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==Description==
==Description==
IO was placed in the Top 10 of the Random Gauntlet Contest. It is primarily a design-based level, with repetitive gameplay to match the repetitive song.
IO is primarily a design-based level, with repetitive gameplay to match the repetitive song.
*'''0-14%:''' A mini ship part that has randomly placed blocks. The blocks have an 'I' or an 'O' on them. The player cannot touch the floor or the ceiling.
*'''0-14%:''' A mini ship part that has randomly placed blocks. The blocks have an 'I' or an 'O' on them. The player cannot touch the floor or the ceiling.
*'''14-24%:''' A cube part that has four short gameplay segments, all picked from a list of predetermined parts, with randomly generated orbs in each part.
*'''14-24%:''' A cube part that has four short gameplay segments, all picked from a list of predetermined parts, with randomly generated orbs in each part.
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==Trivia==
==Trivia==
*The ending wave part can sometimes spawn the wave outside the camera view, which is a bug.
*The ending wave part can sometimes spawn the wave outside the camera view.
*In the beginning, a GUI element in the corner labelled 'iterations' with a counter gradually increasing, has the counter under the effect of an item persist [[Triggers|trigger]].
*In the beginning, a GUI element in the corner labelled 'iterations' with a counter gradually increasing, has the counter under the effect of an item persist [[Triggers|trigger]].
*IO uses all game-modes except for the robot.
*IO uses all game-modes present in 2.2, with the exception of the robot.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 00:30, 11 May 2026

IO
ID

129492629

Creator(s)

7ak

Created
Attributes
Difficulty

Length

1m 58s (Long)

Objects

87,158

Copy type

No password

Statistics
Downloads

3.2M+

Likes

55.3K+

Rating

Legendary

Audio info
Artist(s)
Music

IO

Music ID

830460

Level sequence
Previous

Randomverse
(Random Gauntlet)

Next

IO is a 2.2 level by 7ak. It is the first level of the Chance Gauntlet.

Description

IO is primarily a design-based level, with repetitive gameplay to match the repetitive song.

  • 0-14%: A mini ship part that has randomly placed blocks. The blocks have an 'I' or an 'O' on them. The player cannot touch the floor or the ceiling.
  • 14-24%: A cube part that has four short gameplay segments, all picked from a list of predetermined parts, with randomly generated orbs in each part.
  • 24-28%: A small ship part in which the player must go where the arrows tell them.
  • 28-42%: A ship part that contains randomly generated walls of sawblades and gravity portals separated by randomly selected wave parts.
  • 42-53%: A ball part where the player must quickly look at signs in the background to determine if they should hit the blue orbs to flip to the other side, or not.
  • 53-56%: A short low gravity swing straight-fly part. It is not randomly generated.
  • 56-67%: A UFO part in which the player goes through doors. All but one of the random doors is shut, leaving only one correct path. This path is indicated by arrows.
  • 67-71%: A short ship section. It is not randomly generated.
  • 71-85%: A vertical spider part where doors randomly shut, and the player must navigate through, reacting quickly to the path they must take.
  • 85-100%: A wave part in which the location, direction, and gravity of the wave are randomised. The player must follow the path indicated by circles. It happens three times. The camera is rotated 45 degrees.

Gameplay






Trivia

  • The ending wave part can sometimes spawn the wave outside the camera view.
  • In the beginning, a GUI element in the corner labelled 'iterations' with a counter gradually increasing, has the counter under the effect of an item persist trigger.
  • IO uses all game-modes present in 2.2, with the exception of the robot.