Can't Let Go: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Shuddervolt
geometrydash.wiki.gg>Hackey5
mNo edit summary
Line 8: Line 8:
|musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}}
|musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}}


'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first [[Difficulty|Insane]] level. Can't Let Go was first introduced to the lite version after the [[1.8 Update|1.8 update]].
'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first Insane level. Can't Let Go was first added to [[Geometry Dash Lite]] in [[Update 1.8]].


==Level information==
==Level information==
Can't Let Go is often considered far more difficult than the five levels it follows, and is one of the two levels in [[Geometry Dash Lite]] that is marked with insane difficulty (The other being 'Jumper'). The beginning requires flawless jump timing due to a great deal of spikes and other obstacles. Subsequently, players must maneuver through a lengthy cube scene with an absolutely black color theme. The icon first changes form at around 60% when it transforms into a [[Rocket portals|rocket]]. Players must finish strong with another challenging upside-down scene at end.
Can't Let Go is considered more difficult than the first five levels. The first cube sequence is somewhat harder than levels before with greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. Midway, the player is dropped from a distance into the second half of the sequence where the background turns black. Following is a ship sequence of mild difficulty, before a tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps leading to completion.
 


==Trivia==
==Trivia==


* The first [[Secret Coins|secret coin]] acts as a shortcut.
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.
* The same applies with the third coin, but it is harder to get to.
* This level may take days or even weeks to beat on normal mode.
* Can't Let Go can be beaten in 01:23 without dying.
* Can't Let Go can be beaten in 01:23 without dying.
== Gallery==
== Gallery==

Revision as of 06:49, 20 August 2014

Template:Infobox level

Can't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level of Geometry Dash and the first Insane level. Can't Let Go was first added to Geometry Dash Lite in Update 1.8.

Level information

Can't Let Go is considered more difficult than the first five levels. The first cube sequence is somewhat harder than levels before with greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. Midway, the player is dropped from a distance into the second half of the sequence where the background turns black. Following is a ship sequence of mild difficulty, before a tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps leading to completion.


Trivia

  • The location of the first secret coin acts as a safer shortcut.
  • Can't Let Go can be beaten in 01:23 without dying.

Template:Levels Template:Levels lite