Change of Scene: Difference between revisions
m 23 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Change+of+Scene&oldid=264272 ; contributors: https://geometrydash.wiki.gg/index.php?title=Change+of+Scene&action=history |
m 22 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Change+of+Scene&oldid=264272 ; contributors: https://geometrydash.wiki.gg/index.php?title=Change+of+Scene&action=history |
(No difference)
| |
Revision as of 17:18, 11 October 2026
Template:Epilepsy Warning Template:Infobox Level
“quote~ originator
Change of Scene is a 2.1 Epic-rated Easy Demon created, verified and published by Bli. Bli created the level for the Discord Gauntlet Contest, hosted by Viprin, with the Top 10 best levels planned to be included in two official gauntlets with five levels each requiring all entries to have two distinct modes, a normal mode and an alternate mode toggleable at the first five seconds of the level. The level was released on 2 May 2023, around 15 minutes before the contest deadline. The level shifts through several themes: theatre, films, video games and simulation. An alternate mode can be toggled on at the beginning of the level, adding bosses to many sections and altering the designs and effects. The first mode intends to feel like pure fiction, with the second mode bringing everything to life with more realistic designs.
Change of Scene won first place in the Discord Gauntlet Contest and would likely be placed in the Split Gauntlet in Geometry Dash 2.2.
Gameplay
- 0-2%: The level begins with an animation of four objects spinning around: a stage, a television, a game console and a portal, with the caption 'Tap to bring imagination to life.' If the player makes an input during this part, the text will change to 'Have fun...' breaking all of the objects and causing a face to appear from the middle, signifying that the player has chosen the alternate mode. Otherwise, the player will enter normal mode. A short spider section follows leading up to the title screen of the level.
- 2-8%: Act I: Desolation of the Dragons: This part of the level is themed around an attack by dragons on a town. In normal mode, it is supposed to be a play mostly made with cardboard and other materials. In the alternate mode, the dragon and town come to life. The lifelike dragon breathes fire at the player, but the player cannot die. This part ends with a small gameplay loop of jumping and using a yellow orb repeated four times, with fire flashing in the background.
- 8-16%: Act II: World on Fire: A direct continuation to the last part. The town is burned to the ground by the dragons now, and the intensity of the level increases. There are two dragons now instead of one. The dragons also try to attack the player in many different ways without actually killing the player. The background consists of a smoky sky with buildings similar to a burning town. After this part, a similar gameplay loop to Act I will play, except that the background fire is blue, and there are two dragons. A short transition with the player hitting multiple orbs and landing on platforms leads to Film III: The Wild West.
- 16-20%: Film III: The Wild West: This part is entirely separate from the first two acts. It is themed around the Western genre in a film. In normal mode, it has a vintage feeling, including limited, brown-esque colours. In the alternate mode, there are no borders, and it has more colours. It has a small transition part leading up to the next film with a countdown. After the countdown, an animation can be seen of the player launching into the next part of the level, Film IV: The Seven Seas.
- 20-25%: Film IV: The Seven Seas: This part of the level has only the mini-ship as its game-mode. In normal mode, a cardboard purple kraken can be seen staring at a ship during a storm. The player must avoid crashing into obstacles such as gears and flying through the mouths of monster faces. In the alternate mode, the background is green, and rain can be seen pouring from above. The kraken is alive and appears purple with a large spiralling red eye. The gameplay is the same, the only difference being that the kraken tries to kill the player by smashing its tentacles together. However, the player cannot die to the kraken as the kraken's attacks are out of the way of the path that should be taken. Transitioning from this part leads the player to the Game Launcher.
- 25-27%: Game Launcher: The Game Launcher is a short part of the level. The gameplay is basic spider gameplay in which the player must quickly switch platforms. In normal mode, the background is a dark orange with an abundance of lava falls pouring down. In the alternate mode, the background is a shade of green with the same decoration, but there is a question mark at the end of 'Game Launcher.' The player would eventually hit a green orb, but instead, the level suddenly switched to the player becoming a ball going at quadruple-speed and must hit a pink orb, two green orbs and another pink orb.
- 27-38%: Game V: The Hell Breaks Loose: This part is one of the most intense parts of the level. As soon as the player enters, they become a robot and must launch themselves up from a platform. The only two game-modes in this part are the wave and the robot. Inputs are primarily fast as it stays at quadruple-speed from the previous transition. In normal mode, the background contains many things: a pixelated hellish face holding a staff, pixelated fire, lava falls and three layers of lava in red, orange and yellow. There are also three hearts in the top left corner and one of the basic Geometry Dash cube icons in the player's colours in the top right corner. The blocks and platforms are also pixel-like. In the alternate mode, a hellish monster has horns, large spiralling red eyes and sharp teeth and attacks the player with lasers, fireballs and bites. However, the monster cannot kill the player. The background is now only pillars and rocks with layers of lava in the same colours as normal mode. Soon after, the player becomes a mini-wave and must spam. Although the platforms are slanted, the player can land on them safely while spamming and cannot die. A click counter is located at the bottom right corner of the level, indicating how much the player has spammed. Twenty clicks are required to pass.
- 38-48%: Game VI: Enter the Forest Temple
- 48-51%:
- 51-59%: Simulation VII: Inside the Matrix
- 59-71%: Simulation VIII: Beyond Reality
- 71-78%:
- 78-83%: Fake End-Screen
- 83-97%:
- 97-100% (End-Screen):
User coins
- Change of Scene has three user coins. They are all located in one part of the level.
- In normal mode, three keys are hidden in the level but cannot be collected in the alternate mode.
- The keys in normal mode will show the number codes for the three gates near the end to unlock the coin route with outlined obstacles. The coins cannot be collected in normal mode.
- The codes must be memorised in the alternate mode, and the obstacles will become real, and the coins can be collected.
- The keys in normal mode will show the number codes for the three gates near the end to unlock the coin route with outlined obstacles. The coins cannot be collected in normal mode.
Trivia
- The level is free to copy.
- The level contains 69,165 objects.
- The level is 3m 27s in length.
- If the player chooses the alternate mode, the following texts will have a question mark at the end: 'Theater,' 'Television,' 'Game Launcher,' and 'Simulator.'
- The last ~30% of the level was made in ten days.
- This level is Weekly Demon #120.