Aerial Gleam: Difference between revisions

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Revision as of 02:57, 11 October 2026

This is upcoming!
This article contains information about unreleased content which is not entirely known about yet. As a high traffic page, information may be inaccurate as it undergoes revision and should not be treated as wholly factual. If you do know something, help by including verified information and clarifying existing information. Note that unverified information may be removed.

Template:Infobox Level

Aerial Gleam is an upcoming 2.1 Extreme Demon collaboration hosted by EndLevel, and set to be verified by Alphanetic. It is the sequel to Aquatic Auroras, and is set to be the hardest Nine Circles level. It will most likely be placed in the top 10 when verified.

History

Aerial Gleam was first previewed after Aquatic Auroras was verified. It was eventually scrapped and was completely remade. Once it was finished it was set to be verified by Riot, who eventually dropped it and passed it to Lime. Lime made a run of 42-100% twice and then got to 50%; he ultimately dropped it due to a lack of dislike. It was then passed to Combined, who would also drop it only a few days of being the verifier. Rainstorm, the next person to receive the level, made a run of 42-100% in less that a week before also dropping it. Afterwards, Alphanetic received the level and made a 34-76% run and a 42-100% run in less than a week. He would then eventually get 42%, then 48%, 52% x3, and eventually 56%. After this, he would achieve 60%, and then 70%. He then nerfed the level down to top 15, but then would randomly buff it back to top 10. He would then reach 76%, and then 1 attempt off stream, he got 88%. W.I.P.

Gameplay

  • 0-32% (Deadlox): The level begins with a difficult ball segment that leads to a short ship section, that leads to the drop. The drop begins with one of the hardest wave sections of all time, the wave begins at quadruple speed that eventually slows down half of the way that changes to triple speed after that. Then there will be a tiny cube section that leads to the second wave section with even more difficult timings.
  • 33-61% (Antares): This part start with a jump and a green jump orb that leads to another extremely difficult wave with more tight spaces and difficult timings that leads to a auto cube segment which leads to another wave and one more auto cube section leading to the next part.
  • 62-82% (El3cTr0): This part begins with another tight wave segment that leads to another auto cube section which leads to the last wave section and the last auto cube section leading to the final part of the level.
  • 83-100% (EndLevel): The final part starts off with a very simple cube section that has a few orbs and timings. This leads to a ship and ball segment leading to the final ship that has lots of saws and a straight fly section. Then the level ends.

Trivia

  • Difficulty ranges from top 10 (Alphanetic) to top 1 (EndLevel).
  • It is the sequel to Aquatic Auroras.
  • It is the final level in the EndLevel Wave Series (Preceded by Aquatic Auroras, Azure Flare, Arctic Lights, and Hyper Paracosm).