Stereo Extremeness: Difference between revisions
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* '''29-45% (Voxicat):''' The player enters the ship portal with a unique transition and have to fly above and below spears of spikes before performing a straight-fly. The player then ascends with the ship whilst not touching the orbs other than the last red orb. Then the player have to go through a fake path before performing another straight-fly. | * '''29-45% (Voxicat):''' The player enters the ship portal with a unique transition and have to fly above and below spears of spikes before performing a straight-fly. The player then ascends with the ship whilst not touching the orbs other than the last red orb. Then the player have to go through a fake path before performing another straight-fly. | ||
* '''45-55% ([[Vortrox]]):''' The player enters the last cube portal on the previous straight-fly before doing a triple spike. Then, the player must jump on the edge of a half spike and do one more 'blue pad blue orb' timing, followed by six timings of hitting a green orb after hitting the reverse gravity portal, acting as if it was a regular yellow orb. After that, there are two more tight jumps. | * '''45-55% ([[Vortrox]]):''' The player enters the last cube portal on the previous straight-fly before doing a triple spike. Then, the player must jump on the edge of a half spike and do one more 'blue pad blue orb' timing, followed by six timings of hitting a green orb after hitting the reverse gravity portal, acting as if it was a regular yellow orb. After that, there are two more tight jumps. | ||
* '''55-83% (AudieoVisual):''' | * '''55-83% (AudieoVisual):''' Entering a robot portal, you jump over the first two platforms and land on the third, avoiding the spikes. The player must jump on the edge of a half-spike and jump again onto a gap. Then, do a big jump on another gap and 2 small jumps. Followed by a quadruple spike, a sextuple spike and 3 one block gaps the player must jump through. After that, the player must jump over 5 of the 7 spikes as the last 2 spikes are fake. Jumping on the first platform is optional as you can directly jump on the second platform or the third. As for the third platform, the block on the top is fake and there are invisible block on top of it so the player must land on the one block gap. After jumping on the last platform, the player jumps to the only platform without spikes, then takes a leap of faith to a mini portal. Jumping through half a block's gap, you must jump on the first block of the next structure, jump again on the last block and fall. The player does another 2 more tight jumps, landing on two flags that say "Sub 2 [[Vortrox]]" and "Sub 2 AudieoVisual". | ||
* '''83-100% (Tricipital):''' | * '''83-100% (Tricipital):''' | ||
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== Fails == | == Fails == | ||
* [[Vortrox]], while verifying the level, died at 92% twice and 93%. | * [[Vortrox]], while verifying the level, died at 92% twice and 93%. | ||
* [[EricVanWilderman]] died once at 92% | |||
== Trivia == | == Trivia == | ||
Revision as of 00:33, 21 July 2025
Not to be confused with Stereo Demoness by MaJackO.
Template:Infobox Level Stereo Extremeness is a 2.1 Extreme Demon collaboration level hosted, verified and published by Vortrox.[1] Initially, it was only a buffed copy of Stereo Madness made for a YouTube video but later decorated by Gepsoni4, xVainaja, Voxicat, AudieoVisual, Tricipital and Vortrox himself. The level was initially openly hack-verified and published on 7 November 2022, and the decorated remake was legitimately verified and published on 24 October 2023.
History
Stereo Extremeness was created by an American creator named Vortrox. The level was inspired by one of Vortrox's older levels, Stereo Craziness, and uses some aspects of gameplay from that in Stereo Extremeness. Vortrox made the level in 2022 in a video where he super-buffs Stereo Madness, part of Vortrox's 'superbuffing official levels' series.[2] This video blew up, getting a ton of attention from the Geometry Dash community, which made Vortrox eventually want to decorate it. He first teased his decorated version of the level on 30 May 2023.[3] After the teaser, a few finished parts of the level were published online by some creators; however, before the final showcase, not much information was available regarding Stereo Extremeness. The full showcase was published on 24 June 2023 and announced that Vortrox would verify the level himself.[4] He partially live-streamed the verification process on YouTube across 15 livestreams but did not verify the level live. Upon verifying the final version of the level, Vortrox tweeted out a picture of his 'level completed' screen with the caption 'Stereo Extremeness 100% Verified. 55,129 attempts. Full video should come out on Thursday <3'.
Gameplay
- 0-13% (Gepsoni4): The level begins with a quadruple-spike jump, followed by a jump similar to the first ones in Polargeist, but without using the orb. The player then must jump once to dodge spikes on the ground and go towards two green orbs, which they must double-click. It will send the player flying to another one-block-wide platform containing a blue orb. However, the player must avoid hitting it and instead wait and fall onto an invisible platform, going through the middle of the third and final one-block-wide platform. Jumping off from that gap through the platform to avoid spikes on the ground, the player finds a safe spot to land before jumping again and becoming a mini-wave. The gaps somewhat resemble a mouth and were inspired by the mini wave part at the start of Deadlocked. Afterwards, the player returns to a cube, still mini, before jumping over two half spikes spaced over a block with a normal spike in the middle and then must jump again to get onto a platform. The top of this platform consists of three sets of two spikes with a small gap between them and a black orb to send the player downwards into the gap and jump over the spikes. Doing these consistent clicks will lead to the player ending up on another invisible platform, where they must jump from onto another platform on the same level and then perform a double-spike jump, a triple-spike jump similar to the one after the mini-wave and another black orb timing. Doing these will lead to a red orb that launches the player directly into spikes above if the player does not hit the pink orb afterwards, interrupting the red orb's momentum. After this, there is one more double-spike jump, where the spikes are a bit more spread apart before the player jumps onto the next part.
- 13-29% (xVainaja): The player must perform five of the so called 'blue pad blue orb' jumps. After becoming the normal size again, the player must jump on the side of a half-spike before jumping into a mini portal. As the mini cube, the player must perform two tight timings under the platform as the half spikes under are fake. Then, the player must jump on the edge of the half-spike and jump on the last spike as it is also a fake. After that, the player must perform five tight timings in a row and then four jumps where they get launched into a spike from a yellow pad if the player does not hit the black orb slightly above it. The player must avoid hitting the last one as there are no spike above and it will result into them falling into some spikes. The player must jump over a triple spike, and lastly, do two more of the 'blue pad blue orb' timings.
- 29-45% (Voxicat): The player enters the ship portal with a unique transition and have to fly above and below spears of spikes before performing a straight-fly. The player then ascends with the ship whilst not touching the orbs other than the last red orb. Then the player have to go through a fake path before performing another straight-fly.
- 45-55% (Vortrox): The player enters the last cube portal on the previous straight-fly before doing a triple spike. Then, the player must jump on the edge of a half spike and do one more 'blue pad blue orb' timing, followed by six timings of hitting a green orb after hitting the reverse gravity portal, acting as if it was a regular yellow orb. After that, there are two more tight jumps.
- 55-83% (AudieoVisual): Entering a robot portal, you jump over the first two platforms and land on the third, avoiding the spikes. The player must jump on the edge of a half-spike and jump again onto a gap. Then, do a big jump on another gap and 2 small jumps. Followed by a quadruple spike, a sextuple spike and 3 one block gaps the player must jump through. After that, the player must jump over 5 of the 7 spikes as the last 2 spikes are fake. Jumping on the first platform is optional as you can directly jump on the second platform or the third. As for the third platform, the block on the top is fake and there are invisible block on top of it so the player must land on the one block gap. After jumping on the last platform, the player jumps to the only platform without spikes, then takes a leap of faith to a mini portal. Jumping through half a block's gap, you must jump on the first block of the next structure, jump again on the last block and fall. The player does another 2 more tight jumps, landing on two flags that say "Sub 2 Vortrox" and "Sub 2 AudieoVisual".
- 83-100% (Tricipital):
User coins
- The first coin is located at 49%, requiring the player to perform a tight manoeuvre with the wave. The player must fall down after landing on the second platform, transform into the wave, and manoeuvre tight spike gaps to obtain the coin. The player returns to being a cube after collecting the coin through an invisible cube portal.
- The second coin is located at 72%, requiring the player to perform a precise robot timing. The player must jump on the first block, then take a leap of faith, hoping to fall between the third and fourth blocks. The player will obtain the coin if they succeed. After that, the player must jump and return to the main route.
- The third coin is located at 99%, requiring the player to straight-fly as a mini-ship. At 86%, the player must fly up towards a spike block within the upwards structure and hold. The player will reach the secret coin route (like Stereo Madness). After that, the player must perform straight-flying for the rest of the level through tight spike gaps until the end. The word 'LEGENDARY' would appear on top of the coin upon collecting it.
Fails
- Vortrox, while verifying the level, died at 92% twice and 93%.
- EricVanWilderman died once at 92%
Trivia
- Stereo Extremeness was rated on 6 November 2023.
- Vortrox made a live stream shopping for a better mouse and keyboard for Stereo Extremeness.
- Vortrox once made a level called Stereo Craziness in 2016. He was 12 at that year.
- Vortrox completed the first two jumps first try. Before dying at 7%, he said, 'Oh my god! I'm god!'
- Vortrox challenged Zoink to do eight of the 'really stupid unfair timings'.[5] Zoink once said in Vortrox's video, 'I hate that staircase! Oh my god!'
- EricVanWilderman was originally going to beat Stereo Extremeness for his '12 Demons of Christmas 2023' series but instead beat I wanna be the guy due to Stereo Extremeness feeling different in Update 2.2.
Gallery
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Decorated Version
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Original Version