Out of Place: Difference between revisions

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'''Out of Place''' is a 2.2 Insane level by djudjeito. It is the fourth level of the [[Gauntlets|Space Gauntlet]].
'''Out of Place''' is a [[Update 2.2|2.2]] Insane level by djudjeito. It is the fourth level of the [[Gauntlets|Space Gauntlet]].


==Description==
==Description==
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*Out of Place was originally requested for 3 stars, but due to the length, it was rated 8.
*Out of Place was originally requested for 3 stars, but due to the length, it was rated 8.
*Out of Place was ranked seventh in the Space Gauntlet Contest.
*Out of Place was ranked seventh in the Space Gauntlet Contest.
*In 2025, Out of Place was one of three Space Gauntlet levels nominated in the [[The Geometry Dash Awards|Geometry Dash Awards]] 2025 in the category of Best Intermediate Classic level. It narrowly lost to [[Aperture]], finishing second.
*In 2025, Out of Place was one of three Space Gauntlet levels nominated in [[The Geometry Dash Awards|The Geometry Dash Awards 2025]] in the category of ''Best Intermediate Classic'' level. It narrowly lost to [[Aperture]], finishing second.
*Out of Place is one of only five gauntlet levels that exceed three minutes; the others are [[Snow flies in Fog]], [[WhyMeWhyMeWhyMeWhyMe]], [[In Silico|in Silico]], [[I See Stars]] and [[Change of Scene]].
*Out of Place is one of only five gauntlet levels that exceed three minutes; the others are [[Snow flies in Fog]], [[WhyMeWhyMeWhyMeWhyMe]], [[in Silico]], [[I See Stars]], and [[Change of Scene]].
 
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 22:09, 22 April 2026

Out of Place
ID

116284755

Creator(s)

djudjeito

Created
Attributes
Difficulty

Length

3m 46s (XL)

Objects

99,312

Copy type

No password

Statistics
Downloads

739K+

Likes

54.3K+

Rating

Mythic

Audio info
Artist(s)
Music ID

1210882

Level sequence
Previous

Out of Place is a 2.2 Insane level by djudjeito. It is the fourth level of the Space Gauntlet.

Description

  • 0-4%: Out of Place begins with a text saying the level name. The level flashes other names, such as the creator's name and special thanks people.
  • 4-20%: The player enters a 0.5x speed ship section and has to avoid clouds in the foreground and sculptures.
  • 20-28%: The player becomes 1x speed and the ship section becomes very open. The only spots where the player can crash are below the floor and above the ceiling. At 27%, an animation starts that transitions the player into the next section.
  • 28-36%: The player becomes a 3x speed 0.5 gravity swing. The player can follow the indicators. If the player does this, the player will start by flipping four times, then hitting a yellow orb. Then, the player flips, hits a green orb, flips twice, hits a yellow orb, flips and hits a blue orb, flips, hits three green orbs, hits three more green orbs, and then hits a final green orb before the next section starts.
  • 36-45%: The player becomes 0.5x speed and needs to avoid the hourglasses in the foreground in this section. At 43%, the controls are disabled.
  • 45-61%: The player becomes a 0.6 gravity cube. The player is launched on a platform by an invisible pad. The player waits and jumps, waits and jumps again, hits two green orbs and lands on a platform, falls and jumps, hits a yellow orb, falls and hits a yellow orb, waits and jumps, waits and jumps again, falls, hits a yellow orb, falls, hits a red orb, jumps, hits a black orb and jumps after, hits a yellow orb and a dash orb, falls and jumps, waits and jumps, falls, jumps and hits a dash orb, falls and jumps, hits two green orbs, falls twice, hits a yellow orb, falls and hits a red orb, jumps, hits a black orb and jumps after, hits a pink orb, jumps, hits a black orb and jumps after, hits a yellow orb, hits a dash orb, falls three times, and waits and jumps before the next section starts.
  • 61-69%: The player becomes a 1x speed ship. The player avoids planets and can follow a star for help. At 65%, the player becomes 2x speed and hits a red orb.
  • 69-77%: The player becomes a 3x speed robot. The player jumps, hits a dash orb, goes off a slope, hits a yellow orb, jumps twice, hits a red orb, goes off a slope, hits a dash orb and a yellow orb, and goes off a slope before becoming a cube at 74%. The player hits a yellow pad, hits a yellow orb, waits a bit before jumping, waits a bit before jumping twice, hits a yellow orb and a pink orb, and waits before jumping twice and hitting a red orb.
  • 77-86%: The player becomes a ship. The only spots the player can crash are below or near the ceiling and floor.
  • 86-100%: The player becomes a 0.5x speed cube. The player waits a bit before jumping. The player waits, jumps twice, hits a yellow orb, hits a pink pad after hitting blue pads, jumps, waits and jumps, waits and jumps again, hits a black orb and jumps after, waits and jumps, waits and hits a yellow orb, and waits and jumps. The level does not have any more obstacles after 92%.

Gameplay






Trivia