YStep: Difference between revisions

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{{DISPLAYTITLE:yStep}}
{{IB-Level
{{IB-Level
  |name      = yStep
  |name      = yStep
Line 7: Line 8:
  |difficulty = [[File:EasyDemon.png|x35px]]
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 1m 20s (Medium)
  |length    = 1m 20s (Long)
  |objects    = 3,380
  |objects    = 3,380
  |copytype  = Non-copyable
  |copytype  = Non-copyable
Line 14: Line 15:
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://djvi.newgrounds.com/ DJVI]
  |artist    = [https://djvi.newgrounds.com/ DJVI]
  |music      = [[XStep]]
  |music      = [[xStep]]
  |previous  = [[Theory of every v2]] (Remix Pack 4)
  |previous  = [[Theory of every v2]] (Remix Pack 4)
  |next      = [[demon park]]
  |next      = [[demon park]]
}}
}}
'''yStep''' is a [[Update 1.6|1.6]] Easy Demon level by [[Darnoc]]. It is the first level of Demon Pack 1.
'''yStep''' is a [[Update 1.6|1.6]] Easy Demon level by [[Darnoc]]. It is the first level of [[Map Packs|Demon Pack 1]].


==Description==
==Description==
*YStep features a classic Easy Demon layout combining cube, ball, and ship gameplay with frequent gravity changes and simple but tricky timings.
yStep features a classic Easy Demon layout, combining cube, ball, and ship gameplay with frequent gravity changes and simple yet tricky timings.
 
*'''0-31%:''' A cube segment with basic jumps, pads, and orb timings introduces the level.
*'''0-30%''': A cube segment with basic jumps, pads, and orb timings introduces the level.
*'''31-33%:''' A tiny ball segment with gravity changes and orb inputs follows.
*'''31-32%''': A tiny ball segment with gravity changes and orb inputs follows.
*'''33-57%:''' A second cube sequence with tighter jumps and more precise orb usage occurs.
*'''33-57%''': A second cube sequence with tighter jumps and more precise orb usage occurs.
*'''57-61%:''' Other tiny ball segment with gravity portals and orbs.
*'''57-32%''': Other tiny ball segment with gravity potals and orbs.
*'''61-69%:''' A ship segment with controlled flying, spike corridors, and gravity switches takes place.
*'''61-69%''': A ship segment with controlled flying, spike corridors, and gravity switches takes place.
*'''69-79%:''' A ball segment that requires dodging spikes on platforms and taking a ball portal to fix the camera.
*'''69-79%''': A ball segment in which you have to dodge spikes on platforms and take a ball portal to fix the camera.
*'''79-100%:''' A final section with cube transitions, including trap pads and gravity changes, concludes the level.
*'''79-100%''': A final section with cube transitions, including trap pads and gravity changes, concludes the level.


==Gameplay==
==Gameplay==
{{VC|xO2j6OMTiLo}}
{{VC|xO2j6OMTiLo}}
 
[[Category:Map Pack levels]]
==Trivia==
*It is the fifteenth most famous Demon level (with the most likes ) on the entire Geometry Dash server .
*It is considered one of the easiest Demons in the game.
*It is the creator's easiest Demon difficulty level along with [[Hextec Flow]].

Revision as of 14:25, 11 April 2026

yStep
ID
70059
Creator(s)
Created
Attributes
Difficulty
Length
1m 20s (Long)
Objects
3,380
Copy type
Non-copyable
Statistics
Downloads
37.6M+
Likes
1.1M+
Rating
Featured
Audio info
Artist(s)
Music
Level sequence
Previous
Theory of every v2 (Remix Pack 4)

yStep is a 1.6 Easy Demon level by Darnoc. It is the first level of Demon Pack 1.

Description

yStep features a classic Easy Demon layout, combining cube, ball, and ship gameplay with frequent gravity changes and simple yet tricky timings.

  • 0-31%: A cube segment with basic jumps, pads, and orb timings introduces the level.
  • 31-33%: A tiny ball segment with gravity changes and orb inputs follows.
  • 33-57%: A second cube sequence with tighter jumps and more precise orb usage occurs.
  • 57-61%: Other tiny ball segment with gravity portals and orbs.
  • 61-69%: A ship segment with controlled flying, spike corridors, and gravity switches takes place.
  • 69-79%: A ball segment that requires dodging spikes on platforms and taking a ball portal to fix the camera.
  • 79-100%: A final section with cube transitions, including trap pads and gravity changes, concludes the level.

Gameplay