10 xStep: Difference between revisions

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  |difficulty = [[File:Harder.png|35px]]
  |difficulty = [[File:Harder.png|35px]]
  |stars      = 7
  |stars      = 7
  |downloads  = 9,453,651
  |downloads  = 9,454,693
  |likes      = 389,913
  |likes      = 389,933
  |rating    = Featured
  |rating    = Featured
  |artist    = DJVI
  |artist    = DJVI

Revision as of 07:30, 1 September 2026

10 xStep
ID

131259

Creator(s)
Created
Attributes
Difficulty

Length

1m 18s

Objects

4,915

Statistics
Downloads

9,454,693

Likes

389,933

Rating

Featured

Audio info
Artist(s)

DJVI

Music

xStep

Level sequence
Previous

5

Next

10 xStep is a solo 1.4 Harder 7* level created and published by Cody. It is the second level of the Expert Pack.

Description

  • 0-19%: The level starts off with a cube section where the player must avoid saws and hit orbs. There are many fake orbs that the player must avoid. It then transitions into a ball section, where the player must jump between blocks and hit more orbs.
  • 19-37%: The level transitions into a ship section where the player must avoid pillars with spikes on them. There are decorations showing the path, as well as yellow and blue jump orbs for decoration. It then transitions into a cube section in a dark tunnel-like environment where the player must jump and hit orbs to avoid saws lining the area. This section ends with a quick blue pad auto section leading into the drop. Note that at 28%, sometimes the cube will hit the saw when falling down and crash with no way to avoid it.
  • 37-56%: The drop section consists of a ship where the player must avoid all of the spike-covered walls. The ship changes between regular-sized and mini a few times.
  • 56-75%: The gameplay then transitions into a cube section that is heavily focused on memory. There are many orbs and pads that must be skipped, and there is also a section where the player must hit orbs right underneath a large group of spikes.
  • 75-93%: The gameplay then transitions into a mini ball section with many spikes, saws, orbs, and portals. This section has some relatively precise timings.
  • 93-100%: The level ends with a ship section where the player must avoid various saws scattered around.

Gameplay