Geass: Difference between revisions
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|objects = 894 | |objects = 894 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = 2. | |downloads = 2.8M+ | ||
|likes = - | |likes = -168.8K+ | ||
|rating = Star-rated | |rating = Star-rated | ||
|artist = [https://djvi.newgrounds.com DJVI] | |artist = [https://djvi.newgrounds.com DJVI] | ||
|music = [[Can't Let Go]] | |music = [[Can't Let Go]] | ||
}} | }} | ||
'''Geass''' is a [[Update 1.5|1.5]] Auto level by Zahre. | '''Geass''' is a [[Update 1.5|1.5]]/[[Update 1.6|1.6]] Auto level by Zahre, published on 12 March 2014. With over 160,000 dislikes, it is known as the most-disliked level in [[Geometry Dash]]. The main reason for its negative reception is that the level is not actually automatic. Geass was originally rated Easy, but after [[Update 1.9]], its 1-star rating was reassigned to Auto difficulty, rendering it an Auto level despite not being automatic. | ||
==Description== | ==Description== | ||
The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a hard-to-see structure of black blocks (invisible because of the background). The player then transitions to a ship sequence at 44%, going through black blocks until a ball sequence, which involves avoiding two sets of single-spike by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsating | The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a hard-to-see structure of black blocks (invisible because of the background). The player then transitions to a ship sequence at 44%, going through black blocks until a ball sequence, which involves avoiding two sets of single-spike by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsating rods. After passing pulsating diamonds arranged to spell 'WIN', the level ends. | ||
==Trivia== | ==Trivia== | ||
*An extremely difficult challenge level by ItsGeoGD was made as a buffed version of Geass called SUPERHATEMEAUTO. | *An extremely difficult challenge level by ItsGeoGD was made as a buffed version of Geass called SUPERHATEMEAUTO. | ||
*Zahre has one other level with a net-negative like count, known as Fury (638156). | |||
**Both of Zahre's disliked levels use Can't Let Go as their soundtrack. | |||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||
Revision as of 16:18, 14 June 2026
Geass is a 1.5/1.6 Auto level by Zahre, published on 12 March 2014. With over 160,000 dislikes, it is known as the most-disliked level in Geometry Dash. The main reason for its negative reception is that the level is not actually automatic. Geass was originally rated Easy, but after Update 1.9, its 1-star rating was reassigned to Auto difficulty, rendering it an Auto level despite not being automatic.
Description
The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a hard-to-see structure of black blocks (invisible because of the background). The player then transitions to a ship sequence at 44%, going through black blocks until a ball sequence, which involves avoiding two sets of single-spike by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsating rods. After passing pulsating diamonds arranged to spell 'WIN', the level ends.
Trivia
- An extremely difficult challenge level by ItsGeoGD was made as a buffed version of Geass called SUPERHATEMEAUTO.
- Zahre has one other level with a net-negative like count, known as Fury (638156).
- Both of Zahre's disliked levels use Can't Let Go as their soundtrack.