Jumper: Difference between revisions
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|musicdate = Late 2005 <span style="color:rgb(192,192,192);">(exact date unknown)</span>}} | |musicdate = Late 2005 <span style="color:rgb(192,192,192);">(exact date unknown)</span>}} | ||
'''Jumper''' is the seventh level in | '''Jumper''' is the seventh level in[[Geometry Dash]]. It is the second level rated insane. [[Jumper]] is also a level in Geometry Dash Lite. | ||
==Information== | ==Information== | ||
Jumper | Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the repetitive shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and forth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way. | ||
==Rewards== | ==Rewards== | ||
Revision as of 09:50, 20 August 2014
Jumper is the seventh level inGeometry Dash. It is the second level rated insane. Jumper is also a level in Geometry Dash Lite.
Information
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the repetitive shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and forth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.
Rewards
Finishing the level in normal mode will give the winner a skull-like icon. Completing it in practice mode will unlock an orange color.
Trivia
- Jumper is the only level where the song is not edited
- This level uses the "Forest Entrance" theme song from the video game Castle Crashers
Gallery
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The title in-game.
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First time flying upside-down.