Heave Ho: Difference between revisions
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== Gameplay == | == Gameplay == | ||
The gameplay begins with a somewhat click-heavy cube segment. The theme is that of a pirate ship's interior, which changes to a night outdoors theme after the player hits a dash orb as more cube gameplay ensues. The gameplay soon speeds up to double speed while still in the cube game mode, which is followed by a ship segment that requires memorization due to the amount of fakes. Eventually, the player becomes a cube as an auto part takes them to the next segment, featuring the cube game mode again, but in small size. A transition takes the player in a boat to another mini cube segment before a cutscene plays of a cannon on a ship firing a cannonball directed at another ship. | |||
Then, the drop begins, which is labeled 'Chapter 1: Letters of Marque'. The gameplay here features the cube game mode as the player hits orbs as they pass from one ship to the next, followed by a brief mini cube segment with a map-theme before going back to the previous theme, this time featuring constant game mode changing between the ball and cube. | |||
The next part, labeled 'Chapter 2: Davy Jones Locker' starts with the UFO. The word 'hold' is shown above the screen during the transition from the previous part to this part to signal the player to hold. The theme changes to underwater with a kraken-like sea creature in the background. The gameplay consists of rapid clicking and hitting dash orbs as a UFO, followed by a cube with more rapid clicking, then a brief UFO segment requiring fast clicks before a cube requiring only a few inputs. After this is a segment featuring the ball, requiring the player to hit some black orbs in sync with the music before a yellow orb with a spider portal, turning them into a spider as a brief segment in that game mode ensues. A yellow orb followed by a red orb takes the player to a cube portal as they hit 2 blue orbs, after which the words 'Shiver Me Timbers' appears to go with the song. | |||
Afterwards, the theme changes to the surface again, albeit with a red and stormy sky and a ship sailing in the background. Gameplay-wise the player becomes a robot then a UFO, then this same game mode change pattern again, during which the gameplay and inputs syncs with the music. The player then enters a click-heavy segment that involves them transitioning between the cube and spider before the final part, which is labeled 'Chapter 3: Dead Men Tell No Tales'. | |||
The final part features a ship in the background just like the previous part, although it appears closer. In terms of gameplay, this part begins with blue orb inputs as a mini cube before a pink orb as a regular size cube that takes them to a very brief robot segment where the gameplay slows down, then becomes fast again as the player becomes a mini ball then slows down again as a cube, then speeds up once again to a ship segment requiring the player to hit green orbs to avoid the obstacles, followed by a UFO segment featuring 3 pink orbs and a yellow orb that takes them to a brief wave, a UFO with only a single input on a red orb, then another brief wave before the ship in the background gets broken in half by tentacles as the level's title appears to go with the music. The end credits features rainy scenery with a black flag with Boom Kitty's logo in it. The screen eventually turns black as a pair of small swords appear and form an X, ending the level. | |||
== Trivia == | == Trivia == | ||
* Heave Ho is the first Event level that is not part of the NCS x GD Album. | * Heave Ho is the first Event level that is not part of the NCS x GD Album. | ||
* Heave Ho is referenced 2 times in [[GD GANGSTER RAP]]. | |||
[[Category:Demon levels]] | [[Category:Demon levels]] | ||
[[Category:Easy Demon levels]] | [[Category:Easy Demon levels]] | ||
[[Category:XL levels]] | [[Category:XL levels]] | ||
[[Category:Event levels]] | [[Category:Event levels]] | ||
Revision as of 10:28, 9 June 2025
Heave Ho is a 2.2 Easy Demon level created by Magpipe. It is a pirate-themed level and is the 13th Event level, succeeding BUTTON MASHER and preceding GD GANGSTER RAP.
Gameplay
The gameplay begins with a somewhat click-heavy cube segment. The theme is that of a pirate ship's interior, which changes to a night outdoors theme after the player hits a dash orb as more cube gameplay ensues. The gameplay soon speeds up to double speed while still in the cube game mode, which is followed by a ship segment that requires memorization due to the amount of fakes. Eventually, the player becomes a cube as an auto part takes them to the next segment, featuring the cube game mode again, but in small size. A transition takes the player in a boat to another mini cube segment before a cutscene plays of a cannon on a ship firing a cannonball directed at another ship.
Then, the drop begins, which is labeled 'Chapter 1: Letters of Marque'. The gameplay here features the cube game mode as the player hits orbs as they pass from one ship to the next, followed by a brief mini cube segment with a map-theme before going back to the previous theme, this time featuring constant game mode changing between the ball and cube.
The next part, labeled 'Chapter 2: Davy Jones Locker' starts with the UFO. The word 'hold' is shown above the screen during the transition from the previous part to this part to signal the player to hold. The theme changes to underwater with a kraken-like sea creature in the background. The gameplay consists of rapid clicking and hitting dash orbs as a UFO, followed by a cube with more rapid clicking, then a brief UFO segment requiring fast clicks before a cube requiring only a few inputs. After this is a segment featuring the ball, requiring the player to hit some black orbs in sync with the music before a yellow orb with a spider portal, turning them into a spider as a brief segment in that game mode ensues. A yellow orb followed by a red orb takes the player to a cube portal as they hit 2 blue orbs, after which the words 'Shiver Me Timbers' appears to go with the song.
Afterwards, the theme changes to the surface again, albeit with a red and stormy sky and a ship sailing in the background. Gameplay-wise the player becomes a robot then a UFO, then this same game mode change pattern again, during which the gameplay and inputs syncs with the music. The player then enters a click-heavy segment that involves them transitioning between the cube and spider before the final part, which is labeled 'Chapter 3: Dead Men Tell No Tales'.
The final part features a ship in the background just like the previous part, although it appears closer. In terms of gameplay, this part begins with blue orb inputs as a mini cube before a pink orb as a regular size cube that takes them to a very brief robot segment where the gameplay slows down, then becomes fast again as the player becomes a mini ball then slows down again as a cube, then speeds up once again to a ship segment requiring the player to hit green orbs to avoid the obstacles, followed by a UFO segment featuring 3 pink orbs and a yellow orb that takes them to a brief wave, a UFO with only a single input on a red orb, then another brief wave before the ship in the background gets broken in half by tentacles as the level's title appears to go with the music. The end credits features rainy scenery with a black flag with Boom Kitty's logo in it. The screen eventually turns black as a pair of small swords appear and form an X, ending the level.
Trivia
- Heave Ho is the first Event level that is not part of the NCS x GD Album.
- Heave Ho is referenced 2 times in GD GANGSTER RAP.