Stereo Madness: Difference between revisions
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Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence. | Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence. | ||
== [[Secret Coins]] == | |||
The First Secret Coin in Stereo Madness is found right after the first ship section. Jumping twice, then letting your icon fall, will result in them landing in a space in the middle of the third pole. Jumping up again will let them get the secret coin. | |||
The Second Secret Coin is found on top of a pair of spiky blocks. Jumping on top of them and then falling down will result in the second secret coin. | |||
The third secret coin is not within the main level passage and is situated above the final ship segment. After avoiding the first roof obstacle, there is a small crevice just before the second roof obstacle, free of an extra block. Entering will shift the screen to reveal a narrow upper section with very close contained spikes. There is a safe break about three quarters the way through, before one last spike section, followed by a clear to the third coin and an alternate finish. | |||
==Trivia== | ==Trivia== | ||
*Completing the level without any flaws takes an approximate 1 minute 29 seconds. | *Completing the level without any flaws takes an approximate 1 minute 29 seconds. | ||
*The third | *The third secret coin is the only instance where the player can divert from the main passage and end somewhere different. | ||
==Walkthrough== | ==Walkthrough== | ||
Revision as of 11:13, 31 August 2014
Stereo Madness is the first level in Geometry Dash. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in Geometry Dash Lite.
Description
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship form. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.
The First Secret Coin in Stereo Madness is found right after the first ship section. Jumping twice, then letting your icon fall, will result in them landing in a space in the middle of the third pole. Jumping up again will let them get the secret coin.
The Second Secret Coin is found on top of a pair of spiky blocks. Jumping on top of them and then falling down will result in the second secret coin.
The third secret coin is not within the main level passage and is situated above the final ship segment. After avoiding the first roof obstacle, there is a small crevice just before the second roof obstacle, free of an extra block. Entering will shift the screen to reveal a narrow upper section with very close contained spikes. There is a safe break about three quarters the way through, before one last spike section, followed by a clear to the third coin and an alternate finish.
Trivia
- Completing the level without any flaws takes an approximate 1 minute 29 seconds.
- The third secret coin is the only instance where the player can divert from the main passage and end somewhere different.
Walkthrough
Gallery
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Stereo Madness
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First secret coin
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Second secret coin
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Third secret coin