Hextec Flow: Difference between revisions

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  |creator    = [[Darnoc]]
  |creator    = [[Darnoc]]
  |created    = [[Update 1.3]]
  |created    = [[Update 1.3]]
  |length    = 1m 23s
  |length    = 1m 23s (Long)
  |objects    = 4,927
  |objects    = 4,927
|copytype  = Free copy
  |difficulty = [[File:EasyDemon.png|x35px]]
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
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  |likes      = 554.2K+
  |likes      = 554.2K+
  |rating    = Featured
  |rating    = Featured
  |artist    = Waterflame
  |artist    =  
  |music      = Jumper
[https://waterflame.newgrounds.com Waterflame]
  |music      = [[Jumper]]
  |previous  = [[StarQuake]]
  |previous  = [[StarQuake]]
  |next      = [[Crescendo]]
  |next      = [[Crescendo]] <br>(Demon Pack 3)
}}
}}
{{Quote
{{Quote
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  |originator = Darnoc
  |originator = Darnoc
}}
}}
'''Hextec Flow''' is a 1.3 Easy Demon created by [[Darnoc]].
'''Hextec Flow''' is a 1.3 Easy Demon created by [[Darnoc]]. It is the last level in the [[Map Packs|Demon Pack 2]]


==Description==
==Description==

Revision as of 17:50, 14 April 2026

Hextec Flow
ID
102765
Creator(s)
Created
Attributes
Difficulty
Length
1m 23s (Long)
Objects
4,927
Copy type
Free copy
Statistics
Downloads
12.6M+
Likes
554.2K+
Rating
Featured
Audio info
Artist(s)
Music
Level sequence
Previous
Next
Crescendo
(Demon Pack 3)
“
Very hard. Good Luck!
~ Darnoc

Hextec Flow is a 1.3 Easy Demon created by Darnoc. It is the last level in the Demon Pack 2

Description

Unlike the rest of the levels in the map pack, Hextec Flow priortises timings as the focus over memory.

  • 0-13%: The level starts as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section.
  • 13-26%: A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part.
  • 26-39%: An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they won't target a spike located shortly afterwards. Another short ball part serves as a transition to the next section.
  • 39-47%: Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after.
  • 47-80%: Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part.
  • 80-90%: After a yellow pad and orb transition, another simple ball section follows.
  • 90-100%: Even simpler cube gameplay continues until the end. Two paths emerge near the end of the level, but the section is cut short.

Gameplay