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{{IB-Level
[[File:Geometry Dash - High Life by Migueword (Insane) Complete + 3 Coins|thumb|330x330px]]<tabber>High Life =
|image     = HighLife.png
{{Infobox Level
|id        = 11849346
|image = File:High Life.jpg
|creator   = Migueword
|creator = Migueword
|created    = [[Update 1.9]]
|difficulty = [[File:Insane.png|20px]] Insane
|updated    = [[Update 2.0]]
|sequences = C, S, C, W/W, B, S, U, W, C, S, B, U, S, U, S, U, S, R, S, R, S, C, B, C, S, W, B
|difficulty = {{Insane}}
|portals = Gravity, Size, Speed, Dual, Telepotation
|stars     = 9
|stars = 9[[File:Star.png|15px]]
|coins      = 3
|song = Magic Touch (Removed)
|length    = 3m 17s (XL)
|composer = Romos
|objects    = 28,482
|created = ?|id = 11849346}}
|copytype  = Non-copyable
High Life is an Insane rated level by Migueword. It is known primarily for its length. Some people have considered it to be demon-worthy.  
|downloads  = 3.14M
|likes      = 164.7K
|rating    = Featured
|artist    = [https://romos.newgrounds.com/ Romos]
|music      = [https://soundcloud.com/user-14718996/romos-magic-touch31songmashup?in=gd-hate/sets/mashups Magic Touch (Mashup of 31 Songs)]
|musicid    = 595342 (deleted)
}}
'''High Life''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane level by Migueword. It is known primarily for its length, originality, and its notorious buffed remake by [[KrmaL]] called Low Death. Some people have considered it to be worthy of a Demon rating. The song has since been blocked from Newgrounds for its usage of numerous copyrighted songs and has not been replaced by the creator, leaving the level without a currently downloadable song.


==Description==
== Gameplay ==
High Life begins with a half-speed cube section featuring a few tricky timings and some memorisation. Here, the level shows text displaying, 'High Life by Migueword'. Then there is a moderately hard half-speed ship sequence with a few tight spaces and the text 'Song: Magic Touch by Romos'. Then there is an auto cube part. It displays the text '3', '2', '1', and 'Go!'
The level starts with a slow cube part with a few timings and some memorization. It has the text "High Life by Migueword". Then there is a moderately hard slow ship with a few tight spaces and the text "Song: Magic Touch by Romos". The first coin can be reached by not using the yellow orb in this part. Then there is an auto cube part. It displays the text "3", "2", "1", and "Go!". Then there is a hard dual wave part with many speed changes and tight spaces. This is followed by a ball part with some simple timings. At the end of this part, the text "One More Time" appears. Then there is an easier ship part with a few obstacles to avoid. This is followed by a short UFO part with several sawblades, and then a moderately tight wave part. This wave part has a fake which contains the second coin. Then there is a very long slow cube with lots of pulsing decoration and some spike jumps. Then there is a slow ship with many sawblades. This part displays the text of the song. Then there is a very long auto part. At the end of this part, there is a short flying part where the text "1.9" becomes "2.0". This is followed by a memorization based ball part. Then there is an UFO part with tricky moving obstacles to avoid. Then there is a rather long ship-based bossfight section that is separated by 2 UFO segments. Then there is a pretty easy robot part that is separated by a slow ship section with a few tight spaces. Then there is a rather long slow ship with a few tight spaces and gravity portals. Then there is a slow auto cube. This is followed by a tricky ball part with some timings. Then there is a relatively easy cube part. At the end it shows "Almost There... :^). Then there is a ship part with many scaled obstacles with ground spikes. Near the end, it shows "Ready?", signalling an intense ship part with a series of gravity and teleportation portals. At the end, it shows "Let's Go M9". There is a difficult wave part with fast-paced speed changes and lots of mashing. Then there is a ball part with a few tricks, that ends in the text "GG.". The third coin can be collected in this part through an invisible block on the ceiling.


Next comes a hard dual-wave segment with numerous speed changes and tight spaces, followed by a ball part with some simple timings. At the end of this part, the text 'One More Time' appears. Then there is an easier ship part with a few obstacles to avoid, followed by a short UFO segment with several sawblades, and then a moderately tight wave segment with some tricky speed changes.
== Trivia ==
* This level was partially made in 1.9.
* [[Krazyman50]] was verifying a remake named Low Death, but later he stated that it has been removed and it's going to be forgotten. He also stated to "let the level die".
* Lunar is also making a remake, which is called C**t Life.
* Some videos of this level (and Low Death) have been blocked due to the song's usage of copyrighted samples.
* The song (Magic Touch) has been removed from Newgrounds
* HighLife is also the name of a well-known [https://en.wikipedia.org/wiki/Life-like_cellular_automaton Life-like cellular automaton] with the notation B36/S23.


Then there is a very long half-speed cube section with lots of pulsing decoration and some spike jumps, followed by a slow ship with many sawblades. This part displays the lyrics of the song. Then there is a very long auto part. At the end of this part, there is a short flying part where the text '1.9' becomes '2.0', signalling the transition between versions, followed by a memorisation-based ball part. Then there is a UFO section with tricky moving obstacles to avoid, followed by a rather long ship-based boss fight section, separated by two UFO segments.
|-|Low Death =
{{Infobox Level
|image = File:LowDeath.jpg
|creator = Krazyman50 and Migueword
|difficulty = [[File:Insane.png|20px]] Insane (Unreleased)
|sequences = C, S, C, W/W, B, S, U, W, C, S, B, U, S, U, S, U, S, R, S, R, S, C, B, C, S, W, B
|portals = Gravity, Size, Speed, Dual, Telepotation
|stars = 0[[File:Star.png|15px]]
|song = Magic Touch (Removed)
|composer = Romos
|created = ?|id = }}
Low Death was a level by [[Krazyman50]] and Migueword. It was known primarily for its length and extreme buffs of High Life. It would have most likely been harder than [[Bloodbath]] and maybe even [[Sonic Wave]]. However, Krazyman50 has stated that he deleted the level and because the original level was about the transition between 1.9 and 2.0, it is likely to remain unreleased and forgotten forever.


Then there is a relatively easy robot section, followed by a half-speed ship section with a few tight spaces, then a rather long, slow ship with a few tight spaces and gravity portals. Then comes a slow auto cube section, followed by a tricky ball part with some timings. Next is a relatively easy cube section. In the end, it shows 'Almost There... :^)'
== Gameplay ==
 
'''Note: The level will not get released due to Krazyman50's personal reasons. This layout is based on currently available information.'''
Then there is a ship part with numerous scaled obstacles with ground spikes. Near the end, it shows 'Ready?', signalling an intense ship sequence with a series of gravity and teleportation portals. In the end, it shows 'Let's Go M9!' Afterwards, the player enters a difficult wave segment with fast-paced speed changes and lots of mashing, followed by a ball segment with a few tricks that ends with the text 'GG'.
The level starts with a slow cube part with very difficult timings and intense memorization. It has the text "Low Death by Krazy :^)". Then there is a very tight slow ship with many tight spaces and the text "Song: Sandstorm by Darude". Then there is an cube part with spamming of blue orbs.. It displays the text "3", "2", "1", and "Gooooooooooooooooooooooooo!". Then there is an extremely hard dual wave part with intense mashing, fast-paced speed changes, size changes, and extremely tight spaces. This is followed by a very hard ball part with very hard timings and lots of memorization.. At the end of this part, the text "One More Time" appears but flipped upside-down. Then there is a difficult ship part with ridiculously tight scattered blocks to deal with. This is followed by a short UFO part with many clustered sawblades, and then a very tight wave part. Then there is a very long slow cube that starts with a tricky jump-timing.This part has lots of pulsing decoration and some extremely difficult spike jumps. The end has a mashing and memory based cube part from what was formerly an auto part. Then there is a slow ship with extremely tight sawblades and spaces.. This part displays the text of the song spammed across the screen.. Then there is a very long ship part based on tapping blue orbs. At the end of this part, there is a straight flying parts where the text "1.9" becomes "2.0". This is followed by a memorization based ball part with ridiculous timings. Then there is an UFO part with tricky moving obstacles to avoid, as well as spammed giant monsters and obnoxiously placed spikes. This part ends with a UFO mashing sedction. Then there is a rather long ship-based bossfight section with extremely tight sawblades that is separated by 2 UFO segments with very tight spaces requiring tapping of purple orbs. Then there is a very hard robot part that is separated by an extremely hard slow ship section with a few extremely tight spaces. Before that, the player must fly through a slope to avoid being killed by the 2 spikes located on the slope. Then there is a rather long slow ship with a few extremely tight spaces and gravity portals. Then there is a slow cube part with many difficult tricks.. This is followed by a very tricky ball part with some extremely hard timings. Then there is a very difficult cube part with intense timings and memory. At the end it shows "Don't Die... :^). The end of this part also has many separated slow double spikes. Then there is a ship part with many extremely tight scaled obstacles with ground spikes. Near the end, it shows "E?", signalling an extremely tight and intense ship part with a series of gravity and teleportation portals. These portals require one-space flying. At the end, there is some straight flying with the text "Hey, that's pretty good!".  There is an extremely difficult wave part with fast-paced speed changes, extremely tight spaces, and extreme mashing. Then there is a ball part with a few insane tricks and extremely tight timings, as well as one extremely hard jump at the end, that ends in the text "JJ.", "For Migueword :^)", and ":^) by Krazy".  
 
</tabber>
==User coins==
[[Category:Insane levels]]
*The first coin is located at 4% at the ship sequence. To collect it, the player must fly into the aperture without bouncing off the yellow orb.
[[Category:User Created levels]]
*The second coin is located at 22% at the wave segment. The player needs to fly into the fake wall, collect the coin and return to the normal route; otherwise, they will crash into the wall.
[[Category:Levels with silver user coins]]
*The third and final coin is located at 97% at the ball segment. The player needs to land on a platform barely visible from above and change gravity to avoid dying.
[[Category:Featured Levels]]
 
[[Category:Extra Long Levels]]
==Gameplay==
[[Category:Levels with improper rating]]
{{VC|3QFgEysDwCo}}
[[Category:2.0 Levels]]
 
[[Category:Unrated Demon]]
==Trivia==
[[Category:Unverified levels]]
*High Life was ranked #45 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.<ref>https://x.com/today_gd/status/1730015770216927667</ref>
[[Category:Unfinished levels]]
*High Life supplanted the previous longest rated level in the game, [[Tetrix]].
[[Category:Wip levels]]
*Like [[Phobos]], High Life was partially made in Update 1.9, while the rest was created in Update 2.0.
[[Category:Level Remakes]]
**The pre-drop (except for some text) was made entirely in Update 1.9, and the drop (around 40%) to the end was made in Update 2.0.
[[Category:Buffed levels]]
*High Life shares its name with a song by Daft Punk.
[[Category:Memory levels]]
*KrmaL created and verified a remake called Low Death. Through a complicated history in which the level was abandoned and its verification repeatedly delayed, he ultimately verified it on 5 March 2020 and uploaded it on April Fools' Day.
[[Category:Boss Fight Levels]]
**The remake has boosted the popularity of High Life since its announcement.
[[Category:Extreme Demons]]
**There is another remake called PPLLLife, a physically possible yet humanly impossible version of High Life dedicated to being the Top 1 Physically Possible Levels List (PPLL) level at the time, requiring about 10<sup>17,000</sup> clicks per second to beat it.
[[Category:Levels]]
*[[Future Funk]] drew heavy inspiration from High Life, as well as the main level [[Clutterfunk]].
[[Category:Levels with a removed song]]
*The song, 'Magic Touch', is a mashup of 31 songs produced by numerous electronic music artists, including [[Wikipedia:Porter Robinson|Porter Robinson]], [[Wikipedia:Daft Punk|Daft Punk]], [[Wikipedia:Deadmau5|Deadmau5]], [[Wikipedia:Zedd|Zedd]], [[Wikipedia:Mat Zo|Mat Zo]], and [[Wikipedia:Madeon|Madeon]].
**Some videos of High Life (and Low Death) have been blocked due to the song's usage of copyrighted samples.
 
==References==
<references />
[[Category:Classic levels]]

Revision as of 07:51, 11 October 2026

File:Geometry Dash - High Life by Migueword (Insane) Complete + 3 Coins

Template:Infobox Level

High Life is an Insane rated level by Migueword. It is known primarily for its length. Some people have considered it to be demon-worthy.

Gameplay

The level starts with a slow cube part with a few timings and some memorization. It has the text "High Life by Migueword". Then there is a moderately hard slow ship with a few tight spaces and the text "Song: Magic Touch by Romos". The first coin can be reached by not using the yellow orb in this part. Then there is an auto cube part. It displays the text "3", "2", "1", and "Go!". Then there is a hard dual wave part with many speed changes and tight spaces. This is followed by a ball part with some simple timings. At the end of this part, the text "One More Time" appears. Then there is an easier ship part with a few obstacles to avoid. This is followed by a short UFO part with several sawblades, and then a moderately tight wave part. This wave part has a fake which contains the second coin. Then there is a very long slow cube with lots of pulsing decoration and some spike jumps. Then there is a slow ship with many sawblades. This part displays the text of the song. Then there is a very long auto part. At the end of this part, there is a short flying part where the text "1.9" becomes "2.0". This is followed by a memorization based ball part. Then there is an UFO part with tricky moving obstacles to avoid. Then there is a rather long ship-based bossfight section that is separated by 2 UFO segments. Then there is a pretty easy robot part that is separated by a slow ship section with a few tight spaces. Then there is a rather long slow ship with a few tight spaces and gravity portals. Then there is a slow auto cube. This is followed by a tricky ball part with some timings. Then there is a relatively easy cube part. At the end it shows "Almost There... :^). Then there is a ship part with many scaled obstacles with ground spikes. Near the end, it shows "Ready?", signalling an intense ship part with a series of gravity and teleportation portals. At the end, it shows "Let's Go M9". There is a difficult wave part with fast-paced speed changes and lots of mashing. Then there is a ball part with a few tricks, that ends in the text "GG.". The third coin can be collected in this part through an invisible block on the ceiling.

Trivia

  • This level was partially made in 1.9.
  • Krazyman50 was verifying a remake named Low Death, but later he stated that it has been removed and it's going to be forgotten. He also stated to "let the level die".
  • Lunar is also making a remake, which is called C**t Life.
  • Some videos of this level (and Low Death) have been blocked due to the song's usage of copyrighted samples.
  • The song (Magic Touch) has been removed from Newgrounds
  • HighLife is also the name of a well-known Life-like cellular automaton with the notation B36/S23.

Template:Infobox Level

Low Death was a level by Krazyman50 and Migueword. It was known primarily for its length and extreme buffs of High Life. It would have most likely been harder than Bloodbath and maybe even Sonic Wave. However, Krazyman50 has stated that he deleted the level and because the original level was about the transition between 1.9 and 2.0, it is likely to remain unreleased and forgotten forever.

Gameplay

Note: The level will not get released due to Krazyman50's personal reasons. This layout is based on currently available information.

The level starts with a slow cube part with very difficult timings and intense memorization. It has the text "Low Death by Krazy :^)". Then there is a very tight slow ship with many tight spaces and the text "Song: Sandstorm by Darude". Then there is an cube part with spamming of blue orbs.. It displays the text "3", "2", "1", and "Gooooooooooooooooooooooooo!". Then there is an extremely hard dual wave part with intense mashing, fast-paced speed changes, size changes, and extremely tight spaces. This is followed by a very hard ball part with very hard timings and lots of memorization.. At the end of this part, the text "One More Time" appears but flipped upside-down. Then there is a difficult ship part with ridiculously tight scattered blocks to deal with. This is followed by a short UFO part with many clustered sawblades, and then a very tight wave part. Then there is a very long slow cube that starts with a tricky jump-timing.This part has lots of pulsing decoration and some extremely difficult spike jumps. The end has a mashing and memory based cube part from what was formerly an auto part. Then there is a slow ship with extremely tight sawblades and spaces.. This part displays the text of the song spammed across the screen.. Then there is a very long ship part based on tapping blue orbs. At the end of this part, there is a straight flying parts where the text "1.9" becomes "2.0". This is followed by a memorization based ball part with ridiculous timings. Then there is an UFO part with tricky moving obstacles to avoid, as well as spammed giant monsters and obnoxiously placed spikes. This part ends with a UFO mashing sedction. Then there is a rather long ship-based bossfight section with extremely tight sawblades that is separated by 2 UFO segments with very tight spaces requiring tapping of purple orbs. Then there is a very hard robot part that is separated by an extremely hard slow ship section with a few extremely tight spaces. Before that, the player must fly through a slope to avoid being killed by the 2 spikes located on the slope. Then there is a rather long slow ship with a few extremely tight spaces and gravity portals. Then there is a slow cube part with many difficult tricks.. This is followed by a very tricky ball part with some extremely hard timings. Then there is a very difficult cube part with intense timings and memory. At the end it shows "Don't Die... :^). The end of this part also has many separated slow double spikes. Then there is a ship part with many extremely tight scaled obstacles with ground spikes. Near the end, it shows "E?", signalling an extremely tight and intense ship part with a series of gravity and teleportation portals. These portals require one-space flying. At the end, there is some straight flying with the text "Hey, that's pretty good!". There is an extremely difficult wave part with fast-paced speed changes, extremely tight spaces, and extreme mashing. Then there is a ball part with a few insane tricks and extremely tight timings, as well as one extremely hard jump at the end, that ends in the text "JJ.", "For Migueword :^)", and ":^) by Krazy".