Altered Ascent: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
m 25 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Altered+Ascent&oldid=264206 ; contributors: https://geometrydash.wiki.gg/index.php?title=Altered+Ascent&action=history
m 21 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Altered+Ascent&oldid=264206 ; contributors: https://geometrydash.wiki.gg/index.php?title=Altered+Ascent&action=history
(No difference)

Revision as of 03:01, 11 October 2026

Template:Infobox Level Altered Ascent is an 2.1 Extreme Demon mega-collaboration hosted by PrismDash and verified by Npesta on April 4, 2020. As its name suggests, it is a buffed and redesigned remake of the popular 2.0 level, Artificial Ascent. It is currently #51 on the Official Geometry Dash Demonlist, above Dolos (#52) and below Factory Realm X (#50).

Gameplay

The gameplay will be the same as Artificial Ascent in most parts, except for notable buffs.

  • 0-4% (Genericqueso) - The level starts off with a half-speed cube section. This is commonly seen as the easiest part of the level, featuring some easy timing jumps along with some jump rings to hit. This part contains mostly gray decorations as well as some yellow and blue decoration in the form of small orbs floating in the sky. At the end of the part, it shows Codex's name, only to be switched with the word "Queso" which is short for Genericqueso.
  • 5-13% (Angryboy) - Occurring at the drop part, this part is a very tight mini wave segment, which becomes a large wave (triple speed) and then a mini ship sequence with a few green jump orbs and portals. A short mini cube block maze follows, with Angryboy's name, and then a ship sequence with a few gravity portals and a dual mini ball. Next is another ship sequence comprised of narrow spaces and a mini cube section with blue jump orbs to end his part.
  • 13-18% (PrismDash) - PrismDash's part starts off with a double speed ship sequence with a couple of gravity portals in a one-block flying space. It then changes into a mini ball with some spamming and a red orb which requires precise timing as there is a spike in front of it. The mini ball transitions into a dual cube section with a single jump, and the bottom cube turns into a big ship which requires precise timing to jump for the cube while still maintaining a straight fly. It turns back into a single mini UFO with hard timings. Then, the level transitions into a robot with hard green and blue orb timings. Finally, it turns into a regular wave segment with tight spaces enclosed with spikes and then a mini-wave, which also has very tight spaces, and then it turns back into a mini cube.
  • 19-25% (Shocksidian) - This part starts off with a single-speed mini cube section, and then a wave segment which transitions into a triple-speed mini-wave with tight spaces. It then turns into a mini ball with slight timing at the pink orb and some spamming at the blue orbs. It turns into a mini cube, which hits a blue orb and becomes an upside-down mini ship which requires some straight flying and goes through a gravity portal. It will hit a green jump orb and become a mini-cube with a slight block maze.
  • 25-28% (Juhou + Ryder) - Claimed to be the hardest part of the mega-collaboration (while still being the shortest), this part starts off with an asymmetrical dual ship sequence with a yellow jump orb that one of the ships has to hit while maintaining a straight fly on the other ship, making timing more difficult for the player. Both of the ships hit on the surface and splits apart by a yellow orb which makes them go through the portal. After that, a straight fly section is needed for both of the ships and two yellow orbs which each ship has to jump respectively. Next is a block segment where the block gets launched into the air to press on a black orb to get to the next part.
  • 28-32% (Craig) - This entire part is noticeably decorated with blue and orange color making it stand out more compared to all of the other parts. It starts with a large block jump where the player must land on an invisible platform on top of a spike, then an elevated jump leading into a spammy mini-wave segment. Then are two yellow orbs and a triple spike jump.
  • 32-36% (Anthrax) - This part contains a background pulsing in all sorts of different colors and some very detailed block design. The gameplay of this part is completely played as a ship with some moderately difficult flying with orbs to hit and gravity portals to go through. The very end of this part is two straight fly segments, unlike an auto part like in Artificial Ascent.
  • 36-40% (Eclipsed) - Unlike the previous part, this one only uses one type of color, that being blue in many different shades. Eclipsed's part begins with a short block maze and a ship sequence requiring some timing to hit a yellow and green jump orb consecutively. Then comes another, little longer, block maze containing more jump orbs than the first one, and to end the part, a short mini UFO spam segment.
  • 40-44% (Nico99) - This part starts off with a ball segment. Here, the player must traverse numerous different platforms and a green jump orb which requires timing to allow it to go through a small tunnel. It changes into a mini ball with a yellow bounce pad shooting it up and switches gravity which transitions into a mini-wave with some tight spaces. It then switches into a big cube with a jump and a pink orb which requires precise timing due to a half spike underneath it. The cube then hits a normal speed portal and a full triple spike jump is needed to pass the obstacle. It goes on with a simple green jump orb jump and it ends off with a moderately tight ship part section.
  • 44-48% (Pennutoh) - Starting off with an insane straight fly segment, the triple speed ship sequence is begun which features numerous gravity portals with very tight spaces to fly through and a yellow orb leading into a cube with a single jump rapidly entering a wave portal. This wave is very tight and goes well to the melody of the song which can guide the player. Using a similar cube transition like the one before, the player must now perform a short UFO spam and right afterward, a short, hard straight fly segment.
  • 49-53% (Failure444) - His part starts off with two spike jumps with some timing required. After this, the player changes into a mini cube with two jumps needed to proceed into the next segment. It transits into a mini ball part which requires extreme timing to go through the spikes similar to the last ball part in Necropolis. Lastly, it changes into a mini robot with two jumps with minor timings, and lastly entering a half-speed ship sequence, ending his part.
  • 53-58% (Th04) - The song now slows down as the player is transmitted into the part. This part begins with a half-speed ship sequence with high maneuverability required as it also switches to double speed for a moment. Then, a quick double speed cube jump follows which then goes into a half-speed wave segment with very similar game-play to that of the ship sequence, this time designed for the wave. Throughout the part, all decorations change colors in the corresponding order: Blue-Green-Yellow-Red.
  • 58-64% (Straw) - Much like Eclipsed's part, this part utilizes only different shades of blue as its color. The part begins with a mini cube with some very difficult timing involved, both while jumping and hitting orbs. An equally difficult ball comes next with a bunch of orbs of different types to tap. Coming up is a mini UFO with precise timings while also changing size at some points. In the end, a straight flying section appears containing both size and gravity portals appearing to the beat of the song throughout it.
  • 64-70% (Sminx): This part starts off as a long, tight ship sequence with the player having to maneuver through tons of spikes on the way as well as moving rainbow obstacles possessing a large threat. It then progresses to UFO which quickly transforms into a tight wave segment and a ball with transparent game-play respectively in the second half of his part. The entire part is mostly black and white and features lots of moving objects with numerous different rainbow decorations along the way.
  • 70-77% (Liebz): With the song gaining some of the "upbeatness" again, this part is mostly timing based and features lots of orbs to hit with purple being the main color choice of the part. It begins with a double-speed portal leading into some more jump orbs to hit along with a very short straight fly sequence with gravity portals throughout before going back to the cube form again. Then the player will find a cluster of orbs where it is required to remember which ones to hit. A short UFO segment follows with some gravity portals, and then another cube segment where crucial timing is essential. The final moments are played as a narrow wave segment and a mini cube section with a few jumps and some yellow/blue jump orbs before ending.
  • 77-83% (Bianox) - This part frequently alternates between cube and robot, comprising of suspended platforms with a bunch of spikes and gears to avoid through the whole part. Timing is essential here as all different types of orbs are placed to mess the player up as hard as possible. The blocks here are decorated with stripes going through them along with a rainbow moving background with similar platform motifs. Two final jumps end his part and lead the robot into the second to last part of the level.
  • 83-90% (Sminx + Voltex) - This part starts with a relatively difficult mini ship straight fly sequence with numerous yellow jump orbs to avoid mid-flight along with four green jump orbs to hit in succession right before transitioning into wave-form with some moderate difficulty to it, and after that, a relatively easy mini UFO segment (compared to the rest of the level) with some timing to it. Following this is a small cube maze with a single green jump orb to hit guiding the player into another ship sequence that is quite similar to the first one. This entire part also features constellations flying past the screen, both in the foreground and background, giving it a spacious feeling.
  • 91-100% (Logic) - The last part of the level, Logic's part features a very active background flashing in different shades of blue and pink all throughout the part. It begins with a normal cube dual which rapidly then becomes a mixed dual switching between all kinds of game modes, one after another. In the middle of the part however, there is a mini straight fly before quickly going back to the intense mixed dual. This continues for a while before a final solo cube appears with two-timing free orb jumps.

Trivia

  • The level is free to copy.
  • This level was originally set to be verified by Combined, the original verifier of Artificial Ascent, but after a 96% fail, it got passed onto Npesta.
  • This is notable for knocking SINGULARITY, the level that knocked Bloodbath off the Top 50, into the Extended list.

Walkthrough

File:Altered Ascent VERIFIED (Extreme Demon) by Prism and More - Geometry Dash
The verification of Altered Ascent. Credits to Npesta. Note that the completion is at 7:30.