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{{Quality}}
{{IB-Level
|image          = Clubstep.png
|game          = Lite, Full
|released      = [[Update 1.6]]
|levelnumber    = 14
|difficultymain = {{Demon}}
|manaorbs      = 500
|stars          = 14
|practicemode  = [[File:UFO002.png|x24px]]
|normalmode    = [[File:Colour015.png|x24px]]<br>[secondary]<br>[[File:UFO014.png|x24px]] [[File:Cube048.png|x35px]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Size
|sequences      = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,
|artist        = [https://dj-nate.newgrounds.com dj-Nate]
|audio          = [[File:ClubStep.mp3]]
|fullaudio      = [[File:ClubStepFull.mp3]]
|precededby    = [[Electroman Adventures]]
|followedby    = [[Electrodynamix]]
}}
'''Clubstep''' is the fourteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.


==Description==
With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.
*A cube sequence takes place from 0% to 25%;
*A ship sequence from 25% to 33%;
*A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
*A ball sequence from 43% to 51%, with the size portal's effects sustained;
*A UFO sequence from 51% to 56%, with the size portal's effects sustained;
*A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
*A cube sequence from 58% to 64%;
*A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
*A UFO sequence from 68% to 73%, with the size portal's effects sustained;
*A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
*A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
*A ship sequence from 85% to 90%, with the size portal's effects sustained;
*A cube sequence from 90% to 94%, with the size portal's effects sustained;
*And a ship sequence from 94% to 100%, with the size portal's effects sustained.


==Secret coins==
Collecting all three secret coins and completing the level will reward an additional UFO.
*The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
*The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
*The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.


==Gameplay==
{{infobox level
{{VC|gok5ShDXxg4}}
|name = Clubstep
|image = File:Clubstep.png
|imagewidth = 300|created = 1.6 Update|levelnumber = Fourteen (Unlockable)
|scenes = Cube, Rocket, UFO & Gravity Ball
|difficulty = [[File:Zeom.png|25px]] Demon
|stars = Fourteen
|musiccreator = DJ Nate
|musicdate = February 18, 2011}}
 
'''Clubstep''' is a bonus [[Difficulty|Demon]] level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].
==Level overview==
 
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode. It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including [[invisible spikes]], [[invisible blocks]], and [[fake spikes]].
 
==Unlockables==
 
The secondary color black is unlocked upon completing Clubstep on normal mode and the achievement "Clubstep!".
 
A new [[UFO portals|UFO]] is unlocked upon competing Clubstep on practice mode and the achievement "Clubbin".


==Trivia==
==Trivia==
*Prior to [[Update 2.0]], Clubstep required 20 secret coins to be unlocked.
*Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's [[Profiles|profile]].
*There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
*The rewards for completing Clubstep are particularly unique:
**Clubstep, [[Cycles]] and [[xStep]] are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
**Clubstep is the only level to reward a colour when completed in normal mode.
**Clubstep is associated with a ''Steam'' exclusive [[Achievements|achievement]], ''SteamStep!'', which rewards an additional cube for completing the level in normal mode.
*Clubstep is the last level to use the geometric background.
*A segment of the first cube sequence of Clubstep within the [[Level Editor|level editor]] is featured in the Geometry Dash Steam Trailer.
*Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how [https://www.reddit.com/r/geometrydash/comments/w0bwoi/comment/igdhc0f/ "making Clubstep felt like a big thing"].
*Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.


==Gallery==
*Most levels give a color in Practice, and an [[Icons|icon]] in Normal, this is only inverted in Clubstep.
<gallery mode="packed">
*Level name has a play on words for the word Dubstep.
ClubstepSecretCoin1.png|First secret coin
*The first secret coin is actually easy to collect.
ClubstepSecretCoin2.png|Second secret coin
*"Clubstep!" is the hardest level competition achievement and possibly the hardest achievement in the game, only being topped by achievements for beating Demon levels.
ClubstepSecretCoin3.png|Third secret coin
*If you place the green gems repeatedly, it is possible to beat Clubstep without 300 attempts.
ClubstepMenu.png|Level selection
==Walkthrough==
</gallery>
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|left|330px]]
[[Category:Main levels (base content)]]
[[Category:Levels]]

Revision as of 04:23, 11 October 2026


Template:Infobox level

Clubstep is a bonus Demon level in Geometry Dash unlocked by collecting 20 Secret Coins.

Level overview

Introduced in update 1.60 along with Electroman Adventures, and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode. It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and fake spikes.

Unlockables

The secondary color black is unlocked upon completing Clubstep on normal mode and the achievement "Clubstep!".

A new UFO is unlocked upon competing Clubstep on practice mode and the achievement "Clubbin".

Trivia

  • Most levels give a color in Practice, and an icon in Normal, this is only inverted in Clubstep.
  • Level name has a play on words for the word Dubstep.
  • The first secret coin is actually easy to collect.
  • "Clubstep!" is the hardest level competition achievement and possibly the hardest achievement in the game, only being topped by achievements for beating Demon levels.
  • If you place the green gems repeatedly, it is possible to beat Clubstep without 300 attempts.

Walkthrough

File:Geometry dash lvl 14 - Clubstep Complete !