Predator: Difference between revisions

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{{Stub}}
{{IB-Level
{{IB-Level
  |image      = Predator.png
  |image      = Predator.png
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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = [[File:Insane.png|x35px]]
  |difficulty = [[File:Insane.png|x35px]]
|stars      = ?
|diamonds  = ?
  |length    = 1m 44s (Long)
  |length    = 1m 44s (Long)
  |objects    = 32,479
  |objects    = 32,479
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==Trivia==
==Trivia==
*The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop. It placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to split the winners between two gauntlets: the Monster Gauntlet and the Death Gauntlet.
*The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop. It placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to split the winners between two gauntlets: the Monster Gauntlet and the Death Gauntlet.
*Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside [[The Behemoth]], largely due to the heavy memory required for the 87% "glitch" ending.
*Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside [[The Behemoth]], largely due to the heavy memory required for the 87% "glitch" ending.
*While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.
*While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 03:24, 11 April 2026

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Predator
ID

43537990

Creator(s)

Samoht

Created
Attributes
Difficulty

Length

1m 44s (Long)

Objects

32,479

Copy type

Copy-Locked

Statistics
Downloads

2.4M+

Likes

158.4K+

Audio info
Artist(s)
Music ID

783801

Level sequence
Previous
Next

Predator is a highly-detailed boss fight level created by Samoht (with some assistance/collaboration from Xenoteric). It is widely known for its placement in the Death Gauntlet, serving as a major skill check before the gauntlet's transition into Demon-difficulty levels.

Description

The level begins with a high-energy Cube and Spider intro (0%–25%) that focuses on orb timings and contains the first key at 10%.

The intensity builds during a Ship and Ball transition (25%–45%) where the mechanical beast begins to loom in the background, leading into a short, high-speed Wave (45%–50%).

The level's centerpiece is the Boss Fight (50%–85%), a multi-mode sequence involving Ship, UFO, and Wave gameplay where you must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%.

After the boss is defeated at 85%, the level concludes with a notorious Cube and Robot finale (87%–100%) defined by heavy "glitch" filters and static effects that test your memory and composure as the platforms become difficult to see.

Gameplay






Trivia

  • The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop. It placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to split the winners between two gauntlets: the Monster Gauntlet and the Death Gauntlet.
  • Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside The Behemoth, largely due to the heavy memory required for the 87% "glitch" ending.
  • While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.