Space Invaders: Difference between revisions

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== Gameplay ==
== Gameplay ==
Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square because of the Gboy Color console. Afterwards, the screen transitions to a city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.
Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square as the gameplay is shown inside a 'Gboy Color' console. Afterwards, the screen transitions to a city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.


The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are a bit tight, and the player soon hops on top of a train, where they have to jump over signs and eventually end up in a train station with just a pair of jumps; one of them being over a cube's pointy hat that works as a spike. Afterwards, the robot turns into a ship, with easy gameplay before becoming a cube again.
The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are a bit tight, and the player soon hops on top of a train, where they have to jump over signs and eventually end up in a train station with just a pair of jumps; one of them being over a cube's pointy hat that works as a spike. Afterwards, the robot turns into a ship, with easy gameplay before becoming a cube again.
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The level's title appears, and the song hits the drop, starting with triple speed ship gameplay, followed by a mini wave in which the player must avoid red cubes with green wings by going up and down in a pattern. After hitting 2 green orbs as a cube afterwards, the player becomes a wave and must hit a green dash orb first before following a pattern indicated by green dots, which is then followed by a ball then another cube that ends with the player getting launched by a hammer into a short and reversed mini cube section, followed by a spider part as the player enters an elevator in a short break.
The level's title appears, and the song hits the drop, starting with triple speed ship gameplay, followed by a mini wave in which the player must avoid red cubes with green wings by going up and down in a pattern. After hitting 2 green orbs as a cube afterwards, the player becomes a wave and must hit a green dash orb first before following a pattern indicated by green dots, which is then followed by a ball then another cube that ends with the player getting launched by a hammer into a short and reversed mini cube section, followed by a spider part as the player enters an elevator in a short break.


The player is then launched into a triple speed UFO section, then a mini UFO section after a very brief green dash orb input as a cube. During the mini UFO, there is a teleportation part in which the player must time their inputs with the circular portals to successfully teleport. A cube with an upwards slope and a single black orb input brings the player to a ship part where they must avoid obstacles emerging from the ground and a green laser, which is followed by a red orb input into a mini size portal, then a cube portal, then back to the ship but at regular size, where a yellow orb input followed by 2 green orb inputs must be made. The ship part ends with obstacles featuring rocks and a submarine levitating off the water due to the red spaceship firing a laser at the water.
The player is then launched into a triple speed UFO section, then a mini UFO section after a very brief green dash orb input as a cube. During the mini UFO, there is a teleportation part in which the player must time their inputs with the circular portals to successfully teleport. A cube with an upwards slope and a single black orb input brings the player to a ship part where they must avoid obstacles emerging from the ground and a green laser, which is followed by a red orb input into a mini size portal, then a cube portal, then back to the ship but at regular size, where a yellow orb input followed by 2 green orb inputs must be made. The ship part ends with obstacles featuring rocks and a submarine levitating off the water due to the red spaceship firing a laser at the water below.


Past this is a WIP.
The drop ends as the screen is cut to show the gameplay inside the Gboy Color once again. This part starts off with a regular speed mini cube then a mini spider followed by a double speed regular size robot with the same teleportation mechanic at the ship part before, along with pipes that transport the player here and there. This is followed by a cube with similar gameplay, then an asymmetrical dual cube that becomes mini after going halfway through the dual, which ends with both mini cubes jumping on platforms as the player must hold until they reach a pipe that both cubes enter.
 
The following part takes place in "Take A Break" mountain, featuring swing copter gameplay that later begins to feature floating rocks as obstacles. There are also floating trees in this part, but they only act as decoration. After the swing copter ends, a mini cube part follows, featuring a red cube wearing an eyepatch narrating the lyrics of the song. After this is a half speed regular size ship with spikes coming out of portals as obstacles. This ship part eventually speeds up to triple speed as the player enters a cannon and is launched from it into the next drop, where a red alien figure is introduced as 'Final Boss'.
 
At the second drop, the player is a wave with upwards gameplay, and the boss uses a variety of attacks to try and destroy the player, such as launching lasers from its eyes, sending red demon cubes at the player, or using a gun to fire at them. The same kind of gameplay keeps going after this, only that the boss now uses new attack methods such as launching a building at the player, while still using some of its previous attack methods. Eventually, the player lands inside a building as a cube in what appears to be a meeting with several other cubes, with the same red cube with the eyepatch from earlier narrating the lyrics once again, which is followed by the player getting launched out of the building with the alien boss peaking from outside. The player has to hit 4 yellow orbs followed by a ball then a wave then a mini wave, then a regular size wave again. A very brief auto cube transitions into a robot then a ship that ends with a cube portal and a green dash orb that the player must hit, which is followed by a spider part that becomes mini during it. After another cube and dash orb transition, the player is taken into an upwards auto wave and is knocked by the alien boss using a building to the right of the screen.
 
The final part is a cube with fairly easy gameplay as the player lands on a building and ascends it through its wall, with the camera angled on the side. The cube then becomes mini as the player transitions into a robot as they break into the building and exit on its other side, with the camera angle changing again. This robot part also has fairly easy gameplay, before the player becomes a cube again as they become an upwards wave again with the same type of gameplay as the first drop, featuring the alien boss once again, climbing the building as it chases the player. In the end, a cutscene plays in which the player escapes the boss, and the red cube with the eyepatch fires a laser at the alien from a helicopter.
 
The credits then show, cutting the screen again to inside the Gboy Color with cubes that appeared on the level visible on the corners. Subwoofer, the creator of the level, is first credited, followed bu the playtesters, and others before a special thanks list as the screen changes to black, ending the level.


== User coins ==
== User coins ==
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*Space Invaders also has the most amount of objects out of the Event levels.
*Space Invaders also has the most amount of objects out of the Event levels.
*The Gboy Color console in the level references [[Ggb0y]]. The console itself is a parody of the Nintendo Game Boy Color.
*The Gboy Color console in the level references [[Ggb0y]]. The console itself is a parody of the Nintendo Game Boy Color.
*The breaking news channel before the first pre-drop is named GDN, a parody of CNN News.
*The red cube with the eyepatch resembles ''Geometry Dash'' YouTuber Vit12.
*Some cubes featured in the level are cameos of known players such as [[Spaceuk]], to memes such as the normal difficulty face.


[[Category:Demon levels]]
[[Category:Demon levels]]

Revision as of 14:42, 13 September 2025

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Not to be confused by the level of the same name by Deeper Space.

Template:Infobox Level Space Invaders is a 2.2 Easy Demon Event level created and published by Subwoofer. It is the 17th and the current Event level, succeeding Backbeat Revenge.

Gameplay

Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square as the gameplay is shown inside a 'Gboy Color' console. Afterwards, the screen transitions to a city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.

The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are a bit tight, and the player soon hops on top of a train, where they have to jump over signs and eventually end up in a train station with just a pair of jumps; one of them being over a cube's pointy hat that works as a spike. Afterwards, the robot turns into a ship, with easy gameplay before becoming a cube again.

The song calms down, preparing for the pre-drop as the camera zooms in to a TV playing a news report of a UFO sighting. The player appears in this TV as a mini cube and must avoid obstacles shown in it. Then, the player becomes a regular sized cube with slow speed as the pre-drop begins. This part features easy gameplay that ends with the player hitting multiple pink orbs that end with a red orb as a red alien spaceship appears in the background.

The level's title appears, and the song hits the drop, starting with triple speed ship gameplay, followed by a mini wave in which the player must avoid red cubes with green wings by going up and down in a pattern. After hitting 2 green orbs as a cube afterwards, the player becomes a wave and must hit a green dash orb first before following a pattern indicated by green dots, which is then followed by a ball then another cube that ends with the player getting launched by a hammer into a short and reversed mini cube section, followed by a spider part as the player enters an elevator in a short break.

The player is then launched into a triple speed UFO section, then a mini UFO section after a very brief green dash orb input as a cube. During the mini UFO, there is a teleportation part in which the player must time their inputs with the circular portals to successfully teleport. A cube with an upwards slope and a single black orb input brings the player to a ship part where they must avoid obstacles emerging from the ground and a green laser, which is followed by a red orb input into a mini size portal, then a cube portal, then back to the ship but at regular size, where a yellow orb input followed by 2 green orb inputs must be made. The ship part ends with obstacles featuring rocks and a submarine levitating off the water due to the red spaceship firing a laser at the water below.

The drop ends as the screen is cut to show the gameplay inside the Gboy Color once again. This part starts off with a regular speed mini cube then a mini spider followed by a double speed regular size robot with the same teleportation mechanic at the ship part before, along with pipes that transport the player here and there. This is followed by a cube with similar gameplay, then an asymmetrical dual cube that becomes mini after going halfway through the dual, which ends with both mini cubes jumping on platforms as the player must hold until they reach a pipe that both cubes enter.

The following part takes place in "Take A Break" mountain, featuring swing copter gameplay that later begins to feature floating rocks as obstacles. There are also floating trees in this part, but they only act as decoration. After the swing copter ends, a mini cube part follows, featuring a red cube wearing an eyepatch narrating the lyrics of the song. After this is a half speed regular size ship with spikes coming out of portals as obstacles. This ship part eventually speeds up to triple speed as the player enters a cannon and is launched from it into the next drop, where a red alien figure is introduced as 'Final Boss'.

At the second drop, the player is a wave with upwards gameplay, and the boss uses a variety of attacks to try and destroy the player, such as launching lasers from its eyes, sending red demon cubes at the player, or using a gun to fire at them. The same kind of gameplay keeps going after this, only that the boss now uses new attack methods such as launching a building at the player, while still using some of its previous attack methods. Eventually, the player lands inside a building as a cube in what appears to be a meeting with several other cubes, with the same red cube with the eyepatch from earlier narrating the lyrics once again, which is followed by the player getting launched out of the building with the alien boss peaking from outside. The player has to hit 4 yellow orbs followed by a ball then a wave then a mini wave, then a regular size wave again. A very brief auto cube transitions into a robot then a ship that ends with a cube portal and a green dash orb that the player must hit, which is followed by a spider part that becomes mini during it. After another cube and dash orb transition, the player is taken into an upwards auto wave and is knocked by the alien boss using a building to the right of the screen.

The final part is a cube with fairly easy gameplay as the player lands on a building and ascends it through its wall, with the camera angled on the side. The cube then becomes mini as the player transitions into a robot as they break into the building and exit on its other side, with the camera angle changing again. This robot part also has fairly easy gameplay, before the player becomes a cube again as they become an upwards wave again with the same type of gameplay as the first drop, featuring the alien boss once again, climbing the building as it chases the player. In the end, a cutscene plays in which the player escapes the boss, and the red cube with the eyepatch fires a laser at the alien from a helicopter.

The credits then show, cutting the screen again to inside the Gboy Color with cubes that appeared on the level visible on the corners. Subwoofer, the creator of the level, is first credited, followed bu the playtesters, and others before a special thanks list as the screen changes to black, ending the level.

User coins

Note: All coins have a start position at the start of the minigame.

The first coin is located at 12%. The player has to go up to a gap that will lead them to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that the player is getting coins from other cubes. The portal then leads the player to a short level, with a custom song.

  • The song is Super Ultra by MDK. It is in the music library.
  • The difficulty of this level can range from an Insane (9 stars) to a Medium Demon.

The second coin is located at 34%. To get there, the player has to collect a key in 25% by skipping a gravity portal, and not hitting the blue orb. Then, at 34%, the player has to make an early input before the gravity portal to go down, leading to a portal.

  • The song is Press Start (Smooth Jazz Remix) by MDK. It is in the music library.
  • The difficulty of this level can range from Harder (7 stars) to Insane (9 stars).

The third coin is located at 67%. To get there, the player has to fly through a small gap while upside down at 66%. A path will open, giving the player access to the last portal.

  • The song is Danger by Boom Kitty & Teminite. It is on Newgrounds.
  • This is considered the hardest coin to collect.
  • The difficulty of this level can range from an Easy Demon to Hard Demon.

Trivia

  • Space Invaders is the longest Event level with a time of 5m 51s.
    • If all 3 routes for each of the coins are included, then the time is extended to 8m 30s.
  • Space Invaders also has the most amount of objects out of the Event levels.
  • The Gboy Color console in the level references Ggb0y. The console itself is a parody of the Nintendo Game Boy Color.
  • The breaking news channel before the first pre-drop is named GDN, a parody of CNN News.
  • The red cube with the eyepatch resembles Geometry Dash YouTuber Vit12.
  • Some cubes featured in the level are cameos of known players such as Spaceuk, to memes such as the normal difficulty face.