Predator: Difference between revisions
geometrydash.wiki.gg>Jamasto mNo edit summary |
geometrydash.wiki.gg>Josh994 m Idk man the intro lines weren't ideal |
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|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = [[File:Insane.png|x35px]] | |difficulty = [[File:Insane.png|x35px]] | ||
|stars = | |stars = 8 | ||
|diamonds = | |diamonds = 10 | ||
|length = 1m 44s (Long) | |length = 1m 44s (Long) | ||
|objects = 32,479 | |objects = 32,479 | ||
|copytype = | |copytype = Passwords (763490) | ||
|downloads = 2.4M+ | |downloads = 2.4M+ | ||
|likes = 158.4K+ | |likes = 158.4K+ | ||
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}} | }} | ||
'''Predator''' is a | '''Predator''' is a [[Update 2.1|2.1]] Insane level by Samoht, with some assistance/collaboration from Xenoteric. It is widely known for its placement in the Death Gauntlet, serving as a major skill check before the gauntlet's transition into Demon-difficulty levels. | ||
==Description== | ==Description== | ||
The level begins with a high-energy Cube and Spider intro (0%–25%) that focuses on orb timings and contains the first key at 10%. | The level begins with a high-energy Cube and Spider intro (0%–25%) that focuses on orb timings and contains the first key at 10%. | ||
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==Trivia== | ==Trivia== | ||
*The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop | *The level was originally an entry for the Monster Gauntlet Contest hosted by [[RobTop]], where it placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to place three additional winners in the Death Gauntlet. | ||
*Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside [[The Behemoth]], largely due to the heavy memory required for the 87% "glitch" ending. | *Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside [[The Behemoth]], largely due to the heavy memory required for the 87% "glitch" ending. | ||
*While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization. | *While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization. | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 04:15, 20 April 2026
Predator is a 2.1 Insane level by Samoht, with some assistance/collaboration from Xenoteric. It is widely known for its placement in the Death Gauntlet, serving as a major skill check before the gauntlet's transition into Demon-difficulty levels.
Description
The level begins with a high-energy Cube and Spider intro (0%–25%) that focuses on orb timings and contains the first key at 10%.
The intensity builds during a Ship and Ball transition (25%–45%) where the mechanical beast begins to loom in the background, leading into a short, high-speed Wave (45%–50%).
The level's centerpiece is the Boss Fight (50%–85%), a multi-mode sequence involving Ship, UFO, and Wave gameplay where you must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%.
After the boss is defeated at 85%, the level concludes with a notorious Cube and Robot finale (87%–100%) defined by heavy "glitch" filters and static effects that test your memory and composure as the platforms become difficult to see.
Gameplay
Trivia
- The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop, where it placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to place three additional winners in the Death Gauntlet.
- Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside The Behemoth, largely due to the heavy memory required for the 87% "glitch" ending.
- While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.