Space Invaders: Difference between revisions
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== Gameplay == | == Gameplay == | ||
'''0-4%''': The level starts off with an intro and normal speed cube gameplay. The screen is cut into a square because of the Gameboy. | '''0-4%''': The level starts off with an intro and normal speed cube gameplay. The screen is cut into a square because of the Gameboy. | ||
'''4-9%''': Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini cube gameplay. | '''4-9%''': Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini cube gameplay. | ||
'''9-14%''': The scene transitions into a triple speed robot with the screen zoomed out. The jumps are tight, and you are on top of a train. A cube's hat is very pointy which is a spike itself. Afterwards, the robot turns into a ship, with very easy gameplay. | '''9-14%''': The scene transitions into a triple speed robot with the screen zoomed out. The jumps are tight, and you are on top of a train. A cube's hat is very pointy which is a spike itself. Afterwards, the robot turns into a ship, with very easy gameplay. | ||
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== Coins == | == Coins == | ||
'''Note: All coins has a start position on the start of the minigame.''' | '''Note: All coins has a start position on the start of the minigame.''' | ||
The first coin is located at 12%. The player has to go up to a gap that will lead you to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that you are getting coins from other cubes. The portal then leads you to a short level, with a custom song. | The first coin is located at 12%. The player has to go up to a gap that will lead you to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that you are getting coins from other cubes. The portal then leads you to a short level, with a custom song. | ||
*The song is Super Ultra by MDK. It is in the music library. | *The song is Super Ultra by MDK. It is in the music library. | ||
Revision as of 13:43, 11 September 2025
Not to be confused by the level of the same name by Deeper Space.
Template:Infobox Level Space Invaders is a 2.2 Easy Demon Event level made by Subwoofer. It is the 17th Event level, succeeding Backbeat Revenge.
Gameplay
0-4%: The level starts off with an intro and normal speed cube gameplay. The screen is cut into a square because of the Gameboy.
4-9%: Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini cube gameplay.
9-14%: The scene transitions into a triple speed robot with the screen zoomed out. The jumps are tight, and you are on top of a train. A cube's hat is very pointy which is a spike itself. Afterwards, the robot turns into a ship, with very easy gameplay.
Past this is a WIP.
Coins
Note: All coins has a start position on the start of the minigame.
The first coin is located at 12%. The player has to go up to a gap that will lead you to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that you are getting coins from other cubes. The portal then leads you to a short level, with a custom song.
- The song is Super Ultra by MDK. It is in the music library.
- The difficulty of this level can be from an Insane (9 stars) - Medium Demon.
The second coin is located at 34%. To get there, the player has to collect a key in 25% by skipping a gravity portal, and not hitting the blue orb. Then, at 34%, the player has to hit early before the gravity portal to go down, leading to a portal.
- The song is Press Start (Smooth Jazz Remix) by MDK. It is in the music library.
- The difficulty of this level can be from Harder (7 stars) - Insane (9 stars).
The third coin is located at 67%. To get there, the player has to fly through a little gap while upside down at 66%. A path will open, rewarding you the last portal.
- The song is Danger by Boom Kitty & Teminite. It is in Newgrounds.
- This is the hardest coin to collect.
- The difficulty of this level can be from an Easy Demon - Hard Demon.
Trivia
- This level contains 163,691 objects.
- This level is the longest event level with a time of 5m and 51s.
- This level also has the most amount of objects as an event level.