HyperSonic: Difference between revisions

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{{Infobox Level
{{Infobox Level
|image = File:Hypersonic1.jpg
|title      = HyperSonic
|creator = [[Viprin]] (host and publisher), Dudex, [[Serponge]], [[Manix648]], [[Vlacc]], [[Rustam]], [[nasgubb]], [[ZenthicAlpha]], Pan, [[Evasium]], [[Etzer]] and [[Terron]] (Verified by [[Combined]])
|image     = Hypersonic1.jpg
|difficulty = [[File:Extreme_Demon.png|20px]] Extreme Demon
|creator   = [[Viprin]] (host and publisher), Dudex, [[Serponge]], [[Manix648]], [[Vlacc]], [[Rustam]], [[nasgubb]], [[ZenthicAlpha]], Pan, [[Evasium]], [[Etzer]] and [[Terron]] (Verified by [[Combined]])
|stars = 10[[File:Star.png|15px]]
|difficulty = Extreme Demon
|id = 30219145
|stars     = 10
|song = 10,000
|id         = 30219145
|composer = ColBreakz
|song       = 10,000
|last_updated = 2.1
|composer   = ColBreakz
|version = 1
|song_id   = 684300
|song_id = 684300}}
}}
{{Quote
{{Quote
|Megacollab by Dudex, Serponge, Manix648, Vlacc, Rustam, nasgubb, ZenthicAlpha, me, PanMan, Evasium, Etzer & Terron. Verified by Combined
|Megacollab by Dudex, Serponge, Manix648, Vlacc, Rustam, nasgubb, ZenthicAlpha, me, PanMan, Evasium, Etzer & Terron. Verified by Combined
|Viprin}}
|Viprin
'''HyperSonic''' is a 2.1 Extreme Demon mega-collaboration hosted and published by [[Viprin]] and verified by [[Combined]] on February 22, 2017. It is the sequel to [[UltraSonic]] and the third installment in the Sonic series. The level was divisive among players, who praised some of its gameplay and design but found the shift away from its predecessors disappointing and the difficulty underwhelming. It is considered to be a low-end Extreme Demon. A sequel, [[SubSonic]], was released later in Update 2.1.
}}
'''HyperSonic''' is a 2.1 Extreme Demon mega-collaboration hosted and published by [[Viprin]] and verified by [[Combined]] on February 22, 2017. It is the sequel to [[UltraSonic]] and the third instalment in the Sonic series. The level was divisive among players, who praised some of its gameplay and design but found the shift away from its predecessors disappointing and the difficulty underwhelming. It is considered to be a low-end Extreme Demon. A sequel, [[SubSonic]], was released later in Update 2.1.


==Gameplay==
==Gameplay==
Line 43: Line 44:
*The placement of Grill Kill on September 6, 2019, knocked HyperSonic into the Legacy List of the Demonlist.
*The placement of Grill Kill on September 6, 2019, knocked HyperSonic into the Legacy List of the Demonlist.


==Walkthrough==
==Video==
[[File:Hypersonic - -Extreme ish Demon- by Viprin & more Verified by me|centre|thumb|330x330px|The verification of HyperSonic. Credits to [[Combined]].]]
[[File:Hypersonic - -Extreme ish Demon- by Viprin & more Verified by me|centre|thumb|330x330px|The verification of HyperSonic. Credits to [[Combined]].]]
==Demonlist==
{{Demonlist}}


[[Category:Collaborations]]
[[Category:Collaborations]]

Revision as of 13:34, 27 January 2024

Template:Infobox Level

“
quote
~ originator

HyperSonic is a 2.1 Extreme Demon mega-collaboration hosted and published by Viprin and verified by Combined on February 22, 2017. It is the sequel to UltraSonic and the third instalment in the Sonic series. The level was divisive among players, who praised some of its gameplay and design but found the shift away from its predecessors disappointing and the difficulty underwhelming. It is considered to be a low-end Extreme Demon. A sequel, SubSonic, was released later in Update 2.1.

Gameplay

  • 0-6% (Dudex): The level starts in a mainly blue cube section with all kinds of orbs to hit. It uses a mechanical/electric theme. It transitions into the next part via a reverse dash orb.
  • 6-13% (Serponge): This part is decorated in a very similar way, but with a more 'active' background through the use of rotation triggers. It is played entirely in dual cube form with even more orb timing and some dash orbs at the end.
  • 13-22% (Manix648): This part starts with a short quadruple-speed ship sequence and then transitions into a section with frequent game-mode changing and flying enemies everywhere. A robot, ball, cube and spider follow each other in four seconds, then goes into a single-speed cube and UFO before ending with a robot featuring two green jump orbs and a dash orb.
  • 22-30% (Vlacc): The first half of the part is very colourful with everything switching between different colours constantly, and once again, there is plenty of game-mode changing. However, the second half features only black and white with a cube, ball and ship, all with tight spaces to navigate through.
  • 30-35% (Rustam): Being played at only half-speed, this part's difficulty comes mainly from the UFO and ship manoeuvring at the beginning. This segment is fully coloured in purple and contains one of Rustam's detailed skulls. Then, the player comes to a ball and a narrow wave segment before transitioning into the next part.
  • 35-42% (nasgubb): A mini-spider segment follows with tons of tight timings and orbs to hit. At the end of the part (right before the drop), the player briefly changes into a robot and must hit three dash orbs and a red one in sync with the music before the drop kicks in, signalling the next creator's part.
  • 42-51% (ZenthicAlpha): A triple-speed dual section starts Zenthic's part with many different game-modes after each other for a quarter of it. After that is a ship segment with several size changes and speed portals placed to mess with the player, followed by a short robot with a fast-paced mini-spider. It ends with a relatively easy mini-UFO into the next section.
  • 51-60% (Viprin): Viprin's part is a large ball maze requiring the player to memorize the correct orbs to hit and platforms to land on. Random fake orbs rotate around the maze, and fake platforms are scattered throughout. The background flashes between several colours and spans a tenth of the entire level.
  • 60-70% (Pan): The first half is a dual changing between a cube/robot and a robot/spider switching between triple- and quadruple-speed. Then, the player must navigate through a moderately tight wave segment and a quadruple-speed cube section with numerous different orbs for the player to hit precisely.
  • 70-80% (Evasium): Starting with a robot flying into a reverse dash orb and a short auto section, the section throws the player into a triple-speed UFO section with invisible speed portals placed throughout; the same thing with the following ship section. The sudden speed changes make controlling the UFO and ship feel very awkward. Afterwards, the player proceeds to a robot section with four tiny jumps and ends with a short but tight wave segment.
  • 80-91% (Etzer): This section begins with quadruple-speed spider and wave segments with unique effects. Then, the player turns into a cube and must jump onto a somewhat weight scale and then jump into a quadruple-speed mini-portal. After two more cube jumps, a ship sequence follows, utilising the rotation trigger and then a mini-UFO with a cluster of gravity portals to navigate through. Many people die at the beginning of the ship section because they do not hold to fly downwards early enough. A very short cube and ship sequence follows as the player is taken into the final part of the level.
  • 91-100% (Terron): The entirety of Terron's part is built to be tilted to the right a bit and switches colours to the beat of the song. The player starts as a mini-wave and then changes to a regular wave, navigating through tight openings. Then, they change into a UFO and a short cube. After that, there is a short ball segment with two orbs followed by a ship that transitions into the final auto cube as the level ends. In the end, a large purple text appears in the background, saying, 'HyperSonic verified by Combined.'

Trivia

  • The level cannot be copied.
  • The level contains 71,356 objects.
  • The level is 1m 56s in length.
  • The level was initially placed at #27 on the Demonlist on February 23, 2017, above Uprise (#28) and below Cataclysm (#26).
    • This addition to the Demonlist knocked Catastrophic into the Legacy List.
  • This level and its sequel, SubSonic, unlike the other two levels in the 'Sonic' series (Supersonic and UltraSonic), were uploaded to Viprin's account, unlike the other two which were uploaded to ZenthicAlpha's account. This decision upset some players as they did not feel like it was a true successor to the other two.
    • According to Sea's video on SubSonic, all four levels were uploaded to the account with the most creator points at the time of verification.
  • Due to the many arguments that HyperSonic was generic and not a 'Sonic' level, the team who built HyperSonic found a poor 1.9-styled level with an F-777 song like its predecessors, Supersonic and UltraSonic, and added the names of the creators in the real HyperSonic in that level to recreate a 'Sonic' level.
  • The level started as an Extreme Demon, in the Top 50, but was later downgraded to Insane Demon for some time. After a bit, it was re-rated as Extreme and has stayed an Extreme Demon ever since.
  • This level is significantly longer than its two predecessors, Supersonic and UltraSonic. While those two levels are 1:33 and 1:34 long, HyperSonic is 1:56 in length, four seconds off from being an XL level. SubSonic, a true XL level, is even longer at 2:05.
  • HyperSonic is the only level in the 'Sonic' series that Jeyzor did not participate in.
  • The placement of Grill Kill on September 6, 2019, knocked HyperSonic into the Legacy List of the Demonlist.

Video

File:Hypersonic - -Extreme ish Demon- by Viprin & more Verified by me
The verification of HyperSonic. Credits to Combined.

Demonlist

Template:Demonlist