ATOMIC CANNON: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|image = File:ATOMIC CANNON.jpg | |||
|image = ATOMIC CANNON.jpg | |creator = Lieb (Verified by Zeronium) | ||
|creator = | |difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon | ||
|difficulty = [[File:Extreme Demon.png|20px | |stars = 10[[File:Star.png|15px]] | ||
|stars = 10 [[File:Star.png|15px | |id = 77681476 | ||
| | |||
|version = 1 | |version = 1 | ||
|last_updated = 2.1 | |last_updated = 2.1 | ||
|composer = Dj-Nate | |composer = Dj-Nate | ||
|song = Intercept 2 | |song = Intercept 2 | ||
|song_id = 177772 | |song_id = 177772}} | ||
}} | {{Quote | ||
|After all this time, I have never released a solo. That changes today after EIGHT YEARS. Good luck, you'll need it! Verified by Zeronium. | |||
'''ATOMIC CANNON''' is a 2.1 solo Extreme Demon level created and published by | |Lieb}} | ||
'''ATOMIC CANNON''' is a 2.1 solo Extreme Demon level created and published by Lieb and verified by Zeronium on January 28, 2022. It was inspired by a 1.9 Demon level called Intercept, created by [[Viprin]], taking similar gameplay as well. | |||
==Gameplay== | ==Gameplay== | ||
ATOMIC CANNON's gameplay is very similar to Viprin's Intercept. | ''ATOMIC CANNON's gameplay is very similar to Viprin's Intercept.'' | ||
*'''0-11%''' | *'''0-11%:''' The level starts with a double-speed cube section involving numerous timed orb jumps passing through a gap of spikes. | ||
*'''12-24%''' | *'''12-24%:''' The next part transitions into a difficult mini ball part containing numerous fake orbs and timed jumps. The screen fades into white, then black near the end of this segment as the speed changes into a brief slow part. The "🇵" emoji can be also found. | ||
*'''25-57%''' | *'''25-57%:''' As the song drops, the level goes into a fast-paced quadruple cube part. The size changes back into a normal size as well. This segment makes the level highly difficult due to the involvement of muscle memory and crucial orb timings combined. The design of the spikes changes into varying flashing colors. It is worth mentioning that the dash orbs are more prevalent at this part. | ||
*'''58-72%''' | *'''58-72%:''' The segment changes into that of a UFO part, involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs. | ||
*'''73-81%''' | *'''73-81%:''' The next part goes into a ship part, emphasizing gravity changes and straight fly while the player's ship size changes. One straight fly even has a yellow orb which the player must avoid, otherwise resulting in a crash. Near the end of the segment, the player must go to a brief cube part and hit a dash orb before the screen fades to black for the next segment. | ||
*'''82-88%''' | *'''82-88%:''' The next part is a 1.9-themed slow ball part involving timed jumps. The level's difficulty also cools down a bit. Near the end of the segment, the player then enters a teleportation portal to transition to the next segment. | ||
*'''89-100%''' | *'''89-100%:''' The final part is a normal-speed mini ball, with gameplay similar to the previous segment. After passing this section, the screen fades to black, and Lieb's name flashs in the background. The level then ends with the text "You beat... ATOMIC CANNON. Congrats?". | ||
==Trivia== | ==Trivia== | ||
* | *The level is free to copy. | ||
* | *The level contains 65,399 objects. | ||
* | *The level is 1m 0s in length. | ||
*The level was initially placed at #58 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on March 4, 2022, above [[Hyper Paracosm]] (#59) and below [[Requiem]] (#57). | *The level was initially placed at #58 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on March 4, 2022, above [[Hyper Paracosm]] (#59) and below [[Requiem]] (#57). | ||
** | **This addition to the Demonlist knocked [[Mirrored Calamity]] into the Extended List and Pandemonium into the Legacy List. | ||
* | *Many 1.9 levels collaborations Lieb collaborated are in the 82% ball part. | ||
**The End of Time (collaboration with RealSoulDash, uploaded on Dyrox, Lieb's old account) - ID: 3692681. | **The End of Time (collaboration with RealSoulDash, uploaded on Dyrox, Lieb's old account) - ID: 3692681. | ||
**FireFrost (collaboration with [[Etzer]]). | **FireFrost (collaboration with [[Etzer]]). | ||
**Ultimate Jumper (collaboration | **Ultimate Jumper (collaboration with ???). | ||
**ElectroTime (collaboration with Vermillion) - ID: 6159309. | **ElectroTime (collaboration with Vermillion) - ID: 6159309. | ||
**Dynasty (collaboration with Viprin) - ID: 9204593. | **Dynasty (collaboration with Viprin) - ID: 9204593. | ||
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==Demonlist== | ==Demonlist== | ||
{{Demonlist}} | {{Demonlist}} | ||
[[Category:2.1 levels]] | |||
[[Category:Long levels]] | |||
[[Category:Demon levels]] | |||
[[Category:Extreme Demon levels]] | [[Category:Extreme Demon levels]] | ||
Revision as of 11:07, 12 May 2022
“quote~ originator
ATOMIC CANNON is a 2.1 solo Extreme Demon level created and published by Lieb and verified by Zeronium on January 28, 2022. It was inspired by a 1.9 Demon level called Intercept, created by Viprin, taking similar gameplay as well.
Gameplay
ATOMIC CANNON's gameplay is very similar to Viprin's Intercept.
- 0-11%: The level starts with a double-speed cube section involving numerous timed orb jumps passing through a gap of spikes.
- 12-24%: The next part transitions into a difficult mini ball part containing numerous fake orbs and timed jumps. The screen fades into white, then black near the end of this segment as the speed changes into a brief slow part. The "🇵" emoji can be also found.
- 25-57%: As the song drops, the level goes into a fast-paced quadruple cube part. The size changes back into a normal size as well. This segment makes the level highly difficult due to the involvement of muscle memory and crucial orb timings combined. The design of the spikes changes into varying flashing colors. It is worth mentioning that the dash orbs are more prevalent at this part.
- 58-72%: The segment changes into that of a UFO part, involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs.
- 73-81%: The next part goes into a ship part, emphasizing gravity changes and straight fly while the player's ship size changes. One straight fly even has a yellow orb which the player must avoid, otherwise resulting in a crash. Near the end of the segment, the player must go to a brief cube part and hit a dash orb before the screen fades to black for the next segment.
- 82-88%: The next part is a 1.9-themed slow ball part involving timed jumps. The level's difficulty also cools down a bit. Near the end of the segment, the player then enters a teleportation portal to transition to the next segment.
- 89-100%: The final part is a normal-speed mini ball, with gameplay similar to the previous segment. After passing this section, the screen fades to black, and Lieb's name flashs in the background. The level then ends with the text "You beat... ATOMIC CANNON. Congrats?".
Trivia
- The level is free to copy.
- The level contains 65,399 objects.
- The level is 1m 0s in length.
- The level was initially placed at #58 on the Geometry Dash Demonlist on March 4, 2022, above Hyper Paracosm (#59) and below Requiem (#57).
- This addition to the Demonlist knocked Mirrored Calamity into the Extended List and Pandemonium into the Legacy List.
- Many 1.9 levels collaborations Lieb collaborated are in the 82% ball part.
- The End of Time (collaboration with RealSoulDash, uploaded on Dyrox, Lieb's old account) - ID: 3692681.
- FireFrost (collaboration with Etzer).
- Ultimate Jumper (collaboration with ???).
- ElectroTime (collaboration with Vermillion) - ID: 6159309.
- Dynasty (collaboration with Viprin) - ID: 9204593.
- Flirtatious Jungle (collaboration with Loogiah, uploaded on Dyrox, Lieb's old account) - ID: 8069195.
- Crystal Rush (collaboration with MattMRN) - ID: 9330319.
- Poltergeist (collaboration with Terron).