Easy: Difference between revisions
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* '''0-29%:''' The level starts with a simple normal-speed cube section where the player must jump over a few spikes, then jump from platform to platform and dodge more spikes in the second half. The area concludes with the player landing in a fairly narrow corridor as the music builds up and the background fades to black. | * '''0-29%:''' The level starts with a simple normal-speed cube section where the player must jump over a few spikes, then jump from platform to platform and dodge more spikes in the second half. The area concludes with the player landing in a fairly narrow corridor as the music builds up and the background fades to black. | ||
* '''30-46%:''' Next, the music beat drops, and the player enters a straightforward ship sequence that bears some resemblance to that of Stereo Madness. Here, the player needs to avoid several pillars and obstacles, as well as a small number of spikes. However, this area also contains lots of wide open spaces so that the player can easily fly around them. | * '''30-46%:''' Next, the music beat drops, and the player enters a straightforward ship sequence that bears some resemblance to that of Stereo Madness. Here, the player needs to avoid several pillars and obstacles, as well as a small number of spikes. However, this area also contains lots of wide open spaces so that the player can easily fly around them. | ||
* '''47-86%:''' Afterward, the level transitions into a second, more lengthy cube section. It consists of jumping over more spikes and jumping from platform to platform again, but is overall still fairly easy. At 58%, the background color changes to orange and slightly ramps up in difficulty. | * '''47-86%:''' Afterward, the level transitions into a second, more lengthy cube section. It consists of jumping over more spikes and jumping from platform to platform again, but is overall still fairly easy. At 58%, the background color changes to orange and the level slightly ramps up in difficulty. | ||
* '''87-100%:''' The last area consists of a second ship sequence that is slightly more difficult than the first. The player must now fly around several pillars and spikes. Finally, the level ends. | * '''87-100%:''' The last area consists of a second ship sequence that is slightly more difficult than the first. The player must now fly around several pillars and spikes. Finally, the level ends. | ||
== User coins == | == User coins == | ||
* At 15%, the player must not jump on a platform and fall onto a blue | * At 15%, the player must not jump on a platform and instead fall onto a blue pad. The player will land on the bottom of the platform and jump where the coin is. The player must then hit a blue ring in order to progress with the level. | ||
* At 34%, the player has to fly as a ship in between two blocks | * At 34%, the player has to fly as a ship in between two blocks through a fake obstacle where the coin is. | ||
* At 56%, the player must not jump onto a platform with a yellow jump pad but instead fall onto a platform where a pink jump pad is located that will transport the player to the coin. | * At 56%, the player must not jump onto a platform with a yellow jump pad but instead fall onto a platform where a pink jump pad is located that will transport the player to the coin. | ||
Revision as of 11:04, 12 July 2022
For the difficulty, see Category:Easy levels.
“quote~ originator
Easy is a 1.6/2.0 Hard 4* level created by MrCheeseTigrr. It is the first level in the Stereo Pack. It is a remake of Stereo Madness, and is considered to be one of the easiest Map Pack levels.
Gameplay
- 0-29%: The level starts with a simple normal-speed cube section where the player must jump over a few spikes, then jump from platform to platform and dodge more spikes in the second half. The area concludes with the player landing in a fairly narrow corridor as the music builds up and the background fades to black.
- 30-46%: Next, the music beat drops, and the player enters a straightforward ship sequence that bears some resemblance to that of Stereo Madness. Here, the player needs to avoid several pillars and obstacles, as well as a small number of spikes. However, this area also contains lots of wide open spaces so that the player can easily fly around them.
- 47-86%: Afterward, the level transitions into a second, more lengthy cube section. It consists of jumping over more spikes and jumping from platform to platform again, but is overall still fairly easy. At 58%, the background color changes to orange and the level slightly ramps up in difficulty.
- 87-100%: The last area consists of a second ship sequence that is slightly more difficult than the first. The player must now fly around several pillars and spikes. Finally, the level ends.
User coins
- At 15%, the player must not jump on a platform and instead fall onto a blue pad. The player will land on the bottom of the platform and jump where the coin is. The player must then hit a blue ring in order to progress with the level.
- At 34%, the player has to fly as a ship in between two blocks through a fake obstacle where the coin is.
- At 56%, the player must not jump onto a platform with a yellow jump pad but instead fall onto a platform where a pink jump pad is located that will transport the player to the coin.
Trivia
- The level cannot be copied.
- The level contains 2,080 objects.
- It is the oldest level to contain silver coins.
- Despite the level being named "Easy", it has a Hard difficulty.
- The creator requested an Easy 2* rating, so they may have named the level after the difficulty.