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{{Infobox_Level | |||
|image = File:WHAT title screen.png | |||
|creator = [[Spu7Nix]] (Verified by [[AeonAir]]) | |||
|difficulty = [[File:Harder.png|18px]] Harder | |||
|stars = 0[[File:Star.png|15px]] | |||
|id = 95174837 | |||
|composer = cYsmix | |||
|song = Babaroque (WHAT Ver.) | |||
|song_id = 1245665}} | |||
'''WHAT''' is a 2.1 unrated solo level created and published by [[Spu7Nix]] and verified by [[AeonAir]]. The level is a spiritual sequel/successor to [[HOW]], as most of the gameplay is in 3D sections. Unfortunately, playing the level on Windows requires a patch that lets the game store 4 GB in memory instead of one, commonly named '4 GB Patch'. The Low-Detail mode for this level stylises it after 1.6-1.8 levels. | |||
==Gameplay== | |||
The level begins with a simple 3D cube part, with blocks being the only obstacles. | |||
The wave part starts with a sequenced animation of the cube transforming into a pyramid without game-mode portals. The wave gameplay is nothing special, though the main difficulty of it comes from the isometric view of the camera. | |||
The | |||
A ship part follows a decent bit after but with stronger gravity than the regular ship. This part is still 3D, like the previous two, but focuses more on a vector-style aesthetic similar to retro games like Asteroids. | |||
'''WIP''' | |||
[[Category:2.1 levels]] | |||
[[Category:Long levels]] | |||
Revision as of 16:04, 8 October 2023
Template:Infobox Level WHAT is a 2.1 unrated solo level created and published by Spu7Nix and verified by AeonAir. The level is a spiritual sequel/successor to HOW, as most of the gameplay is in 3D sections. Unfortunately, playing the level on Windows requires a patch that lets the game store 4 GB in memory instead of one, commonly named '4 GB Patch'. The Low-Detail mode for this level stylises it after 1.6-1.8 levels.
Gameplay
The level begins with a simple 3D cube part, with blocks being the only obstacles.
The wave part starts with a sequenced animation of the cube transforming into a pyramid without game-mode portals. The wave gameplay is nothing special, though the main difficulty of it comes from the isometric view of the camera.
A ship part follows a decent bit after but with stronger gravity than the regular ship. This part is still 3D, like the previous two, but focuses more on a vector-style aesthetic similar to retro games like Asteroids.
WIP