SAVE AS: Difference between revisions

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== Gameplay ==
== Gameplay ==
W.I.P
The level starts off with an easy ship section, for most of the section you can just lay and slide off of platforms, but it requires you to fly through some spikes. This is followed up with an easy cube section, which requires you to jump on platforms and jump over double spikes. What's odd about the cube section, though, is that around halfway through this part it looks like you're done with the section before the rest of it flickers in suddenly.
 
Next up is a simple ball section, which requires easy timing to get through gravity portals. The level slows down and jitters, representing one of the beginning stages of Alzheimer's.
 
After this is an UFO, the colors start becoming more monochrome and dark. This section is pretty simple. The hardest thing about this section is hard to see fakes, with semi-hard timing to get through them, but other than that it is pretty straight forward. This ends with you avoiding a fake to get to the next section.
 
After the UFO section is a repeating robot section, representing the forgetfulness and repeating words from the Alzheimer's patient. This section repeats itself seven times. After this is a ship section, seeing color in this part is pretty much rare at this point. This section is relatively tricky, since some of the hitboxes are changed.
 
Next is a wave section, which is pretty easy for the most part. This part also repeats itself, this time it only repeats itself six times. It requires some easy wave spam and dodging the saws while the gameplay reverses itself to repeat. After this is a tricky ball section, the gameplay jitters throughout this part and requires timing to get through this also repeats itself.
 
Next is a hard cube part, all color is gone at this point, and both the block design and gameplay jitters intensely, making it hard for the player to see and time their jumps. This is followed up with a simular UFO section. Sometimes during this part the player's cube flickers off and on the screen. This section also jitters, and with the added saws that also jitters, which makes it even tougher. After the UFO is another ship, but this time a lot of it is auto, it requires easy maneuvering to get to said auto part.
 
After that is an auto intermission, some blocks that represent gameplay flashes up, syncing with the music. This represents the patient remembering stuff, but this doesn't last long. As this is quickly followed up by an extremely dark section, with messed up block design. This part is also mainly auto. It switches to wave, then ship, and then UFO. After this is a robot section, which changes back and forth to cube. It also switches to UFO a few times. This part isn't really hard, but it requires easy timing to make jumps.
 
Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flickers off screen a few times. This is followed up with a cube section, which is auto. The cube cannot move in a straight line anymore, as it is seen bouncing up, and going backwards. The screen fades black as it transitions to the next part, its also a cube, but this time it requires you to jump over double spikes. You're not required to jump sometimes as there are pink jump pads during some jumps.
 
That section is followed up by a ship section, the screen is mostly black and it's nearly impossible for the player to see what they're doing. Luckily, only a few clicks are required during this part.
 
The last section is a robot section, this part is so incomprehensible that the rest of the level is all auto. It's nearly impossible for the player to see their robot during this part. The level ends with a dash orb you have to click as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black the level ends with a logo with the level's name on it.  


== Controversy ==
== Controversy ==

Revision as of 16:29, 27 August 2020

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Template:Infobox LevelSAVE AS is a 2.1 Medium Demon created by PAHC. The level is supposed to designed to represent the stages of Alzheimer's Disease, which is a type of Dementia that commonly affects people who are 65 years old or over. It starts off normal but progressively gets glitchier as the level goes on.

Gameplay

The level starts off with an easy ship section, for most of the section you can just lay and slide off of platforms, but it requires you to fly through some spikes. This is followed up with an easy cube section, which requires you to jump on platforms and jump over double spikes. What's odd about the cube section, though, is that around halfway through this part it looks like you're done with the section before the rest of it flickers in suddenly.

Next up is a simple ball section, which requires easy timing to get through gravity portals. The level slows down and jitters, representing one of the beginning stages of Alzheimer's.

After this is an UFO, the colors start becoming more monochrome and dark. This section is pretty simple. The hardest thing about this section is hard to see fakes, with semi-hard timing to get through them, but other than that it is pretty straight forward. This ends with you avoiding a fake to get to the next section.

After the UFO section is a repeating robot section, representing the forgetfulness and repeating words from the Alzheimer's patient. This section repeats itself seven times. After this is a ship section, seeing color in this part is pretty much rare at this point. This section is relatively tricky, since some of the hitboxes are changed.

Next is a wave section, which is pretty easy for the most part. This part also repeats itself, this time it only repeats itself six times. It requires some easy wave spam and dodging the saws while the gameplay reverses itself to repeat. After this is a tricky ball section, the gameplay jitters throughout this part and requires timing to get through this also repeats itself.

Next is a hard cube part, all color is gone at this point, and both the block design and gameplay jitters intensely, making it hard for the player to see and time their jumps. This is followed up with a simular UFO section. Sometimes during this part the player's cube flickers off and on the screen. This section also jitters, and with the added saws that also jitters, which makes it even tougher. After the UFO is another ship, but this time a lot of it is auto, it requires easy maneuvering to get to said auto part.

After that is an auto intermission, some blocks that represent gameplay flashes up, syncing with the music. This represents the patient remembering stuff, but this doesn't last long. As this is quickly followed up by an extremely dark section, with messed up block design. This part is also mainly auto. It switches to wave, then ship, and then UFO. After this is a robot section, which changes back and forth to cube. It also switches to UFO a few times. This part isn't really hard, but it requires easy timing to make jumps.

Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flickers off screen a few times. This is followed up with a cube section, which is auto. The cube cannot move in a straight line anymore, as it is seen bouncing up, and going backwards. The screen fades black as it transitions to the next part, its also a cube, but this time it requires you to jump over double spikes. You're not required to jump sometimes as there are pink jump pads during some jumps.

That section is followed up by a ship section, the screen is mostly black and it's nearly impossible for the player to see what they're doing. Luckily, only a few clicks are required during this part.

The last section is a robot section, this part is so incomprehensible that the rest of the level is all auto. It's nearly impossible for the player to see their robot during this part. The level ends with a dash orb you have to click as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black the level ends with a logo with the level's name on it.

Controversy

In July 2020, Mulpan, a Korean player who mostly uploads level replays, uploaded a video of SAVE AS to his channel. However, the title of the video was "Ge?@o%me?tr!y d^"as$h" indicating that Mulpan was using clickbait with SAVE AS for views, without actually knowing the level's meaning. After this, he got loads of backlash, some stating that he disrespected PAHC and his level. In the end, Mulpan took the video down.

Trivia

  • This level is free to copy.
  • This level contains 105,433 objects.
  • This level is 5m 39s in length.
  • Juniper, an American player, did a fundraising stream where she played SAVE AS while raising money to donate to an Alzheimer's disease foundation. In the end, she raised over 2,000 dollars.[1]
  • This level was rated on August 18, 2020.
  • The song for SAVE AS, The Noise Experiment by Triplebarrel, was actually made specifically for the level, as PAHC could not find the perfect song to represent Alzheimer's disease.
  • PAHC's inspiration for SAVE AS was an album titled "Everywhere at the end of time" by The Caretaker, and the artist William Utermohlen's paintings.

Walkthrough

File:SAVE AS by PAHC - Geometry Dash
The full walkthrough of SAVE AS. Credits to Nexus.

References