Can't Let Go: Difference between revisions
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|musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}} | |musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}} | ||
'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first | '''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first Insane level. Can't Let Go was first added to [[Geometry Dash Lite]] in [[Update 1.8]]. | ||
==Level information== | ==Level information== | ||
Can't Let Go is | Can't Let Go is considered more difficult than the first five levels. The first cube sequence is somewhat harder than levels before with greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. Midway, the player is dropped from a distance into the second half of the sequence where the background turns black. Following is a ship sequence of mild difficulty, before a tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps leading to completion. | ||
==Trivia== | ==Trivia== | ||
* The first [[Secret Coins|secret coin]] acts as a shortcut | * The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut. | ||
* Can't Let Go can be beaten in 01:23 without dying. | * Can't Let Go can be beaten in 01:23 without dying. | ||
== Gallery== | == Gallery== | ||
Revision as of 06:49, 20 August 2014
Can't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level of Geometry Dash and the first Insane level. Can't Let Go was first added to Geometry Dash Lite in Update 1.8.
Level information
Can't Let Go is considered more difficult than the first five levels. The first cube sequence is somewhat harder than levels before with greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. Midway, the player is dropped from a distance into the second half of the sequence where the background turns black. Following is a ship sequence of mild difficulty, before a tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps leading to completion.
Trivia
- The location of the first secret coin acts as a safer shortcut.
- Can't Let Go can be beaten in 01:23 without dying.