Final Step: Difference between revisions

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m Created page with "{{IB-Level |image = FinalStep.png |id = 340602 |creator = Darnoc |created = Update 1.5 |length = 1m 20s |objects = 5,102 |difficulty = 35px |stars = 8 |downloads = |likes = |rating = Featured |artist = DJVI |music = xStep }} {{Quote |quite = The FINAL level before 1.6. Well. Maybe. |originator = TheRealDarnoc }} Final Step is a 1.5 Insane 8* level created by Darnoc on 12..."
 
geometrydash.wiki.gg>Jamasto
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  |quite     = The FINAL level before 1.6. Well. Maybe.
  |quote     = The FINAL level before 1.6. Well. Maybe.
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==Gameplay==
==Gameplay==
{{VC|5gmzQVTQKqo}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 06:07, 24 August 2025

Final Step
ID
340602
Creator(s)
Created
Attributes
Difficulty
Length
1m 20s
Objects
5,102
Statistics
Rating
Featured
Audio info
Artist(s)
DJVI
Music
xStep
“
The FINAL level before 1.6. Well. Maybe.
~ TheRealDarnoc

Final Step is a 1.5 Insane 8* level created by Darnoc on 12 March 2014. It is the last level of the Chaos Pack.

Description

  • 0-9%: The level starts off with a cube section containing simple inputs whilst moving between gravity portals.
  • 9-18%: The player then enters closed in segment and becomes mini, several fake paths now emerge where the player must avoid hitting the wrong jump orbs and pads.
  • 18-27%: Afterwards, a short mini ship part begins containing several floating blocky structures that must be avoided.
  • 27-36%: A short ball section with a few fakes begins.
  • 36-54%: At the drop, a cube section starts where the player must jump between floating blocks and memorise correct jump orbs to hit, the player is briefly mini from 43-50%.
  • 54-73%: Up next the player falls down to the ground as a cube and must avoid several obstacles whilst memorising correct paths. The player is briefly mini from 64-70%.
  • 73-82%: Afterwards, another ball section starts whilst mirrored, with a few memory elements.
  • 82-100%: Finally, a short normal sized ship segment begins before entering a brief auto cube transition from 89-91%. The level ends off as a mini-UFO jumping away from fuzzy structures.

Gameplay