Hextec Flow: Difference between revisions
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|difficulty = Easy Demon | |difficulty = Easy Demon | ||
|stars = 10 | |stars = 10 | ||
|downloads = | |downloads = 12.6M+ | ||
|likes = | |likes = 554.2K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = Waterflame | |artist = Waterflame | ||
Revision as of 12:06, 28 November 2025
“Very hard. Good Luck!~ Darnoc
Hextec Flow is a 1.3 Easy Demon created by Darnoc.
Description
Unlike the rest of the levels in the map pack, Hextec Flow priortises timings as the focus over memory.
- 0-13%: The level starts as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section.
- 13-26%: A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part.
- 26-39%: An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they won't target a spike located shortly afterwards. Another short ball part serves as a transition to the next section.
- 39-47%: Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after.
- 47-80%: Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part.
- 80-90%: After a yellow pad and orb transition, another simple ball section follows.
- 90-100%: Even simpler cube gameplay continues until the end. Two paths emerge near the end of the level, but the section is cut short.