Into the deep: Difference between revisions

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{{IB-Level
{{IB-Level
  |image      = IntoTheDeep.png
  |image      = Intothedeep.png
  |id        = 1267316
  |id        = 1267316
  |creator    = [[ZenthicAlpha]]
  |creator    = [[ZenthicAlpha]]
  |created    = [[Update 1.7]]
  |created    = [[Update 1.7]]
  |length    = 1m 23s
|difficulty = [[File:Insane.png|x35px]]
|stars      = 8
  |length    = 1m 23s (Long)
  |objects    = 6,897
  |objects    = 6,897
  |difficulty = [[File:Insane.png|35px]]
  |copytype  = Non-copyable
|stars      = 8
  |downloads  = 5.6M+
  |downloads  = 5M+
  |likes      = 266.9K+
  |likes      = 200K+
  |rating    = Featured
  |rating    = Featured
  |artist    = DJ-Nate
  |artist    = [https://dj-nate.newgrounds.com DJ-Nate]
  |music      = Theory of Everything
  |music      = [[Theory of Everything]]
|audio      = [[File:TheoryOfEverything.mp3]]
  |previous  = [[Heptagon Force]]<br>(Colossus Pack)
  |previous  = [[Heptagon Force]]<br>(Colossus Pack)
  |next      = [[Hexagon Adventure]]
  |next      = [[Hexagon Adventure]]
}}
}}
'''Into the Deep''' is a [[Update 1.7|1.7]] Insane level by [[ZenthicAlpha]] released on July 2014. It is the first level of the Diamond Pack.
'''Into the deep''' is a [[Update 1.7|1.7]] Insane level by [[ZenthicAlpha]] released in July 2014. It is the first level of the [[Map Packs|Diamond Pack]].


==Description==
==Description==
*'''0-26%:''' A cube sequence opens the level, featuring several orb jumps and simple timings.
*'''0-26%:''' A cube sequence opens the level, featuring several orb jumps and simple timings.
*'''26-35%:''' A UFO sequence follows, with jumps between structures and a mini UFO segment shortly after.
*'''26-35%:''' A UFO sequence follows, with jumps between structures and a mini-UFO segment shortly after.
*'''35-44%:''' A mini ship sequence begins, flying around floating spike designs.
*'''35-44%:''' A mini-ship sequence begins, flying around floating spike designs.
*'''44-53%:''' A cube sequence returns with straightforward gameplay.
*'''44-53%:''' A cube sequence returns with straightforward gameplay.
*'''53-62%:''' A ball sequence follows as gravity switches upward, requiring precise landings between structures and spike dodges. The text "ZENTHIC" appears at 61%.
*'''53-62%:''' A ball sequence follows as gravity switches upward, requiring precise landings between structures and spike dodges. The text 'ZENTHIC' appears at 61%.
*'''62-73%:''' A brief cube transition leads into another mini UFO sequence, jumping between platforms and spikes.
*'''62-73%:''' A brief cube transition leads into another mini-UFO sequence, jumping between platforms and spikes.
*'''73-81%:''' A mini ship sequence returns briefly, flying around spike decorations once more.
*'''73-81%:''' A mini-ship sequence returns briefly, flying around spike decorations once more.
*'''81-100%:''' A long straight-fly ship sequence closes the level, ending with simple structures to navigate between.
*'''81-100%:''' A long straight-fly ship sequence closes the level, ending with simple structures to navigate between.



Revision as of 22:26, 28 March 2026

Into the deep
ID
1267316
Creator(s)
Created
Attributes
Difficulty
Length
1m 23s (Long)
Objects
6,897
Copy type
Non-copyable
Statistics
Downloads
5.6M+
Likes
266.9K+
Rating
Featured
Audio info
Artist(s)
Audio
Level sequence
Previous
Heptagon Force
(Colossus Pack)

Into the deep is a 1.7 Insane level by ZenthicAlpha released in July 2014. It is the first level of the Diamond Pack.

Description

  • 0-26%: A cube sequence opens the level, featuring several orb jumps and simple timings.
  • 26-35%: A UFO sequence follows, with jumps between structures and a mini-UFO segment shortly after.
  • 35-44%: A mini-ship sequence begins, flying around floating spike designs.
  • 44-53%: A cube sequence returns with straightforward gameplay.
  • 53-62%: A ball sequence follows as gravity switches upward, requiring precise landings between structures and spike dodges. The text 'ZENTHIC' appears at 61%.
  • 62-73%: A brief cube transition leads into another mini-UFO sequence, jumping between platforms and spikes.
  • 73-81%: A mini-ship sequence returns briefly, flying around spike decorations once more.
  • 81-100%: A long straight-fly ship sequence closes the level, ending with simple structures to navigate between.

Gameplay