ATOMIC CANNON: Difference between revisions

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==Gameplay==
==Gameplay==
ATOMIC CANNON's gameplay is very similar to Viprin's intercept.
ATOMIC CANNON's gameplay is very similar to Viprin's Intercept.


*'''0-11%''': The level's gameplay starts off with a double speed cube involving numerous timed orb jumps passing through a gap of spikes.
*'''0-11%''': The level's gameplay starts off with a double speed cube involving numerous timed orb jumps passing through a gap of spikes.
*'''12-24%''': The next part transitions into a very hard mini ball part containing numerous fake orbs and timed jumps. The screen fades into white then black near the end of this segment as the speed changes into a brief slow part. The "🇵" emoji can be also found.
*'''12-24%''': The next part transitions into a very hard mini ball part containing numerous fake orbs and timed jumps. The screen fades into white then black near the end of this segment as the speed changes into a brief slow part. The "🇵" emoji can be also found.
*'''25-57%''': As the drop of the song starts, the level goes into a fast-paced quadruple cube part. The size changes back into a normal size as well. This segment makes the level significantly difficult due to the involvement of muscle memory and crucial orb timings combined. The design of the spikes changes into varying flashing colors. It is worth mentioning the dash orbs are more prevalent at this part.
*'''25-57%''': As the drop of the song starts, the level goes into a fast-paced quadruple cube part. The size changes back into a normal size as well. This segment makes the level highly difficult due to the involvement of muscle memory and crucial orb timings combined. The design of the spikes changes into varying flashing colors. It is worth mentioning that the dash orbs are more prevalent at this part.
*'''58-72%''': The segment changes into that of a UFO part, involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs.
*'''58-72%''': The segment changes into that of a UFO part, involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs.
*'''73-81%''': For the next part goes into a ship part, emphasizing gravity changes and straight fly while the player's ship size changes. One straight fly even has a yellow orb which must not be hit otherwise, resulting in a crash. Near the end of the segment, the player must go to a brief cube part and hit a dash orb before the screen fades into black for the next segment.
*'''73-81%''': For the next part goes into a ship part, emphasizing gravity changes and straight fly while the player's ship size changes. One straight fly even has a yellow orb which must not be hit otherwise, resulting in a crash. Near the end of the segment, the player must go to a brief cube part and hit a dash orb before the screen fades into black for the next segment.
*'''82-88%''': The next part is a 1.9-themed slow ball part involving timed jumps. The level's difficulty also cools down a bit. Near the end of the segment, the player then enters a Teleportation portal in order to transition to the next segment.
*'''82-88%''': The next part is a 1.9-themed slow ball part involving timed jumps. The level's difficulty also cools down a bit. Near the end of the segment, the player then enters a teleportation portal in order to transition to the next segment.
*'''89-100%''': The final part is a normal speed mini ball, with gameplay similar to the previous segment. After passing this section, the screen fades to black and Lieb's name can be seen flashing in the background. The level then ends with the texts "You beat... ATOMIC CANNON. Congrats?".  
*'''89-100%''': The final part is a normal speed mini ball, with gameplay similar to the previous segment. After passing this section, the screen fades to black and Lieb's name can be seen flashing in the background. The level then ends with the texts "You beat... ATOMIC CANNON. Congrats?".  


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*This level is 1 minute long.
*This level is 1 minute long.
*The level was initially placed at #58 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on March 4, 2022, above [[Hyper Paracosm]] (#59) and below [[Requiem]] (#57).
*The level was initially placed at #58 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on March 4, 2022, above [[Hyper Paracosm]] (#59) and below [[Requiem]] (#57).
**It was later moved on #48 on April 3, 2022, above [[Plasma Pulse Finale]] (#49) and below [[Nhelv]] (#47).
**It was later moved to #48 on April 3, 2022, above [[Plasma Pulse Finale]] (#49) and below [[Nhelv]] (#47).
*The following 1.9 levels are themed around in the 82% ball part which Lieb collaborated with:
*The following 1.9 levels are themed around in the 82% ball part which Lieb collaborated with:<!-- this sentence seems to have bad english -->
**The End of Time (collaboration with RealSoulDash, uploaded on Dyrox, Lieb's old account) - ID: 3692681.
**The End of Time (collaboration with RealSoulDash, uploaded on Dyrox, Lieb's old account) - ID: 3692681.
**FireFrost (collaboration with [[Etzer]]).
**FireFrost (collaboration with [[Etzer]]).

Revision as of 03:54, 12 May 2022

Template:Infobox Level New

ATOMIC CANNON is a 2.1 solo Extreme Demon level created and published by LIEB, and verified by Zeronium on January 28, 2022. It was inspired by a 1.9 Demon level called Intercept, which was created by Viprin, taking similar gameplay as well.

Gameplay

ATOMIC CANNON's gameplay is very similar to Viprin's Intercept.

  • 0-11%: The level's gameplay starts off with a double speed cube involving numerous timed orb jumps passing through a gap of spikes.
  • 12-24%: The next part transitions into a very hard mini ball part containing numerous fake orbs and timed jumps. The screen fades into white then black near the end of this segment as the speed changes into a brief slow part. The "🇵" emoji can be also found.
  • 25-57%: As the drop of the song starts, the level goes into a fast-paced quadruple cube part. The size changes back into a normal size as well. This segment makes the level highly difficult due to the involvement of muscle memory and crucial orb timings combined. The design of the spikes changes into varying flashing colors. It is worth mentioning that the dash orbs are more prevalent at this part.
  • 58-72%: The segment changes into that of a UFO part, involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs.
  • 73-81%: For the next part goes into a ship part, emphasizing gravity changes and straight fly while the player's ship size changes. One straight fly even has a yellow orb which must not be hit otherwise, resulting in a crash. Near the end of the segment, the player must go to a brief cube part and hit a dash orb before the screen fades into black for the next segment.
  • 82-88%: The next part is a 1.9-themed slow ball part involving timed jumps. The level's difficulty also cools down a bit. Near the end of the segment, the player then enters a teleportation portal in order to transition to the next segment.
  • 89-100%: The final part is a normal speed mini ball, with gameplay similar to the previous segment. After passing this section, the screen fades to black and Lieb's name can be seen flashing in the background. The level then ends with the texts "You beat... ATOMIC CANNON. Congrats?".

Trivia

  • This level is free to copy.
  • This level contains 65,399 objects.
  • This level is 1 minute long.
  • The level was initially placed at #58 on the Geometry Dash Demonlist on March 4, 2022, above Hyper Paracosm (#59) and below Requiem (#57).
  • The following 1.9 levels are themed around in the 82% ball part which Lieb collaborated with:
    • The End of Time (collaboration with RealSoulDash, uploaded on Dyrox, Lieb's old account) - ID: 3692681.
    • FireFrost (collaboration with Etzer).
    • Ultimate Jumper (collaboration wtih ???).
    • ElectroTime (collaboration with Vermillion) - ID: 6159309.
    • Dynasty (collaboration with Viprin) - ID: 9204593.
    • Flirtatious Jungle (collaboration with Loogiah, uploaded on Dyrox, Lieb's old account) - ID: 8069195.
    • Crystal Rush (collaboration with MattMRN) - ID: 9330319.
    • Poltergeist (collaboration with Terron).

Walkthrough

File:-Verified!- ATOMIC CANNON (Extreme Demon) by Lieb
The verification of ATOMIC CANNON. Credits to Zeronium.

Demonlist

Template:Demonlist