Super Cycles: Difference between revisions

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m Created page with "{{IB-Level |image = SuperCycles.png |creator = Jax |difficulty = Easy Demon |stars = 10 |id = 57730 |song = Cycles |composer = DJVI |song_id = Official }} '''Super Cycles''' is a 1.2/1.8 Easy Demon created and published by Jax. This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. It is the first level in Demon Pack 2, placed b..."
 
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mNo edit summary
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{{IB-Level
{{IB-Level
|image      = SuperCycles.png
|image      = SuperCycles.png
|creator    = [[Jax]]
|id        = 57730
|difficulty = Easy Demon
|creator   = Jax
|stars      = 10
|created   = [[Update 1.2]]
|id        = 57730
|length    = 1m 21s
|song      = Cycles
|objects    = 3,754
|composer   = DJVI
|difficulty = [[File:EasyDemon.png|35px]]
|song_id    = Official
|stars      = 10
|downloads  =
|likes      =
|rating    = Featured
|artist    = DJVI
|music      = Cycles
|previous   = [[Extreme Fantasy]]<br>(Demon Pack 1)
|next      = [[StarQuake]]
}}
}}
'''Super Cycles''' is a 1.2/1.8 Easy Demon created and published by [[Jax]]. This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. It is the first level in Demon Pack 2, placed before [[StarQuake]].
'''Super Cycles''' is a 1.2/1.8 Easy Demon created and published by Jax.


==Description==
==Description==
This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains "^ ^".
*'''0-16%:''' A cube staircase starts the level with a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
*'''0-16%:''' A cube staircase starts the level with a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
*'''16-35%:''' The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
*'''16-35%:''' The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
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==Gameplay==
==Gameplay==
 
{{VC|OBvDoG4MK0Q}}
==Trivia==
[[Category:Map Pack levels]]
*The level's password is 3871.
*The level contains 3,754 objects.
*The level is 1m 21s in length.
*A rated 2.2 remake of this level titled Ultra Cycles was hosted by StarterX.
*Every wrong path contains "^ ^".[[Category:Map Pack levels]]

Revision as of 22:12, 6 September 2025

Super Cycles
ID

57730

Creator(s)

Jax

Created
Attributes
Difficulty

10

Length

1m 21s

Objects

3,754

Statistics
Rating

Featured

Audio info
Artist(s)

DJVI

Music

Cycles

Level sequence
Previous

Extreme Fantasy
(Demon Pack 1)

Next

Super Cycles is a 1.2/1.8 Easy Demon created and published by Jax.

Description

This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains "^ ^".

  • 0-16%: A cube staircase starts the level with a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
  • 16-35%: The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
  • 35-50%: The player, now a ball, has to go to the top fake spikes. They have a choice in going two ways but needs to go through the bottom route, as the top goes through a fake pad. After that, generic pillar gameplay continues.
  • 50-70%: The section contains various long horizontal structures the player has to go through, avoiding various mirror portal changes, fakes, and fake routes.
  • 70-80%: A small ball goes along the level's only slope, starting the section. Corridors filled with alternating spikes follow ahead, one also leading to a fake route containing a slow speed changer and an impossible timing. After becoming normal-sized, the player must go on the top before entering the gravity portal unless they want to make a tight timing. The section ends with a series of multiple blue orbs and an auto transition.
  • 80-90%: The player now becomes a ship, alternating sizes and gravity while going between pillar structures. A double-speed ball finishes the section, needing to avoid the last jump as the last set of upper spikes are fake.
  • 90-100%: A long series of staircases end the level as a cube, only needing to avoid gravity portal and jump pad fakes.

Gameplay