.youtube.com/watch?v=6-37l16M9ws</ref> and came in second place.<ref>https://www.youtube.com/watch?v=iCIbgFeLBsw</ref> | ||
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[[File:Forest Temple by Michigun - Geometry Dash|center|thumb|335x335px|The verification of Forest Temple. Credits to [[Michigun]].]] | [[File:Forest Temple by Michigun - Geometry Dash|center|thumb|335x335px|The verification of Forest Temple. Credits to [[Michigun]].]] | ||
== References == | ==References== | ||
<references /> | <references /> | ||
[[Category:2.0 levels]] | [[Category:2.0 levels]] | ||
[[Category:Long levels]] | |||
[[Category:Demon levels]] | [[Category:Demon levels]] | ||
[[Category:Hard Demon levels]] | [[Category:Hard Demon levels]] | ||
Revision as of 16:10, 28 December 2021
“quote~ originator
Forest Temple is a 2.0 solo Hard Demon created, verified, and published by Michigun. It is his fifth Temple level and first 2.0 level. It is also one of his most popular levels ever created.
Gameplay
- 0-20%: The level starts with a tricky normal-speed cube section with several difficult timings and spike jumps, many tight spaces, and tons of triple and quadruple spikes.
- 20-26%: The level transitions to a normal-speed UFO segment. This section contains several obstacles reminiscent of Flappy Bird, and numerous tight spaces where consistency is required.
- 26-31%: The level transitions to a half-speed ship sequence with extremely tight spaces and very little room to fly around.
- 31-41%: Following this is a difficult transition into double-speed wave gameplay, with black "stuff" lining the walls which kill you. Due to the black stuff that blends in with the dark background, there is much less room than it seems.
- 41-50%: Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down and do a bit of straight flying.
- 51-57%: The player enters a dark normal-speed mini-UFO section. The obstacles consist of numerous fading spikes, blocks, and platforms, making it very difficult to see the gameplay. This part requires some memorization and timing to pass.
- 58-65%: This is the most notorious part of the level. The player must maneuver as a normal ship through tight spaces, but the real challenge comes from the four "gates" that the player has to go through. They are made of spikes placed one block apart; however, they close in on the player, making it extremely tight to get through.
- 65-72%: The player then transitions into a half-speed normal-sized wave section, reminiscent of DeCode. This part looks very intimidating but is one of the easier parts of the level. The transition into the robot is somewhat difficult though as you have to be going at the right angle not to fall too far or go up too much.
- 72-80%: After a rather difficult transition, the player is in a normal-speed robot section. This area is comprised of many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks.
- 81-87%: Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps.
- 87-100%: Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words, Forest Temple, signaling the level is over, and at the end, a Triforce symbol will appear.
Trivia
- The level cannot be copied.
- The level contains 19,186 objects.
- The level is 1m 27s in length.
- The level is Michigun's most downloaded and liked Temple level and his second most downloaded and liked level overall.
- The level contains no jump orbs of any kind.
- Like other levels in the Temple series, it was inspired by The Legend of Zelda.
- This level was nominated for the "Best Temple Level" at the Geometry Dash 2.0 Awards[1] and came in second place.[2]